#Mission Info

$Version: 0.10
$Name:  XSTR("Trickery at Luxor Station", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 08/03/07 at 22:02:57
$Modified: 12/31/21 at 11:36:43
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 2619.766113, 5497.982910, 1433.724609
+Viewer orient:
	0.730002, 0.000000, 0.683445,
	-0.669567, 0.200498, 0.715179,
	-0.137029, -0.979694, 0.146364

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Theta" "Omega" )

$Load Screen 1024: LS-LoA-02-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"Display_Virgo-Target"		"0"		"number"
		1		"MymHull"		"100"		"number"		"save-on-mission-progress"
		2		"Traffic-Logic"		"1"		"number"
		3		"Traffic-My7"		"0"		"number"
		4		"Traffic-My8"		"0"		"number"
		5		"Traffic-Ny"		"0"		"number"
		6		"Traffic-Xi"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("*GTD Myrmidon
*Antares System
*2$slash4$slash35

Antares Hammer Of Light

Yesterday's attempt to enter $b Ribos failed due to heavy resistance by $h Hammer $h of $h Light forces, including the destroyer $h Temple.

The $h Temple imposed a blockade on the Ribos node and thus denied all vessels access to the contested Ribos System.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("Orders from Command

GTA Command has ordered the $g Myrmidon to take out the $h Temple before moving on to Ribos.  We cannot allow this renegade destroyer to continue to disturb our operations.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: none

$Stage Text:
 XSTR("Direct Confrontation

Galactic Terran Intelligence has supplied us with extensive information about the ''Cult of the Vorpal Swords'', which controls the $h Temple and her support ships. The Command Staff has gone through various scenarios and the results are consistent: Even if the $g Myrmidon remained undamaged during our run for the Ribos Node, the Temple would have prevailed in a direct confrontation.

But we have worked out several plans to turn the odds in our favor.  You will receive further information in the briefings for your next missions.", -1)
$end_multi_text
$Ani Filename: cb_hol.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("As  you are well aware the $f Myrmidon has taken extensive damage during our attempt to enter $b Ribos.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 10.781566, 7479.311035, -212.861160
$camera_orient:
	0.999999, 0.000000, 0.001291,
	-0.001290, 0.032889, 0.999458,
	-0.000042, -0.999459, 0.032889
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Apollo
$pos: 11.917236, 13.750000, 32.805664
$label:  XSTR("Myrmidon", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We will head for the repair facilities at the $b PVN $g Luxor $g Station near $b Antares $b IV.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -290.390411, 4166.990234, -5064.979492
$camera_orient:
	-0.000971, 0.000001, -1.000000,
	0.997142, 0.075551, -0.000968,
	0.075551, -0.997142, -0.000074
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Apollo
$pos: 18.234314, 13.750000, -4143.602051
$label:  XSTR("Myrmidon", -1)
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: PVI Karnak
$pos: -136.733459, 2150.000000, -5619.269043
$label:  XSTR("Luxor", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Currently, the only Vasudan capital ship being repaired at Luxor station is the $g PVD $g Pinnacle, which took damage during heavy fighting with the Shivans.  Therefore, they have the space and the spare repair crews needed to repair the Myrmidon and get us back in the fight. 

