#Mission Info

$Version: 0.10
$Name:  XSTR("EPILOGUE", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 01/01/18 at 01:40:36
$Modified: 12/14/21 at 10:28:18
$Notes:
This is a FRED2_OPEN created mission. Narrator is Commodore Phuun.
$End Notes:

$Mission Desc:
 XSTR("CREDITS 1-1-2018", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 17566728
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -6260.405762, 23536.923828, 17823.894531
+Viewer orient:
	-0.956349, 0.000001, -0.292229,
	0.191253, 0.756095, -0.625894,
	0.220952, -0.654462, -0.723090


$Load Screen 640: LS-LoA-XX-small.tga
$Load Screen 1024: LS-LoA-XX-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"Debug_Switch"		"AUS"		"string"
		1		"Flicker_Switch"		"0"		"number"
		2		"Move1Time"		"9000"		"number"
		3		"Move2Time"		"24000"		"number"
		4		"Move3Time"		"10000"		"number"
		5		"TIME"		"0"		"number"
		6		"TotalMoveTime"		"74000"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	17
	"VLL-9 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Akheton SDG"	16
	"Avenger"	17
	"Flail"	16
	"Prometheus"	16
	"Prometheus A"	16
	"Prometheus R"	16
	"Banshee"	16
	"Railgun"	16
	"S-Breaker"	16
	"Leech Cannon"	16
	"UD-1 Volz"	16
	"MX-50"	510
	"Fury"	500
	"Fang"	500
	"Interceptor"	500
	"Interceptor#Weak"	500
	"Hornet"	500
	"Hornet#Weak"	500
	"Phoenix V"	500
	"D-Missile"	500
	"Havoc"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Barracuda"	500
	"Tsunami"	500
	"Serkr"	500
	"Serkr#short"	500
	"Harbinger"	500
	"Hornet#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet D#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
	"Phoenix V#MoGW"	500
)

#Objects		;! 31 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, -100000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" "cloaked" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Myrmidon		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 600.000000, 0.000000
$Orientation:
	0.803721, -0.522687, 0.284306,
	0.492766, 0.852525, 0.174309,
	-0.333487, 0.000000, 0.942755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: nameplate
+new: gtd_myrmidon

$Name: Temple		;! Object #2
$Class: PVD Typhon
$Team: Neutral
$Location: 440.000000, 0.000000, 2700.000000
$Orientation:
	-0.955367, -0.237703, 0.175420,
	-0.230136, 0.971144, 0.062590,
	-0.185236, 0.019425, -0.982503
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 400
+Special Exp Blast: 3000
+Special Exp Inner Radius: 150
+Special Exp Outer Radius: 2400
+Special Hitpoints: 1200000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000
$Texture Replace:
+old: typhon
+new: typhonhol
+old: typhon-glow
+new: typhonhol-glow
+old: typhon-shine
+new: typhonhol-shine

$Name: GTF Ulysses 3		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 559.549927, 72.156052, 2959.290771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Jyvoi#launching		;! Object #4
$Class: PVF Horus
$Team: Neutral
$Location: 558.599976, 50.000000, 2955.399902
$Orientation:
	-0.191907, 0.000000, -0.981413,
	-0.187224, 0.981635, 0.036610,
	0.963389, 0.190770, -0.188383
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "VLL-9 Laser" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 28
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" "no-dynamic" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Reverie		;! Object #5
$Class: PVCv Kauket
$Team: Neutral
$Location: -15315.799805, -160.000000, -15960.900391
$Orientation:
	0.736083, 0.272657, 0.619547,
	-0.306638, 0.950299, -0.053905,
	-0.603451, -0.150299, 0.783107
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: turret06
+Subsystem: turret07
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade to scene 2" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1100
$Texture Replace:
+old: zodcr1
+new: holcr1
+old: zodcr1-glow
+new: holcr1-glow
+old: zodcr1-shine
+new: holcr1-shine

