#Mission Info

$Version: 0.10
$Name:  XSTR("A Line in the Sand", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 07/11/07 at 19:10:03
$Modified: 11/10/21 at 09:26:28
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -13569.463867, 30424.492188, 6049.954590
+Viewer orient:
	-0.004313, -0.000000, 0.999991,
	-0.998944, 0.045748, -0.004309,
	-0.045747, -0.998953, -0.000197
+SquadReassignName: GTA
+SquadReassignLogo: gta.pcx


$Load Screen 640: LS-LoA-01-small.tga
$Load Screen 1024: LS-LoA-01-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"MymHull"		"100"		"number"		"save-on-mission-progress"
)

#Command Briefing

$Stage Text:
 XSTR("*GTD Myrmidon
*Antares System
*2$slash3$slash35

Departure for Ribos

GTA Command has ordered the Myrmidon to leave Antares and head for Ribos where we are to assist in the defence of Tombaugh Station.
The reason for this sudden reasignment is the recent push of the Shivans into Ribos following the capture of the Taranis.  Although the Galatea is stationed in Ikeya the GTA has no means for stopping the Shivans yet.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: none

$Stage Text:
 XSTR("Attention all flight personnel:

This is a reminder that all Fighters and Bombers of your Air Group now use Version 3.9 of the ''Warmaster'' Tactical Evaluation Software. Version 3.9 will allow the Flight Officers monitoring your deployments to assign enemy wings to specific target groups which can be added as an overlay to your Head-Up Display.

The $b Function $b 5-key will display all enemy fighters currently in the area which have been identified as a threat to a mission critical craft.
The $b Function $b 6-key will display all hostile bombers which have been identified as a threat to a mission critical craft.
The $b Function $b 7-key will display all enemy fighters which have not been categorized as a threat to mission critical craft.

Please be advised that these determinations are prone to human error, especially due to our limited ability to predict Shivan actions in the field.

- GTI Research and Development", -1)
$end_multi_text
$Ani Filename: cb_gta.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("At 1200 hours we will enter the area of the Ribos Jump Node here in Antares.  We expect to make the jump at 1215 Hours.

During our move to the jump node, we are an easy target for enemy bombing raids and hostile cruisers. Especially the $r Hammer $r of $r Light.  They have been a thorn in our side during the recent days and we expect that they won't let us go without making trouble.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -13569.463867, 30424.492188, 6049.954590
$camera_orient:
	-0.004313, -0.000000, 0.999991,
	-0.998944, 0.045748, -0.004309,
	-0.045747, -0.998953, -0.000197
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -15138.727539, 250.000000, 14489.388672
$label:  XSTR("Ribos", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -14921.553711, 0.001692, -3511.749512
$label:  XSTR("Myrmidon", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since we are expecting trouble, we will deploy $g Alpha wing to defend the $g Myrmidon from any harm.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -13569.463867, 30424.492188, 6049.954590
$camera_orient:
	-0.004313, -0.000000, 0.999991,
	-0.998944, 0.045748, -0.004309,
	-0.045747, -0.998953, -0.000197
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -15138.727539, 250.000000, 14489.388672
$label:  XSTR("Ribos", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -14921.553711, 0.001692, -3511.749512
$label:  XSTR("Myrmidon", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Apollo
$pos: -11452.072266, -0.003906, -545.262695
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: -17661.093750, 3500.000000, 9862.928711
$label:  XSTR("Hammer Of Light?", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Dragon
$pos: -12359.450195, 3500.000000, 9679.122070
$label:  XSTR("Shivans?", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Escort" 0 ) 
$Multi text
    XSTR("The Myrmidon was able to escape the Hammer of Light ambush thanks to your efforts.  Well done.  You have fulfilled our expectations of your performance.  Command made a wise decision assigning you as a wing leader.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Temple" ) 
$Multi text
    XSTR("We expected the Hammer of Light would attack the Myrmidon to prevent it from entering the Ribos system, but we had no idea that their response would be so immense.  Command is mystified as to why the HoL would devote so many resources to preventing us from entering Ribos.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Escort" 0 ) 
$Multi text
    XSTR("The Myrmidon was destroyed by Hammer of Light forces. This is a dark day for us all.  Command is disappointed in your performance.  Hopefully, you will be more successful in your new career as a shuttle pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "Escort" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Desertion in the face of the enemy is punishable by death.  You are confined to quarters until your Court Martial tomorrow at 0800 hours.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: HLD Typhon
$Alt: HLC Aten
$Alt: HLF Anubis
$Alt: HLB Osiris
$Alt: HLF Seth

