#Mission Info

$Version: 0.10
$Name:  XSTR("En Garde!", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 08/06/07 at 00:08:38
$Modified: 12/14/21 at 10:44:18
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -30869.976563, 32772.921875, 9603.203125
+Viewer orient:
	-0.009184, 0.000000, 0.999958,
	-0.994070, 0.108362, -0.009130,
	-0.108357, -0.994112, -0.000995


$Load Screen 640: LS-LoA-04-small.tga
$Load Screen 1024: LS-LoA-04-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"DaedalusHull"		"100"		"number"		"save-on-mission-progress"
		1		"DamoclesHull"		"100"		"number"		"save-on-mission-progress"
		2		"Display_FightersDestroyed"		"0"		"number"
		3		"GTC_A_survived"		"1"		"number"		"save-on-mission-progress"
		4		"GTC_B_survived"		"1"		"number"		"save-on-mission-progress"
		5		"GTC_C_survived"		"1"		"number"		"save-on-mission-progress"
		6		"GTCs_lost"		"0"		"number"
		7		"IcarusHull"		"100"		"number"		"save-on-mission-progress"
		8		"LoA03-cruiserVA-HULL"		"25"		"number"		"save-on-mission-progress"
		9		"LoA03-cruiserVA-survived"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("The loss of its supplies has made the $h Temple vulnerable to an attack. Critical components for the ship's maintenance have not reached their destination and we have successfully prevented the destroyer from receiving munitions supplies.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -11699.038086, 32772.921875, 9597.084961
$camera_orient:
	-1.000000, -0.000000, 0.000318,
	-0.000318, -0.013829, -0.999904,
	0.000004, -0.999904, 0.013829
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -531.282043, 249.996124, 10043.314453
$label:  XSTR("Ribos", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: PVD Typhon
$pos: -12328.413086, 1250.000000, 9928.318359
$label:  XSTR("Temple", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But we should not make the mistake of thinking the Temple's ability to maintain the blockade has been compromised.  According to all data we have on the compliment of the $h Temple she can still deploy nearly a hundred fighters - apparently the $h Hammer $h of $h Light have stretched the ship's capacity to its limits by converting several compartments.

Even though her bomber squadrons have been almost exhausted, these strike craft are the greatest weapon the $h Temple can take into the field.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -19032.796875, 32772.921875, 9599.421875
$camera_orient:
	-1.000000, -0.000000, 0.000318,
	-0.000318, -0.013829, -0.999904,
	0.000004, -0.999904, 0.013829
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -531.282043, 249.996124, 10043.314453
$label:  XSTR("Ribos", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: PVD Typhon
$pos: -12328.413086, 1250.000000, 9928.318359
$label:  XSTR("Temple", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Seth
$pos: -27740.714844, 1199.990234, 6052.137207
$label:  XSTR("HoL Fighter wings", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Seth
$pos: -27242.396484, 1200.005859, 14039.220703
$label:  XSTR("HoL Fighter wings", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Neutral
$class: PVB Amun
$pos: -20819.052734, 1199.992188, 9931.534180
$label:  XSTR("HoL Bomber wings", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But we have the means to take this advantage away from the $h Temple.  A combined strike force of cruisers and fighters will warp in only ten klicks from the $h Temple and will engage the destroyer's patrols and fighter compliment.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -30869.976563, 32772.921875, 9603.203125
$camera_orient:
	-1.000000, -0.000000, 0.000318,
	-0.000318, -0.013825, -0.999904,
	0.000004, -0.999904, 0.013825
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: PVD Typhon
$pos: -12328.413086, 1250.000000, 9928.318359
$label:  XSTR("Temple", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Seth
$pos: -27740.714844, 1199.990234, 6052.137207
$label:  XSTR("HoL Fighter wings", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Seth
$pos: -27242.396484, 1200.005859, 14039.220703
$label:  XSTR("HoL Fighter wings", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Neutral
$class: PVB Amun
$pos: -20819.052734, 1199.992188, 9931.534180
$label:  XSTR("HoL Bomber wings", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -35344.351563, 1187.490234, 14096.292969
$label:  XSTR("GTA Fighters", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -35619.500000, 1244.994141, 6091.294922
$label:  XSTR("GTA Fighters", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: -40956.089844, 875.001953, 10153.635742
$label:  XSTR("GTA Cruisers", -1)
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The task force we will assign to this operation will be composed of the $g GTCs $g Damocles, $g Daedalus and $g Icarus as well as three fighter wings composed of 4 $b Apollo-Fighters each.

The cruisers will provide the fighters with fire support while the fighter wings should engage the enemy fighters in waves. You should focus on engaging the fighters while they are outside the $h Temple's anti-fighter screen, and fall back to the cruisers as the situation demands.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -30869.976563, 32772.921875, 9603.203125
$camera_orient:
	-0.009184, -0.000000, 0.999958,
	-0.994070, 0.108362, -0.009130,
	-0.108357, -0.994112, -0.000995
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -31448.787109, 1244.988281, 1861.477539
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -38843.644531, 1257.488281, 10869.236328
$label:  XSTR("Gamma", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -31778.296875, 965.001953, 19936.933594
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -34804.199219, 1164.988281, 10573.990234
$label:  XSTR("Icarus", -1)
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -31566.826172, 784.988281, 13680.549805
$label:  XSTR("Damocles", -1)
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -31613.818359, 1024.988281, 7911.354492
$label:  XSTR("Daedalus", -1)
+id: 14
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For this operation, your fighters have been equipped with the new $b Interceptor-Missile. The $b Interceptor is an aspect seeking anti-fighter missile and should prove more deadly than the standard $b MX-50. It should provide you with an invaluable advantage against the enemy fighters.