$Name: Jyvoi#postjump		;! Object #6
$Class: PVF Horus
$Team: Neutral
$Location: -15000.000000, 0.000000, -15050.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade in scene 2" 
   6 
)
$Departure Location: Hyperspace
+Departure delay: 100
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: VM Cannister 9		;! Object #7
$Class: VM Cannister
$Team: Friendly
$Location: -14681.373047, 7.383194, -15923.024414
$Orientation:
	-0.813123, -0.539434, -0.218729,
	-0.566252, 0.645963, 0.511948,
	-0.134871, 0.540132, -0.830703
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VM Cannister 10		;! Object #8
$Class: VM Cannister
$Team: Friendly
$Location: -14750.000000, -26.000000, -15949.400391
$Orientation:
	-0.813123, -0.539434, -0.218729,
	-0.566252, 0.645963, 0.511948,
	-0.134871, 0.540132, -0.830703
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 11		;! Object #9
$Class: VC 3
$Team: Friendly
$Location: -14923.457031, -141.293762, -15957.101563
$Orientation:
	-0.535458, -0.698224, 0.475151,
	-0.668942, 0.694064, 0.266067,
	-0.515560, -0.175380, -0.838713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 12		;! Object #10
$Class: VC 3
$Team: Friendly
$Location: -14915.848633, -109.911057, -15946.973633
$Orientation:
	-0.535457, -0.698224, 0.475151,
	-0.668942, 0.694064, 0.266068,
	-0.515560, -0.175380, -0.838713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 13		;! Object #11
$Class: VC 3
$Team: Friendly
$Location: -14955.843750, -133.306595, -15954.014648
$Orientation:
	-0.535457, -0.698224, 0.475151,
	-0.668942, 0.694064, 0.266068,
	-0.515560, -0.175380, -0.838713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: VC 3 14		;! Object #12
$Class: VC 3
$Team: Friendly
$Location: -14947.370117, -101.705803, -15943.817383
$Orientation:
	-0.535457, -0.698224, 0.475151,
	-0.668942, 0.694064, 0.266068,
	-0.515560, -0.175380, -0.838713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scene 1 Cain A		;! Object #13
$Class: SC Cain
$Team: Hostile
$Location: 1787.098755, 550.402344, -44.648926
$Orientation:
	0.670694, 0.309537, 0.674061,
	-0.191874, 0.950233, -0.245443,
	-0.716488, 0.035282, 0.696707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Scene 1 Cain B		;! Object #14
$Class: SC Cain
$Team: Hostile
$Location: 991.519592, 556.015015, -1131.457031
$Orientation:
	0.906181, -0.164897, 0.389419,
	0.179029, 0.983844, 0.000000,
	-0.383126, 0.069718, 0.921062
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Scene 1 Nephilim A 1		;! Object #15
$Class: SB Nephilim
$Team: Hostile
$Location: 1625.900024, 1360.199951, 562.400024
$Orientation:
	-0.491398, 0.553554, 0.672389,
	-0.106243, 0.728165, -0.677118,
	-0.864431, -0.404170, -0.299007
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scene 1 Nephilim A 2		;! Object #16
$Class: SB Nephilim
$Team: Hostile
$Location: 1781.577148, 1362.933716, 592.204834
$Orientation:
	-0.462229, 0.557703, 0.689429,
	-0.114052, 0.733622, -0.669918,
	-0.879396, -0.388287, -0.275494
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scene 1 Nephilim A 3		;! Object #17
$Class: SB Nephilim
$Team: Hostile
$Location: 1662.200806, 1393.008179, 728.876892
$Orientation:
	-0.506809, 0.564547, 0.651484,
	-0.032634, 0.742625, -0.668912,
	-0.861440, -0.360272, -0.357946
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scene 1 Shaitan A 1		;! Object #18
$Class: SB Shaitan
$Team: Hostile
$Location: 1333.011597, 590.300049, -530.253479
$Orientation:
	0.988383, 0.000000, 0.151984,
	-0.025497, 0.985827, 0.165814,
	-0.149830, -0.167762, 0.974375
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Scene 1 Shaitan A 2		;! Object #19
$Class: SB Shaitan
$Team: Hostile
$Location: 1380.833862, 578.687500, -510.145264
$Orientation:
	0.986066, 0.000000, 0.166357,
	-0.027469, 0.986274, 0.162818,
	-0.164074, -0.165119, 0.972530
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Scene 1 Shaitan B 1		;! Object #20
$Class: SB Shaitan
$Team: Hostile
$Location: 1122.609131, 353.511597, -633.041931
$Orientation:
	0.996000, 0.000000, 0.089353,
	-0.008865, 0.995066, 0.098819,
	-0.088912, -0.099216, 0.991086
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Scene 1 Shaitan B 2		;! Object #21
$Class: SB Shaitan
$Team: Hostile
$Location: 1076.246826, 363.763306, -659.440186
$Orientation:
	0.997123, 0.000000, 0.075796,
	-0.007688, 0.994843, 0.101135,
	-0.075405, -0.101427, 0.991981
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Myrmidon#scene 3		;! Object #22
$Class: GTD Orion
$Team: Friendly
$Location: 10000.000000, 0.000000, -20000.000000
$Orientation:
	-0.193050, 0.711475, 0.675676,
	-0.195457, -0.702714, 0.684099,
	0.961524, 0.000000, 0.274721
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 5
+Initial Hull: 15
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "fade to scene 3" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: nameplate
+new: gtd_myrmidon