Be advised that most of the Luxors' personnel have never seen a Terran up close, and no doubt many will have lost friends and relatives during the T-V war. We can expect our welcome to be professional, but frosty, so be on your best behaviour. 
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -291.420258, 4166.990234, -6125.885254
$camera_orient:
	-0.000971, 0.000001, -1.000000,
	0.997142, 0.075551, -0.000968,
	0.075551, -0.997142, -0.000074
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Apollo
$pos: 18.234314, 13.750000, -4143.602051
$label:  XSTR("Myrmidon", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: PVI Karnak
$pos: -136.733459, 2150.000000, -5619.269043
$label:  XSTR("Luxor", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -107.137772, 1499.999756, -6068.238281
$label:  XSTR("Pinnacle", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While we are docked with the station, terran forces from all over Antares will rally at $g Luxor $g Station to form up with us and to assist us in the upcoming battle against the $h Temple.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -290.932831, 4166.990234, -5623.670410
$camera_orient:
	-0.000971, 0.000001, -1.000000,
	0.972295, 0.233757, -0.000943,
	0.233757, -0.972295, -0.000228
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Apollo
$pos: 10.723572, 13.750000, -4723.189453
$label:  XSTR("Myrmidon", -1)
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: PVI Karnak
$pos: -136.733459, 2150.000000, -5619.269043
$label:  XSTR("Luxor", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -107.263412, 1499.999756, -6197.689941
$label:  XSTR("Pinnacle", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Fenris
$pos: 933.383301, 500.000000, -5688.953613
$label:  XSTR("Terran Cruisers", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since we are using $g Luxor $g Station as a rallying point and as a repair facility for the $f Myrmidon, the Station is highly likely to be attacked by $r Shivan or $h HoL forces. 
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -290.932831, 4166.990234, -5623.670410
$camera_orient:
	-0.000971, 0.000001, -1.000000,
	0.999430, -0.033755, -0.000970,
	-0.033755, -0.999430, 0.000032
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Apollo
$pos: 10.723572, 13.750000, -4723.189453
$label:  XSTR("Myrmidon", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: PVI Karnak
$pos: -136.733459, 2150.000000, -5619.269043
$label:  XSTR("Luxor", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -107.263412, 1499.999756, -6197.689941
$label:  XSTR("Pinnacle", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: -967.114136, 4.901367, -5003.597168
$label:  XSTR("Shivans?", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Anubis
$pos: -630.704590, 2099.974121, -5816.914551
$label:  XSTR("Hammer of Light?", -1)
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("For this reason, the $f Myrmidon and $g Pinnacle will each supply one wing to patrol the station's perimeter and to defend it against any attackers. 

$g Alpha, you are up for the first watch along with $g Theta wing.

Display your best skills and manners, pilots. Remember that we are guests here at $g Luxor $g Station.
Now Suit up!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -290.932831, 4166.990234, -5623.670410
$camera_orient:
	-0.000971, 0.000001, -1.000000,
	0.991542, 0.129787, -0.000962,
	0.129786, -0.991542, -0.000127
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTF Apollo
$pos: 10.723572, 13.750000, -4723.189453
$label:  XSTR("Myrmidon", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: PVI Karnak
$pos: -136.733459, 2150.000000, -5619.269043
$label:  XSTR("Luxor", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -107.263412, 1499.999756, -6197.689941
$label:  XSTR("Pinnacle", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: 17612.302734, -83534.085938, -25549.691406
$label:  XSTR("Theta", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie
$pos: 3249.033936, -12993.005859, -1963.485840
$label:  XSTR("Alpha", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-event-false-delay "end good" 0 ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Cowardice in the face of the enemy will not be tolerated.  You are confined to your quarters pending a Court Martial.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Shivans" 0 ) 
$Multi text
    XSTR("Your quick reaction and excellent piloting skill allowed you to destroy the Shivan scouting party before it could escape.
You prevented the Shivans from sending a strike force to attack Luxor Station.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Shivan Attack" 
   0 
)
$Multi text
    XSTR("Although you were unable to intercept the Shivan scouts you and your wingmates were able to destroy the Shivan cruiser Gaap and its escorts.  This has gone a long way toward improving Terran - Vasudan relations", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-arrived-delay 0 "Gaap" ) 
   ( is-destroyed-delay 
      0 
      "Vishnu" 
      "Krishna" 
      "Arjuna" 
      "Gaap" 
   )
   ( is-event-true-delay "end good" 0 ) 
)
$Multi text
    XSTR("For your performance, you have been recommeneded for the Military Defense Medal. Congratulations.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "HoL" 0 ) 
$Multi text
    XSTR("The Hammer Of Light attempted to destroy Luxor station by exploiting the station's weekness, its unshielded reactor core. Thanks to your efforts the HoL was not successful and all HoL attack craft were destroyed.  Luxor Station is a vital point in our defense against the Shivans and the HoL.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Virgo never got close" 
   0 
)
$Multi text
    XSTR("To recongnize your quick reactions and ability to adapt in the face of adverse circumstances, in the defence of Luxor Station, you will be issued an offical Commendation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR(".", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("DEVELOPER NOTICE: Due to an asset bug, this mission has been made skippable.", -1)
$end_multi_text