Be prepared for a lengthy engagement. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -30869.976563, 32772.921875, 9603.203125
$camera_orient:
	-0.009184, -0.000000, 0.999958,
	-0.994070, 0.108362, -0.009130,
	-0.108357, -0.994112, -0.000995
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -31448.787109, 1244.988281, 1861.477539
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -38843.644531, 1257.488281, 10869.236328
$label:  XSTR("Gamma", -1)
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -31778.296875, 965.001953, 19936.933594
$label:  XSTR("Alpha", -1)
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -34804.199219, 1164.988281, 10573.990234
$label:  XSTR("Icarus", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -31566.826172, 784.988281, 13680.549805
$label:  XSTR("Damocles", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -31613.818359, 1024.988281, 7911.354492
$label:  XSTR("Daedalus", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( is-event-incomplete "end good" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Willfully disobeying orders during a time of war is a Court Martial offense.  You are grounded and confined to quarters.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Multi text
    XSTR("Again the Shivans have done us a great favour when dealing with the Hammer of Light.  Their bombers arrived just in time and delivered enough damage to the Temple that the ship was forced to escape.	", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "end good" 0 ) 
$Multi text
    XSTR("The Shivan attack on the Temple was as suprising as it was unprovoked by the HoL, but it forced the Temple to leave its position and opened a corridor for entering Ribos.

But don't fool yourselves!  The Temple is still out there and I believe we will certainly see more of it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "end bad" 0 ) 
$Multi text
    XSTR("You failed in your duty to protect the cruisers. This mission is a failure.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Keep a look out for Libra wing, which launches from the Temple. Their Barracuda-missiles can be intercepted like bombs, but do considerable damage to the cruisers.

If you find yourself with a squadron that has taken severe losses, try to keep your wings closer to the cruisers. Their provide excellent covering fire.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Damocles" ) 
$Multi text
    XSTR("The loss of the GTC Damocles will siginifanctly impact our abilites in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Daedalus" ) 
$Multi text
    XSTR("When the GTC Daedalus went down we lost an important asset for future operations.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Icarus" ) 
$Multi text
    XSTR("Losing the GTC Icarus and her crew is a severe blow to our battle group.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Fighter killing MVP" 
   0 
)
$Multi text
    XSTR("To honour your excellent performance in defeating Hammer of Light strike craft, you have been recommended for the Distinguished Flying Cross.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "All cruisers safe" 
   0 
)
$Multi text
    XSTR("In light of your excellent performance in protecting our cruisers, you will be issued a Commendation Medal.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: HLF Seth
$Alt: HLF Anubis
$Alt: HLF Horus
$Alt: HLB Amun
$Alt: HLD Typhon
$Alt: HLC Aten

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	4
)

+Weaponry Pool: (
	"ML-16 Laser"	4
	"Disruptor"	4
	"Avenger"	24
	"MX-50"	160
	"Fury"	600
	"Interceptor"	120
)

#Objects		;! 67 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: -13800.000000, 965.000000, -2565.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -13755.000000, 965.000000, -2610.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: -13845.000000, 965.000000, -2610.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -13800.000000, 965.000000, -2655.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Temple		;! Object #4
$Class: PVD Typhon
$Alt: HLD Typhon

$Team: Neutral
$Location: -8550.000000, 1250.000000, 7750.000000
$Orientation:
	-0.783822, -0.620986, 0.000000,
	-0.620986, 0.783822, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Temple WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Temple" ) 60 ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: typhon
+new: typhonhol
+old: typhon-glow
+new: typhonhol-glow
+old: typhon-shine
+new: typhonhol-shine

$Name: Damocles		;! Object #5
$Class: GTC Fenris
$Team: Friendly
$Location: -13500.000000, 785.000000, -2500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Damocles WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_damocles

$Name: Daedalus		;! Object #6
$Class: GTC Fenris
$Team: Friendly
$Location: -13175.000000, 1025.000000, -2855.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Daedalus WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_Daedalus

$Name: Icarus		;! Object #7
$Class: GTC Fenris
$Team: Friendly
$Location: -12955.000000, 1165.000000, -2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Icarus WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_icarus