$Name: Scene 1 Nephilim B 1		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: 1473.699951, 720.000000, 821.500000
$Orientation:
	0.814573, 0.000000, 0.580061,
	-0.108308, 0.982414, 0.152095,
	-0.569859, -0.186718, 0.800248
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scene 1 Nephilim B 2		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: 1409.014771, 772.073486, 765.331055
$Orientation:
	0.843793, 0.000000, 0.536669,
	-0.115697, 0.976485, 0.181908,
	-0.524049, -0.215584, 0.823951
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scene 1 Nephilim C 1		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: 1612.001343, 479.999786, 881.587158
$Orientation:
	0.759721, 0.000000, 0.650250,
	-0.180828, 0.960555, 0.211270,
	-0.624601, -0.278090, 0.729753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scene 1 Nephilim C 2		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: 1699.799194, 553.951050, 1033.975586
$Orientation:
	0.688622, 0.000000, 0.725121,
	-0.236198, 0.945461, 0.224309,
	-0.685574, -0.325736, 0.651065
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" "Tsunami#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: HOL Ra#1		;! Object #27
$Class: PVEP Ra
$Team: Neutral
$Location: 916.241577, 0.000977, 2815.278320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 2000
$Arrival Anchor: Temple
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
+Arrival Delay: 15
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2
+Group: 0
+Use Table Score:
+Score: 10

$Name: HOL Ra#2		;! Object #28
$Class: PVEP Ra
$Team: Neutral
$Location: 887.504639, 0.000977, 2804.371582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 2000
$Arrival Anchor: Temple
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
+Arrival Delay: 16
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2
+Group: 0
+Use Table Score:
+Score: 10

$Name: HOL Ra#3		;! Object #29
$Class: PVEP Ra
$Team: Neutral
$Location: 912.845459, 0.000975, 2793.440918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 2000
$Arrival Anchor: Temple
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
+Arrival Delay: 17
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scheinwerfer#1		;! Object #30
$Class: PVSG Ankh
$Team: Unknown
$Location: 628.000000, 80.000000, 2950.000000
$Orientation:
	0.771246, 0.636538, 0.000228,
	-0.000661, 0.000444, 1.000000,
	0.636537, -0.771246, 0.000763
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "LS-White-constant-big" )
+Subsystem: turret02a
+Primary Banks: ( "LS-White-constant-big" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "immobile" "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Hotkey: 0
+Flags: ( "no-dynamic" )