#Alternate Types:
$Alt: HLC Aten
$Alt: HLF Anubis
$Alt: HLB Amun
$Alt: Potent Potables

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	6
	"Disruptor"	3
	"Avenger"	12
	"MX-50"	180
	"Fury"	800
)

#Objects		;! 119 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3650.000000, 2900.000000, 650.000000
$Orientation:
	0.832050, 0.000000, 0.554700,
	0.052077, 0.995583, -0.078115,
	-0.552250, 0.093883, 0.828375
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3685.463623, 2945.663818, 591.147095
$Orientation:
	0.835843, 0.000000, 0.548969,
	0.048634, 0.996068, -0.074049,
	-0.546810, 0.088592, 0.832556
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Valkyrie
$Team: Friendly
$Location: -3580.952393, 2937.201172, 624.407471
$Orientation:
	0.829396, 0.000000, 0.558660,
	0.049844, 0.996012, -0.074000,
	-0.556432, 0.089221, 0.826089
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Myrmidon		;! Object #3
$Class: GTD Orion
$Team: Friendly
$Location: -4000.000000, 2650.000000, 500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Myrmidon WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_myrmidon

$Name: Luxor Dock A 1		;! Object #4
$Class: PVI Shah Pylon
$Team: Friendly
$Location: -4100.000000, 1500.000000, 5900.000000
$Orientation:
	0.488872, 0.000000, -0.872355,
	0.000000, 1.000000, 0.000000,
	0.872355, 0.000000, 0.488872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock A 2		;! Object #5
$Class: PVI Shah Extension
$Team: Friendly
$Location: -4448.939941, 1500.000000, 5704.452637
$Orientation:
	0.488872, 0.000000, -0.872355,
	0.000000, 1.000000, 0.000000,
	0.872355, 0.000000, 0.488872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock A 3		;! Object #6
$Class: PVI Shah Pylon
$Team: Friendly
$Location: -4797.882813, 1500.000000, 5508.902344
$Orientation:
	0.488872, 0.000000, -0.872355,
	0.000000, 1.000000, 0.000000,
	0.872355, 0.000000, 0.488872
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock A 4		;! Object #7
$Class: PVI Shah Extension
$Team: Friendly
$Location: -5146.822266, 1500.000000, 5313.356445
$Orientation:
	0.488872, 0.000000, -0.872355,
	0.000000, 1.000000, 0.000000,
	0.872355, 0.000000, 0.488872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock A 5		;! Object #8
$Class: PVI Shah Extension
$Team: Friendly
$Location: -5548.457031, 1500.000000, 6234.594727
$Orientation:
	-0.505880, 0.000000, 0.862604,
	0.000000, 1.000000, 0.000000,
	-0.862604, 0.000000, -0.505880
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock A 6		;! Object #9
$Class: PVI Shah Pylon
$Team: Friendly
$Location: -5897.398926, 1500.000000, 6039.047363
$Orientation:
	-0.488872, 0.000000, 0.872355,
	0.000000, 1.000000, 0.000000,
	-0.872355, 0.000000, -0.488872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Pinnacle		;! Object #10
$Class: PVD Typhon
$Team: Friendly
$Location: -4998.700684, 1500.000000, 5969.521973
$Orientation:
	0.488512, 0.038398, -0.871711,
	0.018772, -0.999263, -0.033496,
	-0.872355, 0.000000, -0.488872
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 37
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Luxor Dock B 1		;! Object #11
$Class: PVI Shah Extension
$Team: Friendly
$Location: -3500.000000, 2650.000000, 3500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock B 2		;! Object #12
$Class: PVI Shah Extension
$Team: Friendly
$Location: -3500.000000, 2650.000000, 4300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock B 3		;! Object #13
$Class: PVI Shah Pylon
$Team: Friendly
$Location: -3500.000000, 2650.000000, 3900.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock B 4		;! Object #14
$Class: PVI Shah Pylon
$Team: Friendly
$Location: -3500.000000, 2650.000000, 4700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock B 5		;! Object #15
$Class: PVI Shah Pylon
$Team: Friendly
$Location: -4500.000000, 2650.000000, 3600.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor Dock B 6		;! Object #16
$Class: PVI Shah Extension
$Team: Friendly
$Location: -4500.000000, 2650.000000, 4000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luxor		;! Object #17
$Class: PVI Karnak
$Team: Friendly
$Location: -3300.000000, 2150.000000, 6500.000000
$Orientation:
	0.980067, 0.000000, -0.198669,
	0.000000, 1.000000, 0.000000,
	0.198669, 0.000000, 0.980067
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: door-out1
$Damage: 100
+Subsystem: door-in1
$Damage: 100
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Sigma		;! Object #18
$Class: PVFr Satis
$Alt: Potent Potables