$Name: Beta 1		;! Object #8
$Class: GTF Apollo
$Team: Friendly
$Location: -12885.000000, 1245.000000, -3040.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #9
$Class: GTF Apollo
$Team: Friendly
$Location: -12935.402344, 1244.999878, -3093.460449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #10
$Class: GTF Apollo
$Team: Friendly
$Location: -12832.252930, 1244.999878, -3090.673340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #11
$Class: GTF Apollo
$Team: Friendly
$Location: -12878.186523, 1245.000000, -3141.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #12
$Class: GTF Apollo
$Team: Friendly
$Location: -12855.000000, 1350.000000, -2195.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: -12899.191406, 1350.000000, -2239.347168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: -12803.764648, 1349.999878, -2244.024902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: -12840.980469, 1350.000000, -2279.445801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #16
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9484.455078, 1200.000122, 7276.258301
$Orientation:
	-0.939548, 0.000000, 0.342418,
	-0.006384, 0.999826, -0.017516,
	-0.342359, -0.018643, -0.939384
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Aries 2		;! Object #17
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9485.971680, 1200.000122, 7301.876465
$Orientation:
	-0.939824, 0.000000, 0.341659,
	-0.006358, 0.999827, -0.017488,
	-0.341600, -0.018608, -0.939661
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 3		;! Object #18
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9481.925781, 1200.000000, 7329.914551
$Orientation:
	-0.939980, 0.000000, 0.341230,
	-0.006336, 0.999828, -0.017453,
	-0.341171, -0.018567, -0.939818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 4		;! Object #19
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9483.484375, 1200.000244, 7354.543457
$Orientation:
	-0.940245, 0.000000, 0.340498,
	-0.006311, 0.999828, -0.017427,
	-0.340440, -0.018534, -0.940084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 1		;! Object #20
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9534.190430, 1200.000000, 7281.416504
$Orientation:
	-0.940860, 0.000000, 0.338797,
	-0.006322, 0.999826, -0.017557,
	-0.338738, -0.018661, -0.940696
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Aquarius 2		;! Object #21
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9534.911133, 1200.000000, 7310.462891
$Orientation:
	-0.941142, 0.000000, 0.338012,
	-0.006294, 0.999827, -0.017525,
	-0.337954, -0.018621, -0.940979
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Aquarius 3		;! Object #22
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9531.448242, 1200.000000, 7337.782715
$Orientation:
	-0.941301, 0.000000, 0.337568,
	-0.006272, 0.999827, -0.017490,
	-0.337509, -0.018581, -0.941139
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 4		;! Object #23
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9527.456055, 1200.000244, 7363.950195
$Orientation:
	-0.941436, 0.000000, 0.337190,
	-0.006253, 0.999828, -0.017457,
	-0.337133, -0.018543, -0.941275
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Cancer 1		;! Object #24
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9571.497070, 1200.000244, 7280.492676
$Orientation:
	-0.941793, 0.000000, 0.336193,
	-0.006280, 0.999826, -0.017593,
	-0.336135, -0.018681, -0.941629
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Cancer 2		;! Object #25
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9571.407227, 1200.000366, 7300.561523
$Orientation:
	-0.941971, 0.000000, 0.335695,
	-0.006262, 0.999826, -0.017570,
	-0.335637, -0.018653, -0.941807
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Cancer 3		;! Object #26
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9570.229492, 1200.000122, 7324.196289
$Orientation:
	-0.942152, 0.000000, 0.335186,
	-0.006241, 0.999827, -0.017542,
	-0.335127, -0.018619, -0.941989
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Cancer 4		;! Object #27
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9569.733398, 1200.000244, 7352.376465
$Orientation:
	-0.942390, 0.000000, 0.334517,
	-0.006215, 0.999827, -0.017510,
	-0.334459, -0.018580, -0.942227
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Gemini 1		;! Object #28
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9647.702148, 1200.000244, 7268.508301
$Orientation:
	-0.943595, 0.000000, 0.331101,
	-0.006203, 0.999824, -0.017679,
	-0.331043, -0.018735, -0.943430
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Gemini 2		;! Object #29
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9625.978516, 1200.000244, 7263.724609
$Orientation:
	-0.943011, 0.000000, 0.332762,
	-0.006233, 0.999825, -0.017664,
	-0.332703, -0.018731, -0.942845
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Gemini 3		;! Object #30
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9628.692383, 1199.999878, 7330.981445
$Orientation:
	-0.943667, 0.000000, 0.330896,
	-0.006167, 0.999826, -0.017589,
	-0.330838, -0.018638, -0.943503
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Gemini 4		;! Object #31
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9647.700195, 1200.000000, 7334.000000
$Orientation:
	-0.944164, 0.000000, 0.329477,
	-0.006143, 0.999826, -0.017603,
	-0.329420, -0.018644, -0.943999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Brahma 1		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: -5696.119141, 2400.000732, 3979.827148
$Orientation:
	0.364540, 0.000000, 0.931188,
	-0.544479, 0.811239, 0.213152,
	-0.755415, -0.584715, 0.295729
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2		;! Object #33
$Class: SF Manticore
$Team: Hostile
$Location: -5632.067383, 2400.000488, 4023.119629
$Orientation:
	0.351535, 0.000000, 0.936175,
	-0.541967, 0.815387, 0.203509,
	-0.763345, -0.578916, 0.286637
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 3		;! Object #34
$Class: SF Manticore
$Team: Hostile
$Location: -5627.486816, 2400.000488, 3921.457275
$Orientation:
	0.379586, 0.000000, 0.925156,
	-0.530804, 0.819034, 0.217786,
	-0.757734, -0.573745, 0.310894
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #35
$Class: SF Manticore
$Team: Hostile
$Location: -5261.872070, 2800.000488, 1676.601929
$Orientation:
	-0.485632, 0.000000, 0.874163,
	-0.182779, 0.977896, -0.101541,
	-0.854841, -0.209090, -0.474898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: -5188.567383, 2800.000488, 1713.819580
$Orientation:
	-0.485350, 0.000000, 0.874320,
	-0.181300, 0.978264, -0.100643,
	-0.855316, -0.207361, -0.474801
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #37
$Class: SF Manticore
$Team: Hostile
$Location: -5154.965332, 2800.000488, 1634.997559
$Orientation:
	-0.477485, 0.000000, 0.878640,
	-0.182352, 0.978227, -0.099097,
	-0.859509, -0.207539, -0.467089
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: -5039.167480, 2650.000488, 3242.119629
$Orientation:
	0.472993, 0.000000, 0.881066,
	-0.462842, 0.850904, 0.248473,
	-0.749703, -0.525321, 0.402472
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Indra 2		;! Object #39
$Class: SB Nephilim
$Team: Hostile
$Location: -4905.000000, 2650.000000, 3320.000000
$Orientation:
	0.443727, 0.000000, 0.896162,
	-0.463612, 0.855786, 0.229554,
	-0.766922, -0.517331, 0.379736
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Durga 1		;! Object #40
$Class: SB Nephilim
$Team: Hostile
$Location: -4834.998047, 3200.000000, 2554.978027
$Orientation:
	0.570384, 0.000000, 0.821378,
	-0.455655, 0.832020, 0.316418,
	-0.683403, -0.554745, 0.474571
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Durga 2		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: -4739.738770, 3200.000000, 2473.375000
$Orientation:
	0.572655, 0.000000, 0.819796,
	-0.446104, 0.838979, 0.311618,
	-0.687792, -0.544164, 0.480446
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Leo 1		;! Object #42
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9614.299805, 1200.000000, 7520.399902
$Orientation:
	-0.951520, 0.000000, 0.307587,
	-0.010099, 0.999461, -0.031241,
	-0.307421, -0.032833, -0.951007
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Leo 2		;! Object #43
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9640.833008, 1200.000000, 7579.732422
$Orientation:
	-0.952569, 0.000000, 0.304322,
	-0.009954, 0.999465, -0.031157,
	-0.304159, -0.032708, -0.952060
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Leo 3		;! Object #44
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: -9573.597656, 1200.000000, 7571.797852
$Orientation:
	-0.950963, 0.000000, 0.309305,
	-0.010106, 0.999466, -0.031072,
	-0.309140, -0.032674, -0.950455
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Libra 1		;! Object #45
$Class: PVB Amun
$Alt: HLB Amun

