#Mission Info

$Version: 0.10
$Name:  XSTR("Sacrafice", -1)
$Author: 0rph3u5 (White Omega)
$Created: 08/15/07 at 15:16:52
$Modified: 09/30/07 at 11:19:48
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 920712

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1575.953613, 3772.000977, 2198.148682
+Viewer orient:
	-0.534609, -0.000000, 0.845100,
	-0.727441, 0.508985, -0.460178,
	-0.430143, -0.860775, -0.272108


$Load Screen 640:	LS-LoA-small.tga
$Load Screen 1024:	LS-LoA-large.tga

;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		94		"Temple"		"150"		"block"
		95		"Temple"		"2400"		"block"
		96		"Temple"		"0"		"block"
		97		"Temple"		"0"		"block"
		98		"Temple"		"1"		"block"
		99		"Temple"		"600"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	1
	"Avenger"	1
	"Flail"	100
	"MX-50"	20
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 725.000000, 155.000000, 535.000000
$Orientation:
	0.260275, 0.000000, 0.965535,
	0.037802, 0.999233, -0.010190,
	-0.964794, 0.039151, 0.260075
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Temple		;! Object #1
$Class: PVD Typhon
$Team: Neutral
$Location: 0.000000, 0.000000, 1000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "temple WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 1
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 94
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Myrmidon		;! Object #2
$Class: GTD Orion
$Team: Friendly
$Location: -1175.000000, 325.000000, 2485.000000
$Orientation:
	0.209096, -0.351970, -0.912358,
	0.035243, 0.935087, -0.352661,
	0.977260, 0.041586, 0.207928
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "myrmidon wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 16
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-myrmidon