$Team: Friendly
$Location: -5296.622070, 3461.664795, 4239.791504
$Orientation:
	-0.749420, 0.000000, 0.662095,
	0.662095, 0.000000, 0.749420,
	0.000000, 1.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-undock 50 ) )
$Cargo 1:  XSTR("Repair Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Luxor
$Docker Point: dock-top3
$Dockee Point: docking point
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Luxor Reactor		;! Object #19
$Class: Karnak Reactor
$Team: Friendly
$Location: -3300.000000, 2150.000000, 6500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Kappa 3-27		;! Object #20
$Class: PVFr Bast
$Team: Friendly
$Location: -257.471283, 2150.000000, 5886.002441
$Orientation:
	0.099490, 0.000000, 0.995038,
	0.000000, 1.000000, 0.000000,
	-0.995044, 0.000000, 0.099491
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "into Luxor" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 19-7		;! Object #21
$Class: VC 3
$Team: Friendly
$Location: -260.876099, 2151.409912, 5886.345215
$Orientation:
	0.099490, -0.000001, 0.995038,
	0.000003, 1.000000, 0.000000,
	-0.995044, 0.000003, 0.099491
$AI Behavior: None
$Cargo 1:  XSTR("EMP Warhead", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kappa 3-27
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Iota 9-11		;! Object #22
$Class: PVFr Bast
$Team: Friendly
$Location: -4295.366211, -0.000490, 6662.976563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "launch from Luxor bay 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Luxor
+Arrival Paths: ( "$bay01" "$Bay02" )
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Pinnacle
+Departure Paths: ( "$bay04" "$bay05" "$bay06" )
$Departure Cue: ( are-waypoints-done-delay 
   "Iota 9-11" 
   "launch from Luxor bay 1" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 32-8		;! Object #23
$Class: VC 3
$Team: Friendly
$Location: -4295.363770, 1.409544, 6666.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Iota 9-11
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Iota 9-11²		;! Object #24
$Class: PVFr Bast
$Team: Friendly
$Location: -4463.499023, -0.000385, 6654.844238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "launch from Pinnacle bay 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Pinnacle
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
$Arrival Cue: ( has-departed-delay 10 "Iota 9-11" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$bay01" "$Bay02" )
$Departure Cue: ( are-waypoints-done-delay 
   "Iota 9-11²" 
   "launch from Pinnacle bay 1" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 9-11³		;! Object #25
$Class: PVFr Bast
$Team: Friendly
$Location: -4638.555664, -0.000526, 6665.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "launch from Luxor bay 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Luxor
+Arrival Paths: ( "$bay01" "$Bay02" )
$Arrival Cue: ( has-departed-delay 45 "Iota 9-11³" ) 
$Departure Location: Docking Bay
$Departure Anchor: Pinnacle
+Departure Paths: ( "$bay04" "$bay05" "$bay06" )
$Departure Cue: ( are-waypoints-done-delay 
   "Iota 9-11³" 
   "launch from Luxor bay 1" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "escort" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 32-9		;! Object #26
$Class: VC 3
$Team: Friendly
$Location: -4638.553223, 1.409508, 6668.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Iota 9-11³
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Iota 9-11.		;! Object #27
$Class: PVFr Bast
$Team: Friendly
$Location: -4873.618652, 0.000071, 6628.675293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "launch from Pinnacle bay 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Pinnacle
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
$Arrival Cue: ( has-departed-delay 10 "Iota 9-11³" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$bay01" "$Bay02" )
$Departure Cue: ( are-waypoints-done-delay 
   "Iota 9-11." 
   "launch from Pinnacle bay 1" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "no-departure-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Theta 1		;! Object #28
$Class: PVF Horus
$Team: Friendly
$Location: -7250.000000, 4000.000000, 6050.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2		;! Object #29
$Class: PVF Horus
$Team: Friendly
$Location: -7172.527344, 4000.000488, 6148.955566
$Orientation:
	-0.887178, 0.000000, 0.461427,
	-0.000001, 1.000000, -0.000003,
	-0.461427, -0.000003, -0.887178
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 3		;! Object #30
$Class: PVF Horus
$Team: Friendly
$Location: -7361.116211, 4000.000488, 6133.671875
$Orientation:
	-0.769004, 0.000000, -0.639243,
	0.000002, 1.000000, -0.000002,
	0.639243, -0.000003, -0.769004
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damocles		;! Object #31
$Class: GTC Fenris
$Team: Friendly
$Location: -6500.000000, 6500.000000, 4000.000000
$Orientation:
	0.852851, 0.000000, -0.522154,
	0.241682, 0.886434, 0.394746,
	0.462855, -0.462855, 0.755996
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Damocles WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 87
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_damocles