$Team: Neutral
$Location: -9315.236328, 1200.000000, 7428.809082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "MX-50" "MX-50" )
+Sbank Ammo: ( 33 100 100 )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
$Texture Replace:
+old: htl-amun
+new: holamun
+old: htl-amun-glow
+new: holamun-glow
+old: htl-amun-normal
+new: holamun-normal
+old: htl-amun-shine
+new: holamun-shine

$Name: Libra 2		;! Object #46
$Class: PVB Amun
$Alt: HLB Amun

$Team: Neutral
$Location: -9360.360352, 1200.000122, 7468.839844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "MX-50" "MX-50" )
+Sbank Ammo: ( 33 100 100 )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
$Texture Replace:
+old: htl-amun
+new: holamun
+old: htl-amun-glow
+new: holamun-glow
+old: htl-amun-normal
+new: holamun-normal
+old: htl-amun-shine
+new: holamun-shine

$Name: Libra 3		;! Object #47
$Class: PVB Amun
$Alt: HLB Amun

$Team: Neutral
$Location: -9256.460938, 1200.000000, 7489.309082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "MX-50" "MX-50" )
+Sbank Ammo: ( 33 100 100 )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
$Texture Replace:
+old: htl-amun
+new: holamun
+old: htl-amun-glow
+new: holamun-glow
+old: htl-amun-normal
+new: holamun-normal
+old: htl-amun-shine
+new: holamun-shine

$Name: Taurus 1		;! Object #48
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9414.500000, 1200.000000, 7609.700195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Taurus 2		;! Object #49
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9392.678711, 1200.000122, 7651.341309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Taurus 3		;! Object #50
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -9461.373047, 1200.000000, 7661.548828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Arjuna 1		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: -6357.954102, 0.001248, 2695.086182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: -6239.332520, 0.000938, 2615.789063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: -6177.373047, -0.000364, 2790.394531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 1		;! Object #54
$Class: SB Nephilim
$Team: Hostile
$Location: -6188.343262, -0.000014, 2308.612793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #55
$Class: SB Nephilim
$Team: Hostile
$Location: -6106.823242, 0.000104, 2231.699707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Deva 1		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: -6020.670410, -0.000114, 3196.449219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Deva 2		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: -5909.311035, 0.000180, 3317.005371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Sagittarius 1		;! Object #58
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -11411.273438, 359.999786, 4251.438965
$Orientation:
	-0.943730, 0.000000, 0.330717,
	0.027605, 0.996510, 0.078773,
	-0.329563, 0.083469, -0.940437
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Sagittarius 2		;! Object #59
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -11343.799805, 360.000000, 4340.000000
$Orientation:
	-0.942168, 0.000000, 0.335142,
	0.027572, 0.996610, 0.077513,
	-0.334005, 0.082271, -0.938974
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Sagittarius 3		;! Object #60
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -11464.892578, 359.999847, 4328.802246
$Orientation:
	-0.947140, 0.000000, 0.320821,
	0.026575, 0.996563, 0.078457,
	-0.319718, 0.082835, -0.943885
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Sagittarius 4		;! Object #61
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -11407.122070, 359.999939, 4447.229980
$Orientation:
	-0.946413, 0.000000, 0.322957,
	0.026283, 0.996683, 0.077023,
	-0.321886, 0.081384, -0.943274
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 1		;! Object #62
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9363.615234, 1800.004395, 3557.271973
$Orientation:
	-0.809753, 0.000000, 0.586771,
	-0.064412, 0.993957, -0.088889,
	-0.583225, -0.109773, -0.804859
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 2		;! Object #63
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9395.327148, 1800.003540, 3667.947754
$Orientation:
	-0.816662, 0.000000, 0.577116,
	-0.062765, 0.994068, -0.088817,
	-0.573692, -0.108756, -0.811818
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 3		;! Object #64
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9240.815430, 1800.003296, 3623.098145
$Orientation:
	-0.805085, 0.000000, 0.593160,
	-0.064061, 0.994151, -0.086949,
	-0.589690, -0.108000, -0.800376
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 4		;! Object #65
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -9292.888672, 1800.003296, 3700.523438
$Orientation:
	-0.811784, 0.000000, 0.583958,
	-0.062810, 0.994199, -0.087314,
	-0.580570, -0.107558, -0.807075
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Priest		;! Object #66
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: -7138.100098, -640.000000, 7460.600098
$Orientation:
	-0.742509, 0.540894, 0.395116,
	0.282961, 0.787933, -0.546897,
	-0.607138, -0.294273, -0.738099
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( = @LoA03-cruiserVA-survived[0] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150
$Texture Replace:
+old: htl_aten
+new: holaten
+old: htl_aten-glow
+new: holaten-glow
+old: htl_aten-normal
+new: holaten-normal
+old: htl_aten-shine
+new: holaten-shine