$Name: Scene 1 Nephilim A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scene 1 Nephilim A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scene 1 Nephilim A 1"
	"Scene 1 Nephilim A 2"
	"Scene 1 Nephilim A 3"
)
$AI Goals: ( goals ( ai-chase "Myrmidon" 50 ) )
+Flags: ( )

$Name: Scene 1 Shaitan A
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scene 1 Shaitan A 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scene 1 Shaitan A 1"
	"Scene 1 Shaitan A 2"
)
$AI Goals: ( goals ( ai-chase "Temple" 50 ) )
+Flags: ( )

$Name: Scene 1 Shaitan B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scene 1 Shaitan B 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scene 1 Shaitan B 1"
	"Scene 1 Shaitan B 2"
)
$AI Goals: ( goals ( ai-chase "Temple" 50 ) )
+Flags: ( )

$Name: Scene 1 Nephilim B
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Scene 1 Nephilim B 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scene 1 Nephilim B 1"
	"Scene 1 Nephilim B 2"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Temple" "communication" 50 ) ( ai-destroy-subsystem "Temple" "sensors" 40 ) ( ai-chase "Temple" 89 ) )
+Flags: ( "no-dynamic" )

$Name: Scene 1 Nephilim C
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scene 1 Nephilim C 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scene 1 Nephilim C 1"
	"Scene 1 Nephilim C 2"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Temple" "engine" 50 ) ( ai-chase "Temple" 89 ) )
+Flags: ( "no-dynamic" )