$Name: Daedalus		;! Object #32
$Class: GTC Fenris
$Team: Friendly
$Location: 2400.000000, 680.000000, 6800.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "Daedalus WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 345
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_Daedalus

$Name: Icarus		;! Object #33
$Class: GTC Fenris
$Team: Friendly
$Location: 2230.000000, 320.000000, 6375.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Icarus WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 347
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_icarus

$Name: Eta 1		;! Object #34
$Class: PVF Horus
$Team: Friendly
$Location: -1110.395630, -0.000579, 2978.015137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2		;! Object #35
$Class: PVF Horus
$Team: Friendly
$Location: -1105.342773, -0.000493, 2927.751709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3		;! Object #36
$Class: PVF Horus
$Team: Friendly
$Location: -1106.565186, 0.000417, 2888.840088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 1		;! Object #37
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1063.586060, -0.000727, 2973.304443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #38
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1059.011597, -0.000040, 2925.458984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #39
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1065.926880, 0.000110, 2878.395996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 1		;! Object #40
$Class: SF Scorpion
$Team: Hostile
$Location: -159.600006, 650.000000, 7535.500000
$Orientation:
	-0.383350, 0.000000, 0.923603,
	0.180466, 0.980725, 0.074904,
	-0.905800, 0.195394, -0.375961
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #41
$Class: SF Scorpion
$Team: Hostile
$Location: -0.003387, 650.000000, 7499.960938
$Orientation:
	-0.363535, 0.000000, 0.931581,
	0.176654, 0.981856, 0.068937,
	-0.914678, 0.189628, -0.356939
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3		;! Object #42
$Class: SF Scorpion
$Team: Hostile
$Location: -144.944305, 650.000000, 7681.719727
$Orientation:
	-0.410737, 0.000000, 0.911754,
	0.175323, 0.981338, 0.078982,
	-0.894738, 0.192292, -0.403072
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: -14.600006, 1320.000000, 7910.500000
$Orientation:
	-0.441547, 0.000000, 0.897238,
	0.035442, 0.999220, 0.017441,
	-0.896538, 0.039501, -0.441203
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: 22.443817, 1320.000488, 8041.269531
$Orientation:
	-0.460946, 0.000000, 0.887428,
	0.034360, 0.999250, 0.017847,
	-0.886763, 0.038719, -0.460600
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #45
$Class: SF Manticore
$Team: Hostile
$Location: 86.108490, 1320.000488, 7917.575195
$Orientation:
	-0.434172, 0.000000, 0.900830,
	0.034868, 0.999251, 0.016805,
	-0.900155, 0.038706, -0.433847
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gaap		;! Object #46
$Class: SC Cain
$Team: Hostile
$Location: -1225.000000, 3150.000000, 10345.000000
$Orientation:
	-0.999932, 0.000000, -0.011654,
	0.001082, 0.995682, -0.092825,
	0.011604, -0.092831, -0.995614
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Luxor" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Fusion Mortar#Shivan" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-false-delay 
   "Shivans" 
   ( rand-multiple 45 70 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Vishnu 1		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: -951.329773, 2999.999756, 10123.632813