$Name: Friendly Skirmisher 1		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -152.308578, 350.504974, 2353.494385
$Orientation:
	-0.929868, 0.000000, 0.367894,
	-0.228567, 0.783584, -0.577713,
	-0.288276, -0.621286, -0.728630
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Skirmisher 2		;! Object #4
$Class: GTF Apollo
$Team: Friendly
$Location: 592.841858, 210.582367, 356.701813
$Orientation:
	0.867853, 0.000000, 0.496821,
	-0.056882, 0.993424, 0.099362,
	-0.493554, -0.114492, 0.862146
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Skirmisher 3		;! Object #5
$Class: GTF Apollo
$Team: Friendly
$Location: 632.126038, 693.702759, 1707.085693
$Orientation:
	0.241163, 0.000000, 0.970484,
	-0.562284, 0.815054, 0.139726,
	-0.790998, -0.579385, 0.196561
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Skirmisher 4		;! Object #6
$Class: GTF Apollo
$Team: Friendly
$Location: -438.240723, 703.412231, 875.857910
$Orientation:
	0.993384, 0.000000, -0.114837,
	0.062932, 0.836472, 0.544384,
	0.096058, -0.548010, 0.830938
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Skirmisher 5		;! Object #7
$Class: GTF Apollo
$Team: Friendly
$Location: 18.471556, 874.766113, 3104.072021
$Orientation:
	-0.961192, 0.000000, 0.275881,
	-0.161760, 0.810065, -0.563585,
	-0.223482, -0.586340, -0.778628
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Skirmisher 6		;! Object #8
$Class: GTF Apollo
$Team: Friendly
$Location: -1233.718994, 83.868416, 1332.397339
$Orientation:
	0.553140, 0.000000, -0.833089,
	0.063171, 0.997121, 0.041943,
	0.830690, -0.075828, 0.551547
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Neutral Skirmisher 1		;! Object #9
$Class: PVF Anubis
$Team: Neutral
$Location: 37.900002, -186.000000, 1954.599976
$Orientation:
	-0.034470, 0.000000, 0.999406,
	0.465829, 0.884729, 0.016067,
	-0.884203, 0.466106, -0.030497
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Neutral Skirmisher 2		;! Object #10
$Class: PVF Anubis
$Team: Neutral
$Location: -656.773132, -447.550262, 1739.780396
$Orientation:
	0.509958, 0.000000, -0.860199,
	-0.643233, 0.663956, -0.381332,
	0.571134, 0.747772, 0.338590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Neutral Skirmisher 3		;! Object #11
$Class: PVF Anubis
$Team: Neutral
$Location: -144.630249, 329.557495, 1541.899780
$Orientation:
	0.920259, 0.000000, 0.391310,
	-0.236219, 0.797240, 0.555526,
	-0.311968, -0.603663, 0.733667
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Neutral Skirmisher 4		;! Object #12
$Class: PVF Anubis
$Team: Neutral
$Location: -893.157532, 391.820221, 2048.157227
$Orientation:
	-0.179868, 0.000000, -0.983691,
	0.545607, 0.832081, -0.099765,
	0.818511, -0.554653, -0.149665
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Neutral Skirmisher 5		;! Object #13
$Class: PVF Anubis
$Team: Neutral
$Location: -377.540344, 651.703003, 1878.208008
$Orientation:
	0.716106, 0.000000, -0.697992,
	0.691475, 0.136328, 0.709420,
	0.095156, -0.990664, 0.097625
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Neutral Skirmisher 6		;! Object #14
$Class: PVF Anubis
$Team: Neutral
$Location: -860.804749, 177.475403, 1585.178589
$Orientation:
	0.547616, 0.000000, -0.836730,
	0.219645, 0.964931, 0.143752,
	0.807386, -0.262504, 0.528412
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Friendly Landers 1		;! Object #15
$Class: GTF Valkyrie
$Team: Friendly
$Location: 310.000000, 400.000000, 2450.000000
$Orientation:
	0.023562, 0.000000, 0.999722,
	-0.050413, 0.998728, 0.001188,
	-0.998450, -0.050427, 0.023533
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Landers 2		;! Object #16
$Class: GTF Valkyrie
$Team: Friendly
$Location: 394.191986, 399.999878, 2466.264160
$Orientation:
	0.011939, 0.000000, 0.999929,
	-0.047734, 0.998860, 0.000570,
	-0.998789, -0.047737, 0.011925
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Friendly Landers 3		;! Object #17
$Class: GTF Valkyrie
$Team: Friendly
$Location: 497.118286, 399.999969, 2488.729248
$Orientation:
	-0.002230, 0.000000, 0.999997,
	-0.044808, 0.998996, -0.000100,
	-0.998993, -0.044808, -0.002228
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Neutral Skirmisher
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Neutral Skirmisher 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Neutral Skirmisher 1"
	"Neutral Skirmisher 2"
	"Neutral Skirmisher 3"
	"Neutral Skirmisher 4"
	"Neutral Skirmisher 5"
	"Neutral Skirmisher 6"
)
$AI Goals: ( goals ( ai-chase-wing "Friendly Skirmisher" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Friendly Skirmisher
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Friendly Skirmisher 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
+Departure delay: 24
$Departure Cue: ( true ) 
$Ships: (		;! 6 total
	"Friendly Skirmisher 1"
	"Friendly Skirmisher 2"
	"Friendly Skirmisher 3"
	"Friendly Skirmisher 4"
	"Friendly Skirmisher 5"
	"Friendly Skirmisher 6"
)
$AI Goals: ( goals ( ai-chase-wing "Neutral Skirmisher" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" )

$Name: Friendly Landers
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Friendly Landers 1

$Arrival Location: Hyperspace
+Arrival delay: 33
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( true ) 
$Ships: (		;! 3 total
	"Friendly Landers 1"
	"Friendly Landers 2"
	"Friendly Landers 3"
)
+Flags:( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-departure-warp" "no-dynamic" )

#Events		;! 36 total

$Formula: ( when 
   ( is-previous-event-true 
      "LoA_05" 
      "sets" 
      ( false ) 
   )
   ( sabotage-subsystem 
      "Temple" 
      "engine" 
      101 
   )
)
+Name: temple disabled
+Repeat Count: 1
+Interval: 1
+Team: 58787077