#Events		;! 49 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-out 0 3 ) 
   ( set-camera ) 
   ( set-camera-position 665 44 2937 ) 
   ( set-camera-facing 635 48 2940 ) 
   ( ship-subsys-guardian-threshold 
      10 
      "Myrmidon" 
      "<all turrets>" 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( adjust-audio-volume "Effects" 50 ) 
   ( play-sound-from-file "m5_dead.ogg" ) 
   ( add-to-collision-group2 
      1 
      "Temple" 
      "Jyvoi#launching" 
   )
)
+Name: prelaunch setup
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "prelaunch setup" 
      500 
   )
   ( fade-in 1500 ) 
   ( set-cutscene-bars ) 
)
+Name: fade in
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( set-camera-position 
      900 
      65 
      2890 
      13000 
      10000 
      0 
   )
)
+Name: camera move 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 16 ) 
   ( set-camera-position 
      900 
      180 
      3140 
      10000 
      1000 
      0 
   )
)
+Name: camera move 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( every-time 
   ( not ( has-time-elapsed 29 ) ) 
   ( set-camera-facing-object 
      "Jyvoi#launching" 
      1000 
      0 
      0 
   )
)
+Name: track jyvoi scene 1
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( has-time-elapsed 23 ) 
   ( self-destruct "Temple" ) 
)
+Name: blow up temple
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 39 ) 
   ( fade-out 1000 ) 
   ( close-sound-from-file ( true ) ) 
)
+Name: fade to scene 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "fade to scene 2" 
      1 
   )
   ( ship-vanish 
      "Myrmidon" 
      "Temple" 
      "Jyvoi#launching" 
      "Scene 1 Cain A" 
      "Scene 1 Cain B" 
      "Scene 1 Nephilim A 1" 
      "Scene 1 Nephilim A 2" 
      "Scene 1 Nephilim A 3" 
      "Scene 1 Shaitan A 1" 
      "Scene 1 Shaitan A 2" 
      "Scene 1 Shaitan B 1" 
      "Scene 1 Shaitan B 2" 
      "Scene 1 Nephilim B 1" 
      "Scene 1 Nephilim B 2" 
      "Scene 1 Nephilim C 1" 
      "Scene 1 Nephilim C 2" 
      "Scheinwerfer#1" 
   )
   ( set-camera ) 
   ( set-camera-position 
      -14990 
      15 
      -14965 
   )
   ( set-camera-facing -15000 0 -15050 ) 
   ( fade-in 1000 ) 
   ( play-sound-from-file 
      "m10_nrml1.ogg" 
   )
)
+Name: fade in scene 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Jyvoi#postjump" 
   )
   ( set-camera-facing-object 
      "Jyvoi#postjump" 
   )
)
+Name: track jyvoi scene 2-1
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( is-event-incomplete 
      "fade to scene 3" 
   )
   ( set-camera-facing-object 
      "Jyvoi#postjump" 
   )
)
+Name: track jyvoi scene 2-2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-time-elapsed 130 ) 
   ( fade-out 2000 ) 
   ( close-sound-from-file ( true ) ) 
   ( adjust-audio-volume "Effects" 0 ) 
)
+Name: fade to scene 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "fade to scene 3" 
      2 
   )
   ( ship-vanish 
      "Reverie" 
      "VM Cannister 9" 
      "VM Cannister 10" 
      "VC 3 11" 
      "VC 3 12" 
      "VC 3 13" 
      "VC 3 14" 
   )
   ( set-camera ) 
   ( set-camera-position 
      10650 
      105 
      -19400 
   )
   ( set-camera-facing 18270 0 -17550 ) 
   ( fade-in 2000 ) 
   ( clear-subtitles ) 
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "M6_nrml2.ogg" 
      1 
   )
)
+Name: fade in scene 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 208 ) 
   ( fade-out 5000 3 ) 
)
+Name: fade out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-time-elapsed 224 ) 
   ( end-mission ) 
)
+Name: end
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-time-elapsed 3 ) 
      ( not ( has-time-elapsed 21 ) ) 
   )
   ( modify-variable 
      @Flicker_Switch[0] 
      ( rand-multiple 1 2 ) 
   )
   ( when 
      ( = @Flicker_Switch[0] 1 ) 
      ( deactivate-glow-maps "Temple" ) 
   )
   ( when 
      ( = @Flicker_Switch[0] 2 ) 
      ( activate-glow-maps "Temple" ) 
   )
)
+Name: Temple flickering
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 21 ) 
   ( activate-glow-maps "Temple" ) 
)
+Name: override flickering
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fire-beam-at-coordinates 
      "Scheinwerfer#1" 
      "turret01a" 
      560 
      72 
      2960 
      ( true ) 
   )
   ( fire-beam-at-coordinates 
      "Scheinwerfer#1" 
      "turret02a" 
      630 
      -80 
      2950 
      ( true ) 
   )
)
+Name: light source
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( explosion-effect 
      550 
      55 
      2935 
      0 
      0 
      35 
      10 
      100 
      0 
      "Large Explosion 1" 
      7 
   )
)
+Name: internal explosion A
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( explosion-effect 
      510 
      61 
      2984 
      0 
      0 
      75 
      10 
      100 
      0 
      "Medium Explosion" 
      7 
   )
)
+Name: internal explosion B
+Repeat Count: 1
+Interval: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( explosion-effect 
      551 
      33 
      2988 
      0 
      0 
      50 
      10 
      100 
      0 
      "Large Explosion 2" 
      7 
   )
)
+Name: internal explosion C
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( explosion-effect 
      648 
      33 
      2985 
      0 
      0 
      25 
      10 
      100 
      0 
      "Medium Explosion" 
      7 
   )
)
+Name: internal explosion D
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( explosion-effect 
      719 
      49 
      2890 
      0 
      0 
      25 
      10 
      100 
      0 
      "Large Explosion 1" 
      7 
   )
)
+Name: internal explosion E
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed 
      "Jyvoi#launching" 
      20 
   )
)
+Name: jyvoi wp speed at 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( cap-waypoint-speed 
      "Jyvoi#launching" 
      -1 
   )
)
+Name: jyvoi wp speed after 10
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 125 ) 
   ( clear-goals "Jyvoi#postjump" ) 
   ( add-goal 
      "Jyvoi#postjump" 
      ( ai-warp-out 89 ) 
   )
)
+Name: jyvoi warp out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( do-nothing ) 
+Name: ==========================STORY
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-delay 
      "fade in scene 2" 
      0 
   )
   ( show-subtitle-text 
      "location" 
      10 
      25 
      ( false ) 
      ( false ) 
      5000 
      2000 
      15 
   )
)
+Name: location
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Jyvoi#postjump" 
   )
   ( show-subtitle-text 
      "jyvoi - contact" 
      10 
      -25 
      ( false ) 
      ( false ) 
      5000 
      1000 
      20 
   )
)
+Name: msg 1
+Repeat Count: 1
+Interval: 1