$Orientation:
	-0.961080, 0.000000, 0.276272,
	-0.019479, 0.997511, -0.067764,
	-0.275584, -0.070508, -0.958688
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: -924.959900, 3000.000000, 10236.145508
$Orientation:
	-0.961250, 0.000000, 0.275679,
	-0.019198, 0.997572, -0.066940,
	-0.275010, -0.069638, -0.958916
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: -1096.624146, 3000.000000, 10189.723633
$Orientation:
	-0.965670, 0.000000, 0.259773,
	-0.018267, 0.997525, -0.067906,
	-0.259130, -0.070320, -0.963279
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 1		;! Object #50
$Class: SF Basilisk
$Team: Hostile
$Location: -1712.483643, 3000.000000, 9955.606445
$Orientation:
	-0.984654, 0.000000, 0.174518,
	-0.012819, 0.997299, -0.072327,
	-0.174046, -0.073454, -0.981994
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: -1674.651123, 2999.999756, 10082.334961
$Orientation:
	-0.984358, 0.000000, 0.176181,
	-0.012752, 0.997377, -0.071250,
	-0.175719, -0.072382, -0.981776
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #52
$Class: SF Basilisk
$Team: Hostile
$Location: -1872.749756, 3000.000000, 10055.350586
$Orientation:
	-0.987900, 0.000000, 0.155093,
	-0.011301, 0.997342, -0.071981,
	-0.154681, -0.072863, -0.985274
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: -1276.282837, 3499.999756, 10286.309570
$Orientation:
	-0.972175, 0.000000, 0.234254,
	-0.030548, 0.991461, -0.126775,
	-0.232254, -0.130403, -0.963874
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #54
$Class: SF Manticore
$Team: Hostile
$Location: -1228.203247, 3499.999512, 10376.320313
$Orientation:
	-0.971492, 0.000000, 0.237074,
	-0.030576, 0.991648, -0.125294,
	-0.235094, -0.128971, -0.963378
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #55
$Class: SF Manticore
$Team: Hostile
$Location: -1343.713257, 3499.999512, 10361.980469
$Orientation:
	-0.974348, 0.000000, 0.225045,
	-0.029156, 0.991572, -0.126233,
	-0.223149, -0.129556, -0.966137
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omega 1		;! Object #56
$Class: PVB Amun
$Team: Friendly
$Location: -973.826782, -0.001604, 2958.850098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "Barracuda" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Omega 2		;! Object #57
$Class: PVB Amun
$Team: Friendly
$Location: -944.901489, -0.001830, 2960.469727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "Barracuda" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Omega 3		;! Object #58
$Class: PVB Amun
$Team: Friendly
$Location: -978.593506, -0.001692, 2902.664063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "Barracuda" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Omega 4		;! Object #59
$Class: PVB Amun
$Team: Friendly
$Location: -946.027466, -0.001737, 2902.752441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda" "Barracuda" "Fang" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Fury		;! Object #60
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: -6485.000000, 2100.000000, 9905.000000
$Orientation:
	-0.822257, 0.000000, -0.569117,
	0.100567, 0.984264, -0.145298,
	0.560161, -0.176707, -0.809317
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fury WP" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 312
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-normal
+new: hol_aten-normal
+old: htl_aten-shine
+new: hol_aten-shine