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	3
	"Disruptor"	3
	"Avenger"	20
	"MX-50"	220
	"Fury"	600
)

#Objects		;! 50 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 0.000000, 0.000000, 500.000000
$Orientation:
	0.675725, 0.000000, 0.737154,
	0.022631, 0.999529, -0.020745,
	-0.736807, 0.030700, 0.675406
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Myrmidon		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.707107, 0.000000, 0.707107,
	0.029142, 0.999150, -0.029142,
	-0.706506, 0.041213, 0.706506
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Myrmidon WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Myrmidon" 
   "Myrmidon WP 2" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_myrmidon

$Name: Alpha 2		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 89.235275, -0.006564, 488.749634
$Orientation:
	0.671043, 0.000000, 0.741418,
	0.022559, 0.999537, -0.020417,
	-0.741075, 0.030426, 0.670733
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: 44.937981, -0.006524, 426.647247
$Orientation:
	0.677847, 0.000000, 0.735203,
	0.022345, 0.999538, -0.020601,
	-0.734863, 0.030392, 0.677534
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Temple		;! Object #4
$Class: PVD Typhon
$Alt: HLD Typhon

$Team: Hostile
$Location: -9500.000000, 5500.000000, 7500.000000
$Orientation:
	-0.834476, -0.307403, -0.457333,
	0.380547, 0.278767, -0.881744,
	0.398540, -0.909831, -0.115643
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 420
$Arrival Cue: ( and 
   ( true ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: typhon
+new: typhonhol
+old: typhon-glow
+new: typhonhol-glow
+old: typhon-shine
+new: typhonhol-shine

$Name: Fury		;! Object #5
$Class: PVC Aten
$Alt: HLC Aten

$Team: Hostile
$Location: -3685.000000, 685.000000, 5705.000000
$Orientation:
	0.622332, -0.686595, 0.375885,
	-0.746771, -0.664710, 0.022223,
	0.234597, -0.294530, -0.926400
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aten WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 66
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "Myrmidon" ) 
   ( < ( hits-left "Fury" ) 50 ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten-shine
+new: hol_aten-shine
+old: htl_aten-normal
+new: hol_aten-normal
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten
+new: hol_aten

$Name: Aries 1		;! Object #6
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -3906.870117, 0.007225, 5001.500977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aries 2		;! Object #7
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -3943.588135, 0.007169, 5002.955078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aries 3		;! Object #8
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -3979.865967, 0.007176, 4998.564941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aries 4		;! Object #9
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -4017.501953, 0.007168, 4997.566895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aquarius 1		;! Object #10
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -3910.463623, 0.007182, 4970.960938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aquarius 2		;! Object #11
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -3938.938721, 0.007177, 4970.852539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aquarius 3		;! Object #12
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -3977.275391, 0.007181, 4969.847656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Aquarius 4		;! Object #13
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -4017.363525, 0.007177, 4967.258301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Cancer 1		;! Object #14
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -3881.504395, 0.014395, 5124.322754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Cancer 2		;! Object #15
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -3936.851074, 0.014456, 5121.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Cancer 3		;! Object #16
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -3996.184814, 0.014367, 5120.121582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Gemini 1		;! Object #17
$Class: PVF Seth
$Alt: HLF Seth

$Team: Hostile
$Location: -3890.351318, 0.000010, 4936.840820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Gemini 2		;! Object #18
$Class: PVF Seth
$Alt: HLF Seth

$Team: Hostile
$Location: -3920.175537, 0.000018, 4938.733398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Gemini 3		;! Object #19
$Class: PVF Seth
$Alt: HLF Seth