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Temple" 
   )
   ( cap-waypoint-speed "Temple" 5 ) 
   ( hud-disable-except-messages 1 ) 
   ( play-sound-from-file 
      "BtRL_M_Brief_03.ogg" 
   )
   ( cap-waypoint-speed "Myrmidon" 5 ) 
   ( protect-ship "Alpha 1" ) 
)
+Name: sets
+Repeat Count: 1
+Interval: 1
+Team: 50528517

$Formula: ( every-time 
   ( not 
      ( is-event-true-delay 
         "set camera 2" 
         0 
      )
   )
   ( set-object-facing 
      "Alpha 1" 
      -1000 
      125 
      1000 
   )
)
+Name: camera 1 face
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( set-object-position 
      "Alpha 1" 
      ( - ( get-object-x "Temple" ) 715 ) 
      ( + ( get-object-y "Temple" ) 225 ) 
      ( + ( get-object-x "Temple" ) 1450 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Temple" 
   )
)
+Name: set camera 2
+Repeat Count: 1
+Interval: 1
+Team: 1280

$Formula: ( every-time 
   ( not 
      ( is-event-true-delay 
         "set camera 3" 
         0 
      )
   )
   ( set-object-facing 
      "Alpha 1" 
      1000 
      205 
      1000 
   )
)
+Name: camera 2 face
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( set-object-position 
      "Alpha 1" 
      ( - ( get-object-x "Temple" ) 200 ) 
      ( + ( get-object-y "Temple" ) 1350 ) 
      ( - ( get-object-x "Temple" ) 300 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Temple" 
   )
)
+Name: set camera 3
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( every-time 
   ( not 
      ( is-event-true-delay 
         "set camera 4" 
         0 
      )
   )
   ( set-object-facing 
      "Alpha 1" 
      -1000 
      125 
      1000 
   )
)
+Name: camera 3 face
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 24 ) 
   ( set-object-facing-object 
      "Alpha 1" 
      "Myrmidon" 
   )
   ( set-object-position 
      "Alpha 1" 
      -145 
      515 
      2245 
   )
)
+Name: set camera 4
+Repeat Count: 1
+Interval: 1
+Team: 67108995

$Formula: ( every-time 
   ( true ) 
   ( set-object-facing-object 
      "Alpha 1" 
      "Myrmidon" 
   )
)
+Name: camera 4 face
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 262144

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( self-destruct "Temple" ) 
)
+Name: self-destruct temple
+Repeat Count: 1
+Interval: 1
+Team: 83886080

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( explosion-effect 
      ( get-object-x "Temple" "turret06" ) 
      ( get-object-y "Temple" "turret06" ) 
      ( get-object-z "Temple" "turret06" ) 
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( deactivate-glow-points "Temple" ) 
   ( deactivate-glow-maps "Temple" ) 
)
+Name: expl 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( explosion-effect 
      ( get-object-x "Temple" "turret09" ) 
      ( get-object-y "Temple" "turret09" ) 
      ( get-object-z "Temple" "turret09" ) 
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( activate-glow-points "Temple" ) 
   ( activate-glow-maps "Temple" ) 
)
+Name: expl 2
+Repeat Count: 1
+Interval: 1
+Team: 8519680

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( explosion-effect 
      ( get-object-x 
         "Temple" 
         "communication" 
      )
      ( get-object-y 
         "Temple" 
         "communication" 
      )
      ( get-object-z 
         "Temple" 
         "communication" 
      )
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( deactivate-glow-points "Temple" ) 
   ( deactivate-glow-maps "Temple" ) 
)
+Name: expl 3
+Repeat Count: 1
+Interval: 1
+Team: 16777220

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( explosion-effect 
      ( get-object-x "Temple" "turret06" ) 
      ( get-object-y "Temple" "turret06" ) 
      ( get-object-z "Temple" "turret06" ) 
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( activate-glow-points "Temple" ) 
   ( activate-glow-maps "Temple" ) 
)
+Name: expl 4
+Repeat Count: 1
+Interval: 1
+Team: 33280