$Formula: ( show-subtitle-text 
   "com - channel open" 
   15 
   -22 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 1b
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( show-subtitle-text 
   "zavra - report" 
   20 
   -20 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 2
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( show-subtitle-text 
   "jyvoi - partial" 
   10 
   -25 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 3
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( show-subtitle-text 
   "zavra - beacons" 
   20 
   -20 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 4
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( show-subtitle-text 
   "jyvoi - capable" 
   10 
   -25 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 5
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( show-subtitle-text 
   "zavra - good" 
   20 
   -20 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 6
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( show-subtitle-text 
   "jyvoi - of course" 
   10 
   -25 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 7
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( show-subtitle-text 
   "zavra - excellent" 
   20 
   -20 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 8
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( show-subtitle-text 
   "jyvoi - all" 
   10 
   -25 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 9
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( show-subtitle-text 
   "zavra - yes yes" 
   20 
   -20 
   ( false ) 
   ( false ) 
   5000 
   1000 
   20 
)
+Name: msg 10
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( do-nothing ) 
+Name: ========================CREDITS
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "fade in scene 3" 
      3 
   )
   ( show-subtitle-text 
      "CREDITS - you played" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - title" 
      0 
      -5 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - title
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "CREDITS - scenario" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - based on" 
      0 
      -5 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - scenario
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "CREDITS - scripting" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - scripting
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "CREDITS - Beta Testers 08" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - Beta Testers 09" 
      0 
      -7 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "CREDITS - Beta Testers 16" 
      0 
      -4 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - beta testers
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "CREDITS - special thanks 1" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - special thanks 1
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "CREDITS - VA standin" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - va standin
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "CREDITS - Thank you" 
      0 
      -10 
      ( true ) 
      ( false ) 
      6500 
      1250 
      100 
      255 
      255 
      255 
   )
)
+Name: CREDITS - thank you
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( do-nothing ) 
+Name: ==========================DEBUG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@Debug_Switch[AUS]" 
         "AN" 
      )
      ( has-time-elapsed 0 ) 
   )
   ( modify-variable 
      @TIME[0] 
      ( + @TIME[0] 1 ) 
   )
)
+Name: counter time
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( string-equals 
         "@Debug_Switch[AUS]" 
         "AN" 
      )
      ( has-time-elapsed 0 ) 
   )
   ( show-subtitle-text 
      "DEBUG - mission time" 
      10 
      10 
      ( false ) 
      ( false ) 
      1000 
   )
)
+Name: display counter time
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Watch
$MessageNew:  XSTR("Watch them", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Alpha 1" ) 
+No music

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 5 points in list
	( 599.000000, 58.000000, 2947.500000 )
	( 638.400024, 36.000000, 2938.300049 )
	( 885.299988, 95.000000, 2895.500000 )
	( 870.000000, 160.000000, 3075.000000 )
	( 355.000000, 290.000000, 5000.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 897.891846, 180.000000, 3140.406006 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( -15224.599609, 20.000000, -15621.074219 )
	( -15258.400391, 10.000000, -15642.574219 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( 11400.000000, 0.000000, -19600.000000 )
	( 18271.250000, -0.000488, -17542.654297 )
)

#Messages		;! 27 total


$Name: CREDITS - you played
$Team: -1
$MessageNew:  XSTR("you played:", -1)
$end_multi_text