#Wings		;! 19 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Daedalus" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Temple" 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Icarus" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1
$Arrival Location: Docking Bay
+Arrival Distance: 110
$Arrival Anchor: Temple
+Arrival delay: 11
$Arrival Cue: ( percent-ships-destroyed 
   13 
   "Sagittarius" 
   "Virgo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Aquarius
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Temple
+Arrival delay: 16
$Arrival Cue: ( percent-ships-destroyed 75 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Cancer
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Temple
+Arrival delay: 16
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Gemini
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Temple
+Arrival delay: 16
$Arrival Cue: ( percent-ships-destroyed 75 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
+Arrival delay: 393
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
+Arrival delay: 394
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Hyperspace
+Arrival delay: 398
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 2 total
	"Indra 1"
	"Indra 2"
)
$AI Goals: ( goals ( ai-chase "Temple" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1
$Arrival Location: Hyperspace
+Arrival delay: 399
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 2 total
	"Durga 1"
	"Durga 2"
)
$AI Goals: ( goals ( ai-chase "Temple" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Temple
+Arrival delay: 404
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 10

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Temple
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 15 25 ) 
   "Indra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Fenris" 89 ) ( ai-guard "Temple" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Taurus
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Temple
+Arrival delay: 407
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "Temple" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 10

$Name: Arjuna
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Brahma" 
   "Rama" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 28

$Name: Kali
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Temple
+Arrival delay: 3
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Indra" 
   "Durga" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 2 total
	"Kali 1"
	"Kali 2"
)
$AI Goals: ( goals ( ai-chase "Temple" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Deva
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Temple
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Indra" 
   "Durga" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "Temple" 
)
$Ships: (		;! 2 total
	"Deva 1"
	"Deva 2"
)
$AI Goals: ( goals ( ai-chase "Temple" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 28

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   20 
   "Temple" 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