$Team: Hostile
$Location: -3950.842285, 0.000019, 4940.030762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Beta 1		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: 190.486191, 0.000194, 418.290222
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #21
$Class: GTF Apollo
$Team: Friendly
$Location: 208.310608, 0.000197, 401.265991
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #22
$Class: GTF Apollo
$Team: Friendly
$Location: 224.743256, 0.000180, 387.048584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #23
$Class: GTF Apollo
$Team: Friendly
$Location: 240.564407, 0.000172, 374.122772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #24
$Class: GTF Apollo
$Team: Friendly
$Location: 210.090576, -0.000239, 449.169952
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #25
$Class: GTF Apollo
$Team: Friendly
$Location: 226.478699, -0.000258, 434.848450
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #26
$Class: GTF Apollo
$Team: Friendly
$Location: 239.611191, -0.000243, 420.301697
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricon 1		;! Object #27
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9006.791016, 0.000865, 7216.145508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Capricon 2		;! Object #28
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9149.715820, 0.001223, 7180.025879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Capricon 3		;! Object #29
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9370.050781, 0.000867, 7162.906250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Capricon 4		;! Object #30
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9620.527344, 0.000862, 7158.094238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Leo 1		;! Object #31
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9016.149414, 0.000559, 7368.207031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Leo 2		;! Object #32
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9321.766602, 0.001270, 7383.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Leo 3		;! Object #33
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9612.162109, 0.001146, 7338.202148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Leo 4		;! Object #34
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Hostile
$Location: -9872.083008, 0.001358, 7304.268555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: Libra 1		;! Object #35
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -9002.032227, 0.000478, 7898.114258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fury" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Libra 2		;! Object #36
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -9075.647461, -0.000012, 7894.546875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fury" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Libra 3		;! Object #37
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -9194.111328, -0.000020, 7901.345215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fury" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Virgo 1		;! Object #38
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -3996.887207, -0.000009, 5194.503906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Virgo 2		;! Object #39
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -3932.939941, -0.000004, 5186.606445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Virgo 3		;! Object #40
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Hostile
$Location: -3875.330566, -0.000011, 5186.568359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Barracuda" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris-shine
+new: holosiris-shine
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal

$Name: Delta 1		;! Object #41
$Class: GTF Valkyrie
$Team: Friendly
$Location: 331.814026, 0.000620, 293.996582
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #42
$Class: GTF Valkyrie
$Team: Friendly
$Location: 363.939941, 0.000605, 270.270782
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #43
$Class: GTF Valkyrie
$Team: Friendly
$Location: 392.195313, 0.000606, 242.750381
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #44
$Class: GTF Valkyrie
$Team: Friendly
$Location: 369.660522, 0.000589, 339.144684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #45
$Class: GTF Valkyrie
$Team: Friendly
$Location: 410.278442, 0.000631, 316.632446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #46
$Class: GTF Valkyrie
$Team: Friendly
$Location: 456.272400, 0.000610, 286.294800
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 1		;! Object #47
$Class: GTF Valkyrie
$Team: Friendly
$Location: 408.282593, 0.000599, 383.005890
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #48
$Class: GTF Valkyrie
$Team: Friendly
$Location: 450.421204, 0.000567, 356.760651
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #49
$Class: GTF Valkyrie
$Team: Friendly
$Location: 489.676697, 0.000581, 321.523834
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Myrmidon
+Arrival delay: 13
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Aquarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Myrmidon
+Arrival delay: 43
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
)
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: Myrmidon
+Arrival delay: 107
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Temple
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Myrmidon" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Near Ship
+Arrival Distance: 1750
$Arrival Anchor: Myrmidon
$Arrival Cue: ( percent-ships-destroyed 
   75 
   "Aries" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
)
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 200
$Arrival Anchor: Myrmidon
$Arrival Cue: ( has-arrived-delay 10 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Docking Bay
+Arrival Distance: 200
$Arrival Anchor: Myrmidon
$Arrival Cue: ( has-arrived-delay 0 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
+Flags: ( )