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( explosion-effect 
      ( get-object-x "Temple" "sensors" ) 
      ( get-object-y "Temple" "sensors" ) 
      ( get-object-z "Temple" "sensors" ) 
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( deactivate-glow-points "Temple" ) 
   ( deactivate-glow-maps "Temple" ) 
)
+Name: expl 5
+Repeat Count: 1
+Interval: 1
+Team: 512

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( explosion-effect 
      ( get-object-x "Temple" "turret01" ) 
      ( get-object-y "Temple" "turret01" ) 
      ( get-object-z "Temple" "turret01" ) 
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( activate-glow-points "Temple" ) 
   ( activate-glow-maps "Temple" ) 
)
+Name: expl 6
+Repeat Count: 1
+Interval: 1
+Team: 1280

$Formula: ( when 
   ( has-time-elapsed 7 ) 
   ( explosion-effect 
      ( get-object-x "Temple" "turret10" ) 
      ( get-object-y "Temple" "turret10" ) 
      ( get-object-z "Temple" "turret10" ) 
      0 
      0 
      ( rand-multiple 50 100 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( deactivate-glow-points "Temple" ) 
   ( deactivate-glow-maps "Temple" ) 
)
+Name: expl 7
+Repeat Count: 1
+Interval: 1
+Team: 3

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( explosion-effect 
      ( get-object-x 
         "Temple" 
         "fighterbay 1" 
      )
      ( get-object-y 
         "Temple" 
         "fighterbay 1" 
      )
      ( get-object-z 
         "Temple" 
         "fighterbay 1" 
      )
      0 
      0 
      ( rand-multiple 200 425 ) 
      10 
      11 
      0 
      ( rand-multiple 0 2 ) 
      7 
   )
   ( activate-glow-points "Temple" ) 
   ( activate-glow-maps "Temple" ) 
)
+Name: expl 8
+Repeat Count: 1
+Interval: 1
+Team: 50331648

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( self-destruct 
      "Neutral Skirmisher 1" 
      "Neutral Skirmisher 2" 
      "Neutral Skirmisher 3" 
      "Neutral Skirmisher 4" 
      "Neutral Skirmisher 5" 
      "Neutral Skirmisher 6" 
   )
)
+Name: self destuct nsw
+Repeat Count: 1
+Interval: 1
+Team: 262144

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( training-msg "mym - hull failure" ) 
)
+Name: msg 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 1" 6 ) 
   ( training-msg "aw - behind" ) 
)
+Name: msg 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg 2" 6 ) 
   ( training-msg "aw - got" ) 
)
+Name: msg 3
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-event-true-delay "msg 3" 6 ) 
   ( training-msg "aw - nice kill" ) 
)
+Name: msg 4
+Repeat Count: 1
+Interval: 1
+Team: 512

$Formula: ( when 
   ( has-time-elapsed 23 ) 
   ( training-msg "mym - hostiles down" ) 
)
+Name: msg 5
+Repeat Count: 1
+Interval: 1
+Team: 33554432

$Formula: ( when 
   ( has-time-elapsed 29 ) 
   ( training-msg "mym2 - damage report" ) 
)
+Name: msg 6
+Repeat Count: 1
+Interval: 1
+Team: 262144

$Formula: ( when 
   ( has-time-elapsed 38 ) 
   ( training-msg 
      "mym3 - inform command" 
   )
)
+Name: msg 7
+Repeat Count: 1
+Interval: 1
+Team: 196608

$Formula: ( when 
   ( has-time-elapsed 43 ) 
   ( training-msg "mym3 - ribos" ) 
)
+Name: msg 8
+Repeat Count: 1
+Interval: 1
+Team: 768

$Formula: ( when 
   ( has-time-elapsed 46 ) 
   ( training-msg "credits title" ) 
   ( set-object-position 
      "Alpha 1" 
      -845 
      465 
      1615 
   )
)
+Name: credits title
+Repeat Count: 1
+Interval: 1
+Team: 49664