#Events		;! 40 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian "Temple" ) 
   ( cap-waypoint-speed "Temple" 12 ) 
   ( cap-waypoint-speed "Damocles" 20 ) 
   ( cap-waypoint-speed "Daedalus" 20 ) 
   ( cap-waypoint-speed "Icarus" 15 ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Temple" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Damocles" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Daedalus" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Icarus" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
   ( set-armor-type 
      "Damocles" 
      ( true ) 
      "BaselineProtect" 
      "Hull" 
   )
   ( set-armor-type 
      "Daedalus" 
      ( true ) 
      "BaselineProtect" 
      "Hull" 
   )
   ( set-armor-type 
      "Icarus" 
      ( true ) 
      "BaselineProtect" 
      "Hull" 
   )
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( warp-effect 
      ( get-object-x "Damocles" ) 
      ( get-object-y "Damocles" ) 
      ( - ( get-object-z "Damocles" ) 500 ) 
      ( get-object-x "Damocles" ) 
      ( get-object-y "Damocles" ) 
      ( - ( get-object-z "Damocles" ) 350 ) 
      500 
      2 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      ( get-object-x "Daedalus" ) 
      ( get-object-y "Daedalus" ) 
      ( - ( get-object-z "Daedalus" ) 500 ) 
      ( get-object-x "Daedalus" ) 
      ( get-object-y "Daedalus" ) 
      ( - ( get-object-z "Daedalus" ) 350 ) 
      500 
      2 
      69 
      70 
      0 
      1 
   )
   ( warp-effect 
      ( get-object-x "Icarus" ) 
      ( get-object-y "Icarus" ) 
      ( - ( get-object-z "Icarus" ) 500 ) 
      ( get-object-x "Icarus" ) 
      ( get-object-y "Icarus" ) 
      ( - ( get-object-z "Icarus" ) 350 ) 
      500 
      2 
      69 
      70 
      0 
      1 
   )
)
+Name: cruiser warp-effect
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "#Myrmidon" 
      "High" 
      "mym - start" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - distances" 
      12500 
      "#Myrmidon" 
      "High" 
      "mym - alpha 1 in command" 
      7500 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 50 "Alpha" ) 
      ( not 
         ( has-arrived-delay 0 "Brahma" ) 
      )
   )
   ( clear-goals "Beta" ) 
   ( add-goal "Beta" ( ai-chase-any 89 ) ) 
)
+Name: tfw 2 engages
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 50 "Beta" ) 
      ( not 
         ( has-arrived-delay 0 "Brahma" ) 
      )
   )
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase-any 89 ) 
   )
)
+Name: tfw 3 engages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Aries" ) 
      ( not 
         ( has-arrived-delay 0 "Brahma" ) 
      )
   )
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - aries launching" 
   )
)
+Name: aries arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d vfw 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries wing", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Aquarius" ) 
      ( not 
         ( has-arrived-delay 0 "Brahma" ) 
      )
   )
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - aqua launching" 
   )
)
+Name: apua arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: d vfw 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius wing", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Cancer" ) 
      ( not 
         ( has-arrived-delay 0 "Brahma" ) 
      )
   )
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - cancer launching" 
   )
)
+Name: cancer arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d vfw 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer wing", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Gemini" ) 
      ( not 
         ( has-arrived-delay 0 "Brahma" ) 
      )
   )
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - gemini launching" 
   )
)
+Name: gemini arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d vfw 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini wing", -1)
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Brahma" ) 
   ( invalidate-goal "Fighters" ) 
   ( validate-goal "Temple" ) 
   ( send-message-list 
      "Damocles" 
      "High" 
      "dam - Shivans arrive" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - cruisers engage" 
      7500 
      "Damocles" 
      "High" 
      "dam - about Shivan" 
      7500 
      "#Myrmidon" 
      "High" 
      "mym - fighter cover" 
      7500 
   )
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Damocles" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Damocles" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Damocles" 89 ) 
   )
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: Shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Indra" 
      "Durga" 
      "Kali" 
      "Deva" 
   )
   ( do-nothing ) 
)
+Name: d sbw
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Objective:  XSTR("Ignore Shivan Bombers", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 395 ) 
   ( clear-goals 
      "Damocles" 
      "Daedalus" 
      "Icarus" 
   )
   ( add-goal 
      "Damocles" 
      ( ai-waypoints-once 
         "Damocles WP 2" 
         89 
      )
   )
   ( add-goal 
      "Daedalus" 
      ( ai-waypoints-once 
         "Daedalus WP 2" 
         89 
      )
   )
   ( add-goal 
      "Icarus" 
      ( ai-waypoints-once "Icarus WP 2" 89 ) 
   )
   ( cap-waypoint-speed "Damocles" 10 ) 
   ( cap-waypoint-speed "Daedalus" 10 ) 
   ( cap-waypoint-speed "Icarus" 10 ) 
)
+Name: cruisers new wp
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: d vbw
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Libra wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Indra" "Durga" ) 
   ( cap-waypoint-speed "Temple" 6 ) 
   ( add-goal 
      "Temple" 
      ( ai-waypoints-once "Temple WP 2" 89 ) 
   )
   ( unprotect-ship "Temple" ) 
)
+Name: temple new wp
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Daedalus" 
      "Damocles" 
      "Icarus" 
   )
   ( < ( hits-left "Temple" ) 60 ) 
   ( send-message 
      "<argument>" 
      "High" 
      "dam - warp drive" 
   )
   ( invalidate-all-arguments ) 
)
+Name: temple activates drives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Temple" ) 
      ( not 
         ( is-event-true-delay "end bad" 0 ) 
      )
   )
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - temple gone" 
   )
   ( when 
      ( not 
         ( is-destroyed-delay 0 "Damocles" ) 
      )
      ( modify-variable 
         @DamoclesHull[100] 
         ( hits-left "Damocles" ) 
      )
   )
   ( when 
      ( not 
         ( is-destroyed-delay 0 "Damocles" ) 
      )
      ( modify-variable 
         @DaedalusHull[100] 
         ( hits-left "Daedalus" ) 
      )
   )
   ( when 
      ( not 
         ( is-destroyed-delay 0 "Icarus" ) 
      )
      ( modify-variable 
         @IcarusHull[100] 
         ( hits-left "Icarus" ) 
      )
   )
)
+Name: end good
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 
            5 
            "Damocles" 
            "Icarus" 
         )
         ( is-destroyed-delay 
            5 
            "Daedalus" 
            "Damocles" 
         )
         ( is-destroyed-delay 
            5 
            "Icarus" 
            "Daedalus" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Temple" 
         )
      )
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Damocles" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Daedalus" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Icarus" 
      ( ai-warp-out 89 ) 
   )
)
+Name: end bad
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( do-nothing ) 
)
+Name: blocker A
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: d vfw 5
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Sagittarius wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( do-nothing ) 
)
+Name: blocker B
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d vfw 6
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Virgo wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Damocles" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - dam down" 
   )
   ( modify-variable 
      @GTCs_lost[0] 
      ( + @GTCs_lost[0] 1 ) 
   )
   ( modify-variable 
      @GTC_A_survived[1] 
      0 
   )
)
+Name: dam down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Daedalus" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - ded down" 
   )
   ( modify-variable 
      @GTCs_lost[0] 
      ( + @GTCs_lost[0] 1 ) 
   )
   ( modify-variable 
      @GTC_B_survived[1] 
      0 
   )
)
+Name: ded down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Icarus" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - ica down" 
   )
   ( modify-variable 
      @GTCs_lost[0] 
      ( + @GTCs_lost[0] 1 ) 
   )
   ( modify-variable 
      @GTC_C_survived[1] 
      0 
   )
)
+Name: ica down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( >= @GTCs_lost[0] 2 ) 
   ( send-message-list 
      "#Myrmidon" 
      "High" 
      "mym - 2 cruiser lost" 
      0 
   )
)
+Name: 2nd gtc down - FAILSTATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @LoA03-cruiserVA-survived[0] 1 ) 
   ( set-subsystem-strength 
      "Priest" 
      "Hull" 
      @LoA03-cruiserVA-HULL[25] 
   )
   ( subsys-set-random 
      "Priest" 
      20 
      80 
      "turret01a" 
      "turret02a" 
      "engine" 
   )
)
+Name: hlc cruiser persistence
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( = @LoA03-cruiserVA-survived[0] 1 ) 
      ( has-time-elapsed 15 ) 
   )
   ( add-goal 
      "Priest" 
      ( ai-chase "Damocles" 140 ) 
   )
   ( add-goal 
      "Priest" 
      ( ai-chase "Daedalus" 120 ) 
   )
   ( add-goal 
      "Priest" 
      ( ai-chase "Icarus" 100 ) 
   )
)
+Name: hlc cruiser orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Priest" ) 
   ( modify-variable 
      @LoA03-cruiserVA-survived[0] 
      0 
   )
)
+Name: hlc cruiser destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Temple" 
      )
      ( not 
         ( is-destroyed-delay 0 "Priest" ) 
      )
   )
   ( modify-variable 
      @LoA03-cruiserVA-HULL[25] 
      ( hits-left "Priest" ) 
   )
)
+Name: hlc cruiser save hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Aries 5" 
      "Aries 6" 
      "Aries 7" 
      "Aries 8" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
      "Aquarius 4" 
      "Aquarius 5" 
      "Aquarius 6" 
      "Aquarius 7" 
      "Aquarius 8" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Cancer 4" 
      "Cancer 5" 
      "Cancer 6" 
      "Cancer 7" 
      "Cancer 8" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Gemini 4" 
      "Gemini 5" 
      "Gemini 6" 
      "Gemini 7" 
      "Gemini 8" 
      "Gemini 9" 
      "Gemini 10" 
      "Gemini 11" 
      "Gemini 12" 
      "Gemini 13" 
      "Gemini 14" 
      "Gemini 15" 
      "Gemini 16" 
      "Leo 1" 
      "Leo 10" 
      "Leo 11" 
      "Leo 12" 
      "Leo 2" 
      "Leo 3" 
      "Leo 4" 
      "Leo 5" 
      "Leo 6" 
      "Leo 7" 
      "Leo 8" 
      "Leo 9" 
      "Libra 1" 
      "Libra 2" 
      "Libra 3" 
      "Libra 4" 
      "Libra 6" 
      "Libra 7" 
      "Libra 8" 
      "Libra 9" 
      "Taurus 1" 
      "Taurus 11" 
      "Taurus 12" 
      "Taurus 2" 
      "Taurus 3" 
      "Taurus 4" 
      "Taurus 5" 
      "Taurus 6" 
      "Taurus 7" 
      "Taurus 8" 
      "Taurus 9" 
      "Sagittarius 1" 
      "Sagittarius 2" 
      "Sagittarius 3" 
      "Sagittarius 4" 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @Display_FightersDestroyed[0] 
      ( + @Display_FightersDestroyed[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: directive counter
+Repeat Count: -1
+Trigger Count: 100
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Temple" 
      )
      ( directive-value 
         @Display_FightersDestroyed[0] 
      )
   )
   ( do-nothing ) 
)
+Name: d with counter
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("HoL strike craft destroyed:", -1)