$Name: Capricon
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Capricon 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Temple
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 15 25 ) 
   "Temple" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
)
$Ships: (		;! 4 total
	"Capricon 1"
	"Capricon 2"
	"Capricon 3"
	"Capricon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 18
+Wave Delay Max: 22

$Name: Leo
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Temple
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 30 40 ) 
   "Temple" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 18
+Wave Delay Max: 22

$Name: Libra
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Temple
$Arrival Cue: ( has-arrived-delay 30 "Temple" ) 
$Departure Location: Docking Bay
$Departure Anchor: Temple
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase "Myrmidon" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: Myrmidon
+Arrival delay: 207
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
)
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase "Myrmidon" 89 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Myrmidon
$Arrival Cue: ( and 
   ( percent-ships-destroyed 50 "Alpha" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Myrmidon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Myrmidon
$Arrival Cue: ( and 
   ( percent-ships-destroyed 50 "Beta" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Myrmidon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Zeta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Myrmidon
$Arrival Cue: ( and 
   ( percent-ships-destroyed 50 "Gamma" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Myrmidon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Myrmidon" 
)
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

#Events		;! 24 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed "Myrmidon" 15 ) 
   ( set-support-ship 
      "Docking Bay" 
      "Myrmidon" 
      "Docking Bay" 
      "Myrmidon" 
      "GTS Centaur" 
      -1 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Myrmidon" 
      "engines" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - start" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - attack begins" 
   )
)
+Name: HOL arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - beta wing" 
   )
)
+Name: sending beta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Fury" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - aten" 
   )
   ( ship-guardian "Fury" ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Fury" 
      "engine" 
      "navigation" 
   )
)
+Name: Aten arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - cancer" 
   )
)
+Name: cancer arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - virgo" 
   )
)
+Name: virgo arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Temple" ) 
   ( send-message-list 
      "Myrmidon" 
      "High" 
      "mym - temple arrives" 
      0 
      "Myrmidon" 
      "High" 
      "mym - evade" 
      7500 
      "Temple" 
      "High" 
      "tem - line in the sand" 
      7500 
      "Temple" 
      "High" 
      "tem - no trespassers" 
      7500 
      "Temple" 
      "High" 
      "tem - cleansed" 
      7500 
      "Myrmidon" 
      "High" 
      "mym - no time to fight" 
      7500 
   )
   ( ship-guardian-threshold 25 "Temple" ) 
)
+Name: temple arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
      "Epsilon" 
      "Zeta" 
   )
   ( has-arrived-delay 2 "Temple" ) 
   ( add-goal 
      "<argument>" 
      ( ai-ignore-new "Temple" 89 ) 
   )
)
+Name: everyone ignore temple
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Temple" ) 
   ( clear-goals "Myrmidon" ) 
   ( add-goal 
      "Myrmidon" 
      ( ai-waypoints-once 
         "Myrmidon WP 2" 
         89 
      )
   )
)
+Name: myrmidon change course
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Myrmidon" 
      "Myrmidon WP 2" 
      0 
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - departs" 
   )
   ( modify-variable 
      @MymHull[100] 
      ( hits-left "Myrmidon" ) 
   )
)
+Name: myrmidon makes the jump
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Myrmidon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd - myrmidon away" 
   )
)
+Name: end good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Myrmidon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd - myrmidon down" 
   )
)
+Name: end bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Myrmidon" ) 
   ( do-nothing ) 
)
+Name: d myrmidon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort the Myrmidon", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d vfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: d vfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("destroy Aquarius wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d vfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("destroy Gemini wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d vbw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Cancer wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d vbw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Virgo wing", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Fury" ) 
      ( not ( is-destroyed-delay 0 "Fury" ) ) 
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - fury away" 
   )
)
+Name: aten away
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: NEW----------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         ( rand-multiple 34 39 ) 
         "Temple" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Myrmidon" 
         )
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - missile warning" 
   )
)
+Name: msg missile warning
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Escort
$MessageNew:  XSTR("Escort the Myrmidon", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Myrmidon" ) 
+No music