$Formula: ( when 
   ( is-event-true-delay 
      "credits title" 
      7 
   )
   ( training-msg "credits wo" ) 
)
+Name: credits WO
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "credits WO" 7 ) 
   ( training-msg "credits me" ) 
)
+Name: credits me
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "credits me" 7 ) 
   ( training-msg "credits V" ) 
)
+Name: credits V
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "credits V" 7 ) 
   ( training-msg "credits VA" ) 
)
+Name: credits voice
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "credits voice" 
      7 
   )
   ( training-msg "credits beta testers" ) 
)
+Name: credits beta testers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "credits beta testers" 
      7 
   )
   ( training-msg "credits music" ) 
)
+Name: credits music
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "credits music" 
      7 
   )
   ( training-msg "credits thank you" ) 
)
+Name: credits player
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "credits player" 
      3 
   )
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Watch
$MessageNew:  XSTR("Watch", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 7 lists total

$Name: Camera 1 - face tem
$List: (		;! 1 points in list
	( 725.000000, 155.000000, 535.000000 )
)

$Name: camera 2 - face tem
$List: (		;! 1 points in list
	( -715.000000, 225.000000, 1450.000000 )
)

$Name: camera 3 - face tem
$List: (		;! 1 points in list
	( -200.000000, 1350.000000, 700.000000 )
)

$Name: temple WP
$List: (		;! 2 points in list
	( -1000.000000, 0.000000, 1000.000000 )
	( -5000.000000, 0.000000, 1000.000000 )
)

$Name: myrmidon wp
$List: (		;! 2 points in list
	( 0.000000, 375.000000, 2735.000000 )
	( 1000.000000, 405.000000, 2885.000000 )
)

$Name: camera 4 - face mym
$List: (		;! 1 points in list
	( -145.000000, 515.000000, 2245.000000 )
)

$Name: camera 5 - face mym
$List: (		;! 1 points in list
	( -845.000000, 465.000000, 1615.000000 )
)

#Messages		;! 16 total


$Name: mym - hull failure

$Team: -1
$MessageNew:  XSTR("The Temple's fusion reactor is about to detonate!  Stand clear of the blast radius!", -1)
$end_multi_text

$Name: aw - behind

$Team: -1
$MessageNew:  XSTR("Behind you, Sir!", -1)
$end_multi_text

$Name: aw - got

$Team: -1
$MessageNew:  XSTR("I've got him!  I've got him!", -1)
$end_multi_text

$Name: aw - nice kill

$Team: -1
$MessageNew:  XSTR("Nice kill, Three.", -1)
$end_multi_text

$Name: mym - hostiles down

$Team: -1
$MessageNew:  XSTR("All hostiles down.  Pilots, return to ship for repairs and debriefing.", -1)
$end_multi_text

$Name: mym2 - damage report

$Team: -1
$MessageNew:  XSTR("Damage reports are coming in, Admiral.  We are leaking atmosphere on three decks.  Structural integrity has been severely compromised.  Weapon systems at 56 percent.", -1)
$end_multi_text

$Name: mym3 - inform command

$Team: -1
$MessageNew:  XSTR("Inform Command of our situation.  Helm, set a course for Luxor Station.  Engineering, seal those leaks and get the jump drives online ASAP.", -1)
$end_multi_text

$Name: mym3 - ribos

$Team: -1
$MessageNew:  XSTR("Ribos will need some other helping hands.", -1)
$end_multi_text

$Name: credits title

$Team: -1
$MessageNew:  XSTR("you played: THE LIGHT OF ANTARES", -1)
$end_multi_text

$Name: credits wo

$Team: -1
$MessageNew:  XSTR("a White Omega production", -1)
$end_multi_text

$Name: credits me

$Team: -1
$MessageNew:  XSTR("of an 0rph3u5' campaign", -1)
$end_multi_text

$Name: credits V

$Team: -1
$MessageNew:  XSTR("based on the original Freespace Campaign by Volition", -1)
$end_multi_text