$Formula: ( when 
   ( and 
      ( >= 
         ( num_kills "Alpha 1" ) 
         ( / @Display_FightersDestroyed[0] 2 ) 
      )
      ( is-event-true-delay "end good" 0 ) 
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: grant medal a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @GTCs_lost[0] 0 ) 
      ( has-departed-delay 
         0 
         "Damocles" 
         "Daedalus" 
         "Icarus" 
      )
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal "Commendation Medal" ) 
)
+Name: grant medal b
+Repeat Count: 1
+Interval: 1

#Goals		;! 5 total

$Type: Primary
+Name: Fighters
$MessageNew:  XSTR("Eliminate as many fighters as possible", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   10 
   "Aries" 
   "Aquarius" 
   "Cancer" 
   "Gemini" 
)
+No music

$Type: Primary
+Name: Cruisers
$MessageNew:  XSTR("At least two cruisers must surive", -1)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Damocles" 
      "Daedalus" 
      "Icarus" 
   )
   ( < @GTCs_lost[0] 2 ) 
)
+No music

$Type: Primary
+Name: Temple
$MessageNew:  XSTR("The Temple must be destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Temple" ) 
+Invalid
+No music

$Type: Bonus
+Name: All cruisers safe
$MessageNew:  XSTR("Protected all three allied cruisers", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Damocles" 
   "Daedalus" 
   "Icarus" 
)
+No music