#Waypoints		;! 3 lists total


$Jump Node: -8000.000000, 250.000000, 8000.000000
$Jump Node Name: Ribos
$Name: Myrmidon WP 1
$List: (		;! 2 points in list
	( -3000.000000, 175.000000, 3000.000000 )
	( -6000.000000, 250.000000, 6000.000000 )
)

$Name: Myrmidon WP 2
$List: (		;! 2 points in list
	( -5875.000000, 250.000000, 3750.000000 )
	( -5875.000000, 250.000000, 3300.000000 )
)

$Name: Aten WP 1
$List: (		;! 4 points in list
	( -3000.000000, -175.000000, 3000.000000 )
	( -2620.000000, -175.000000, 1620.000000 )
	( -2820.000000, 680.000000, 1785.000000 )
	( -4875.000000, 860.000000, 7030.000000 )
)

#Messages		;! 17 total

$Command Sender: Myrmidon

$Name: mym - start
$Team: -1
$MessageNew:  XSTR("Okay Alpha, you know your job.  Keep us covered until we reach the node.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - attack begins
$Team: -1
$MessageNew:  XSTR("We are reading Hammer of Light forces jumping in.  Defend the Myrmidon, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - beta wing
$Team: -1
$MessageNew:  XSTR("Alpha, we are sending beta wing to assist you.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - aten
$Team: -1
$MessageNew:  XSTR("A Hammer of Light cruiser has warped in.  We will handle it.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - cancer
$Team: -1
$MessageNew:  XSTR("Sensors indicate Cancer wing is carrying heavy warheads!  Prioritize these bombers!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - temple arrives
$Team: -1
$MessageNew:  XSTR("We are reading a subspace signature of a destroyer-class vessel!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - evade
$Team: -1
$MessageNew:  XSTR("Helm, evade!  Avoid collision with that destroyer!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: tem - line in the sand
$Team: -1
$MessageNew:  XSTR("The Line in the Sand has been drawn, Terran.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: tem - no trespassers
$Team: -1
$MessageNew:  XSTR("You are not allowed to trespass and interfere with the great work!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: tem - cleansed
$Team: -1
$MessageNew:  XSTR("The universe will be cleansed from your depraved existence!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: mym - no time to fight
$Team: -1
$MessageNew:  XSTR("We cannot fight this destroyer alone.  All units, we are plotting an exit course.  Cover us until we can jump!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - departs
$Team: -1
$MessageNew:  XSTR("We have reached the jump coordinates.  Jumping out now!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: cmd - myrmidon away
$Team: -1
$MessageNew:  XSTR("The Myrmidon has departed.  All fighters, regroup at these coordinates.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - myrmidon down
$Team: -1
$MessageNew:  XSTR("The Myrmidon has been destroyed!  All units, regroup at these coordinates!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: mym - virgo
$Team: -1
$MessageNew:  XSTR("Another wing of HoL Bombers incoming!  Designation Virgo!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - fury away
$Team: -1
$MessageNew:  XSTR("The Hammer of Light cruiser has escaped.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - missile warning
$Team: -1
$MessageNew:  XSTR("All hands, brace for incoming missiles from the Temple. Damage control teams, enact radiation protocol. ", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 81 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
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+Scale: 2.000000
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$Starbitmap: nebulH5-whisp
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$Starbitmap: nebulH7-whisp
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+Angles: 5.637409 0.000000 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.061451 3.141590 4.014254
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 5.201077 0.436332 3.804815
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.288343 1.308996 3.700095
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.515236 3.735002 3.595376
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.698131 3.141590 2.879791
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.872664 4.712385 2.809978
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC1-main
+Angles: 1.012290 2.199113 2.984511
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 1.256636 0.000000 2.687805
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 1.448622 0.000000 2.478366
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 1.151916 3.141590 2.600538
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 5.864306 5.393067 3.263766
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetf
+Angles: 5.340707 2.321288 5.585053
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-3: Chaser
$Briefing Music: FS1-BRIEF1

#End