$Name: credits VA

$Team: -1
$MessageNew:  XSTR("-insert Voice actors here-", -1)
$end_multi_text

$Name: credits beta testers

$Team: -1
$MessageNew:  XSTR("Beta Testers: Trashman, Macfire and 0rph3u5", -1)
$end_multi_text

$Name: credits music

$Team: -1
$MessageNew:  XSTR("Music with friendly support from ''Battlestar Galactica: Beyond the Red Line''", -1)
$end_multi_text

$Name: credits thank you

$Team: -1
$MessageNew:  XSTR("THANK YOU FOR PLAYING!!!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 80 total

$Num stars: 100
$Ambient light level: 65793

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.628318 0.000000 5.654862
+Scale: 2.000000
$Sun: SunGold
+Angles: 2.146753 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: nebulH2-main
+Angles: 6.073741 0.000000 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 5.811942 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 0.069813 0.000000 0.279252
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 5.951568 0.767944 0.488692
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.069813 0.000000 0.087266
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.052360 5.724676 6.073741
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH9-whisp
+Angles: 0.226893 2.478366 6.021381
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 5.777035 0.628318 0.017453
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 5.672316 5.235984 0.226893
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 5.497783 0.000000 0.401425
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH1-main
+Angles: 5.602502 0.000000 0.541052
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.279252 3.141590 6.126101
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 0.383972 3.141590 6.213367
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.453785 0.000000 6.248274
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.541052 1.570795 6.091194
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.453785 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 0.575958 0.000000 5.934115
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.645771 0.000000 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH6-whisp
+Angles: 0.750491 0.000000 6.073741
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 0.715584 1.884954 6.126101
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.645771 0.000000 0.139626
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.506145 0.000000 0.139626
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.663225 3.141590 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 0.872664 0.000000 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.558505 0.000000 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.314159 1.570795 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 0.261799 0.000000 5.532690
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH1-main
+Angles: 0.244346 1.570795 5.253437
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.157080 0.000000 5.253437
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.000000 0.000000 5.375610
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 0.244346 0.000000 4.956731
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.698131 2.181660 5.113811
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 4.468040 0.488692 4.607666
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 4.869465 5.148717 4.293507
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 5.358157 3.735002 4.363320
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.916662 0.349066 4.084067
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.000000 4.607666 4.084067
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH1-main
+Angles: 6.091194 0.000000 3.944441
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.209439 0.000000 4.188787
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 0.698131 0.698131 4.276053
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 1.169370 4.328413 4.380773
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 5.288343 5.427970 4.869465
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 5.480330 0.000000 4.956731
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 4.310960 1.570795 5.096357
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 4.450586 0.000000 5.148717
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 5.148717 0.000000 4.188787
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 4.642572 0.000000 4.118974
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 4.485493 4.852012 4.153881
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 4.520399 0.000000 3.874628
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.506145 1.640608 0.314159
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.366519 3.141590 0.349066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.383972 2.862338 0.471239
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 0.383972 0.000000 0.837757
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.366519 0.000000 0.837757
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.558505 1.117010 0.890117
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.191986 0.052360 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 0.087266 0.977384 0.750491
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 6.143554 3.141590 1.064650
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.488692 0.000000 1.256636
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 3.420843 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 0.680678 0.000000 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.986475 0.000000 2.705258
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 6.056288 0.000000 3.071777
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 0.000000 0.000000 3.246310
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC4-whisp
+Angles: 0.174533 0.000000 3.054324
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.349066 0.000000 3.281216
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC6-whisp
+Angles: 5.951568 0.000000 3.351030
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.794488 0.000000 3.298670
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC8-whisp
+Angles: 5.637409 0.000000 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.061451 3.141590 4.014254
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 5.201077 0.436332 3.804815
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.288343 1.308996 3.700095
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.515236 3.735002 3.595376
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.698131 3.141590 2.879791
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.872664 4.712385 2.809978
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC1-main
+Angles: 1.012290 2.199113 2.984511
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 1.256636 0.000000 2.687805
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 1.448622 0.000000 2.478366
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 1.151916 3.141590 2.600538
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.378809 3.543016 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