$Type: Bonus
+Name: Fighter killing MVP
$MessageNew:  XSTR("Scored the kill on at least half of the HoL fighters destroyed", -1)
$end_multi_text
$Formula: ( and 
   ( >= 
      ( num_kills "Alpha 1" ) 
      ( / @Display_FightersDestroyed[0] 2 ) 
   )
   ( is-event-true-delay "end good" 0 ) 
)

#Waypoints		;! 8 lists total


$Jump Node: -8000.000000, 250.000000, 8000.000000
$Jump Node Name: Ribos
$Name: Temple WP 1
$List: (		;! 4 points in list
	( -8550.000000, 1250.000000, 6750.000000 )
	( -8000.000000, 300.000000, 5000.000000 )
	( -8000.000000, 250.000000, 4500.000000 )
	( -9500.000000, 225.000000, 4500.000000 )
)

$Name: Damocles WP 1
$List: (		;! 4 points in list
	( -13500.000000, 785.000000, -1500.000000 )
	( -13500.000000, 785.000000, -500.000000 )
	( -13000.000000, 785.000000, 500.000000 )
	( -7000.000000, 785.000000, 500.000000 )
)

$Name: Daedalus WP 1
$List: (		;! 4 points in list
	( -13175.000000, 1025.000000, -1855.000000 )
	( -13175.000000, 1025.000000, -855.000000 )
	( -12675.000000, 1025.000000, 145.000000 )
	( -6675.000000, 1025.000000, 145.000000 )
)

$Name: Icarus WP 1
$List: (		;! 3 points in list
	( -12955.000000, 1165.000000, -1100.000000 )
	( -12455.000000, 1165.000000, -100.000000 )
	( -6455.000000, 1165.000000, -100.000000 )
)

$Name: Temple WP 2
$List: (		;! 2 points in list
	( -12000.000000, 225.000000, 4500.000000 )
	( -15500.000000, 200.000000, 4500.000000 )
)

$Name: Damocles WP 2
$List: (		;! 3 points in list
	( -10750.000000, -350.000000, 4750.000000 )
	( -12300.000000, -350.000000, 5235.000000 )
	( -14795.000000, -350.000000, 4800.000000 )
)

$Name: Icarus WP 2
$List: (		;! 2 points in list
	( -11770.000000, 750.000000, 3465.000000 )
	( -14795.000000, 450.000000, 3815.000000 )
)

$Name: Daedalus WP 2
$List: (		;! 3 points in list
	( -11100.000000, 120.000000, 3500.000000 )
	( -14475.000000, 495.000000, 4130.000000 )
	( -15365.000000, 220.000000, 4585.000000 )
)

#Messages		;! 18 total

$Command Sender: Myrmidon

$Name: mym - start
$Team: -1
$MessageNew:  XSTR("Okay Alpha, engage Virgo and Sagittarius wings.  See if you can bait the Hammer of Light into committing more forces.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - aries launching
$Team: -1
$MessageNew:  XSTR("Aries wing is launching from the Temple.  Destroy those fighters.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - aqua launching
$Team: -1
$MessageNew:  XSTR("The Temple is launching Aquarius wing.  Engage and destroy!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - cancer launching
$Team: -1
$MessageNew:  XSTR("The HoL have launched Cancer wing, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - gemini launching
$Team: -1
$MessageNew:  XSTR("Another HoL fighter wing,  designation Gemini, has launched from the Temple.  Destroy those fighters, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: dam - Shivans arrive
$Team: -1
$MessageNew:  XSTR("Myrmidon, Shivan fighters and bombers have entered the area.  Your orders?", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: mym - cruisers engage
$Team: -1
$MessageNew:  XSTR("This is the perfect cover for an attack run, Damocles.  Maneuver yourself alongside the Temple and engage the destroyer with your mortars.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: dam - about Shivan
$Team: -1
$MessageNew:  XSTR("What about the Shivans?  What if they turn on us?", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: mym - fighter cover
$Team: -1
$MessageNew:  XSTR("You should still have enough fighters to make it, Damocles.  Now move out!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: dam - warp drive
$Team: -1
$MessageNew:  XSTR("We are reading a power spike on the Temple!  She has activated her subspace drives!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: mym - temple gone
$Team: -1
$MessageNew:  XSTR("The Temple is gone.  All units, return to the Myrmidon for debriefing.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - dam down
$Team: -1
$MessageNew:  XSTR("The Damocles has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - ded down
$Team: -1
$MessageNew:  XSTR("We have lost the Daedalus!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - ica down
$Team: -1
$MessageNew:  XSTR("The Icarus has been lost!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - cruisers dst
$Team: -1
$MessageNew:  XSTR("Cruisers, maintain a safe distance from the Temple.  Provide the fighters with fire support if needed.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - distances
$Team: -1
$MessageNew:  XSTR("Pilots, remember: Our cruisers will provide fire support when in range.  But the same goes for the Temple, if you let yourselves be drawn in.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - alpha 1 in command
$Team: -1
$MessageNew:  XSTR("Alpha 1, you are in command.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - 2 cruiser lost
$Team: -1
$MessageNew:  XSTR("We have lost too many cruisers!  Abort mission!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 81 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: FS1-6: Haunted
$Briefing Music: FS1-BRIEF5

#End