$Name: CREDITS - title
$Team: -1
$MessageNew:  XSTR("MEMORIES OF THE GREAT WAR - LIGHT OF ANTARES", -1)
$end_multi_text

$Name: CREDITS - scenario
$Team: -1
$MessageNew:  XSTR("SCENARIO BY Jan ''0rph3u5'' Dombert", -1)
$end_multi_text

$Name: CREDITS - based on
$Team: -1
$MessageNew:  XSTR("BASED ON THE ORIGINAL ''Conflict: Freespace''-CAMPAIGN", -1)
$end_multi_text

$Name: CREDITS - special thanks 1
$Team: -1
$MessageNew:  XSTR("SPECIAL THANKS TO the community at Hard Light Productions, the Freespace Port-team, all contributors of the Freespace Upgrade Project and the Freespace 2 Source Code Project.", -1)
$end_multi_text

$Name: CREDITS - Beta Testers 08
$Team: -1
$MessageNew:  XSTR("BETA TESTERS (2008): Macfie & Trashman", -1)
$end_multi_text

$Name: CREDITS - Beta Testers 09
$Team: -1
$MessageNew:  XSTR("BETA TESTERS (2009): Rodo & Solatar", -1)
$end_multi_text

$Name: CREDITS - Beta Testers 16
$Team: -1
$MessageNew:  XSTR("BETA TESTERS (2016): Taranis & Lykurgos88", -1)
$end_multi_text

$Name: CREDITS - VA standin
$Team: -1
$MessageNew:  XSTR("This is where voice actors would be listed.", -1)
$end_multi_text

$Name: CREDITS - Thank you
$Team: -1
$MessageNew:  XSTR("THANK YOU FOR PLAYING!", -1)
$end_multi_text

$Name: DEBUG - mission time
$Team: -1
$MessageNew:  XSTR("$TIME", -1)
$end_multi_text

$Name: gta pilot 1 - spot horus
$Team: -1
$MessageNew:  XSTR("GTA Pilot 1: We got a runner!", -1)
$end_multi_text

$Name: gta pilot 2 - spot horus
$Team: -1
$MessageNew:  XSTR("GTA Pilot 2: This one is not getting away.", -1)
$end_multi_text

$Name: jyvoi - fools
$Team: -1
$MessageNew:  XSTR("JYVOI: Fools.", -1)
$end_multi_text

$Name: jyvoi - contact
$Team: -1
$MessageNew:  XSTR("JYVOI: Establish secured channel to Master Zav'Ra.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: com - channel open
$Team: -1
$MessageNew:  XSTR("COMPUTER: +secure channel established+", -1)
$end_multi_text

$Name: zavra - report
$Team: -1
$MessageNew:  XSTR("ZAV'RA: Jyvoi. I assume your mission was a success.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jyvoi - partial
$Team: -1
$MessageNew:  XSTR("JYVOI: Partially. The Exalted will not be pleased with how cheaply the Vorpal Swords sold their lives.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: zavra - beacons
$Team: -1
$MessageNew:  XSTR("ZAV'RA: The Exalted will never be satisfied with anything. - Tell me about the beacons.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jyvoi - capable
$Team: -1
$MessageNew:  XSTR("JYVOI: The effects were within the desired paramters. The Destroyers were attracted to them and were capable of tracking each ship through subspace.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: zavra - good
$Team: -1
$MessageNew:  XSTR("ZAV'RA: Do you have the exact measurements?", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jyvoi - of course
$Team: -1
$MessageNew:  XSTR("JYVOI: Of course, Master. Transmitting now.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: zavra - excellent
$Team: -1
$MessageNew:  XSTR("ZAV'RA: Excellent. Most excellent.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jyvoi - all
$Team: -1
$MessageNew:  XSTR("JYVOI: If that is all, Master, I shall take my leave. - The Exalted detests waiting.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: zavra - yes yes
$Team: -1
$MessageNew:  XSTR("ZAV'RA: Yes ... go on.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: location
$Team: -1
$MessageNew:  XSTR("HAMMER OF LIGHT OBSERVATION POST NEAR THE VEGA JUMP NODE", -1)
$end_multi_text

$Name: CREDITS - scripting
$Team: -1
$MessageNew:  XSTR("LUA SCRIPTS - ''Axem''", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 80 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 0.645772 0.000000 5.654867
+Scale: 2.000000
$Starbitmap: NebulH2-Main
+Angles: 6.073746 0.000000 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 5.811942 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 0.069813 0.000000 0.279252
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 5.951568 0.767944 0.488692
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.069813 0.000000 0.087266
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.052360 5.724676 6.073741
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH9-whisp
+Angles: 0.226893 2.478366 6.021381
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 5.777035 0.628318 0.017453
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 5.672316 5.235984 0.226893
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 5.497783 0.000000 0.401425
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH1-main
+Angles: 5.602502 0.000000 0.541052
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.279252 3.141590 6.126101
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 0.383972 3.141590 6.213367
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.453785 0.000000 6.248274
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.541052 1.570795 6.091194
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.453785 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 0.575958 0.000000 5.934115
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.645771 0.000000 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH6-whisp
+Angles: 0.750491 0.000000 6.073741
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 0.715584 1.884954 6.126101
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.645771 0.000000 0.139626
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.506145 0.000000 0.139626
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.663225 3.141590 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 0.872664 0.000000 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.558505 0.000000 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.314159 1.570795 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 0.261799 0.000000 5.532690
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH1-main
+Angles: 0.244346 1.570795 5.253437
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.157080 0.000000 5.253437
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.000000 0.000000 5.375610
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 0.244346 0.000000 4.956731
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.698131 2.181660 5.113811
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 4.468040 0.488692 4.607666
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 4.869465 5.148717 4.293507
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 5.358157 3.735002 4.363320
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.916662 0.349066 4.084067
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.000000 4.607666 4.084067
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH1-main
+Angles: 6.091194 0.000000 3.944441
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.209439 0.000000 4.188787
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 0.698131 0.698131 4.276053
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 1.169370 4.328413 4.380773
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 5.288343 5.427970 4.869465
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 5.480330 0.000000 4.956731
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 4.310960 1.570795 5.096357
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 4.450586 0.000000 5.148717
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH12-whisp
+Angles: 5.148717 0.000000 4.188787
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 4.642572 0.000000 4.118974
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 4.485493 4.852012 4.153881
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH5-whisp
+Angles: 4.520399 0.000000 3.874628
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.506145 1.640608 0.314159
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH4-whisp
+Angles: 0.366519 3.141590 0.349066
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH7-whisp
+Angles: 0.383972 2.862338 0.471239
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 0.383972 0.000000 0.837757
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.366519 0.000000 0.837757
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 0.558505 1.117010 0.890117
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 0.191986 0.052360 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 0.087266 0.977384 0.750491
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 6.143554 3.141590 1.064650
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.488692 0.000000 1.256636
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 3.420843 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 0.680678 0.000000 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.986475 0.000000 2.705258
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 6.056288 0.000000 3.071777
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 0.000000 0.000000 3.246310
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC4-whisp
+Angles: 0.174533 0.000000 3.054324
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.349066 0.000000 3.281216
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC6-whisp
+Angles: 5.951568 0.000000 3.351030
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.794488 0.000000 3.298670
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC8-whisp
+Angles: 5.637409 0.000000 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.061451 3.141590 4.014254
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 5.201077 0.436332 3.804815
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.288343 1.308996 3.700095
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.515236 3.735002 3.595376
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.698131 3.141590 2.879791
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.872664 4.712385 2.809978
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC1-main
+Angles: 1.012290 2.199113 2.984511
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 1.256636 0.000000 2.687805
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 1.448622 0.000000 2.478366
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 1.151916 3.141590 2.600538
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 1.378809 3.543016 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