$Name: Dogma		;! Object #61
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: -5980.000000, 2370.000000, 10085.000000
$Orientation:
	-0.777783, 0.000000, -0.628533,
	-0.111815, 0.984049, 0.138366,
	0.618507, 0.177898, -0.765377
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dogma WP" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 313
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-normal
+new: hol_aten-normal
+old: htl_aten-shine
+new: hol_aten-shine

$Name: Aries 1		;! Object #62
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -6111.634766, 2099.974121, 9819.708984
$Orientation:
	-0.763086, 0.000000, -0.646297,
	-0.007431, 0.999934, 0.008774,
	0.646254, 0.011498, -0.763035
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 2		;! Object #63
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -6094.239258, 2099.974121, 9911.801758
$Orientation:
	-0.773650, 0.000000, -0.633613,
	-0.007187, 0.999936, 0.008776,
	0.633573, 0.011343, -0.773600
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 3		;! Object #64
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -6271.267090, 2099.974121, 9882.964844
$Orientation:
	-0.751346, 0.000000, -0.659909,
	-0.007332, 0.999938, 0.008347,
	0.659868, 0.011110, -0.751299
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 1		;! Object #65
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5601.381348, 2369.974121, 9914.594727
$Orientation:
	-0.829239, 0.000000, -0.558894,
	0.029814, 0.998576, -0.044236,
	0.558098, -0.053345, -0.828059
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 2		;! Object #66
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5567.267578, 2369.974121, 10030.651367
$Orientation:
	-0.841443, 0.000000, -0.540347,
	0.028289, 0.998629, -0.044052,
	0.539606, -0.052353, -0.840289
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 3		;! Object #67
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5793.967285, 2369.974121, 10007.665039
$Orientation:
	-0.814996, 0.000000, -0.579466,
	0.029578, 0.998696, -0.041600,
	0.578711, -0.051044, -0.813934
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Cancer 1		;! Object #68
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5337.696777, 2246.900146, 8838.357422
$Orientation:
	-0.753912, 0.000000, -0.656976,
	0.020515, 0.999512, -0.023542,
	0.656655, -0.031226, -0.753544
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Cancer 2		;! Object #69
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5327.489258, 2276.704102, 8945.980469
$Orientation:
	-0.769895, 0.000000, -0.638171,
	0.025431, 0.999206, -0.030680,
	0.637664, -0.039850, -0.769283
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Cancer 3		;! Object #70
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5510.270996, 2204.234619, 8914.941406
$Orientation:
	-0.737675, 0.000000, -0.675156,
	0.011184, 0.999863, -0.012219,
	0.675063, -0.016564, -0.737574
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Gemini 1		;! Object #71
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5794.096680, 2700.000244, 8494.556641
$Orientation:
	-0.624557, 0.000000, -0.780979,
	0.132550, 0.985492, -0.106002,
	0.769648, -0.169723, -0.615496
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Gemini 2		;! Object #72
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5780.100098, 2700.000244, 8631.843750
$Orientation:
	-0.651856, 0.000000, -0.758343,
	0.125768, 0.986152, -0.108107,
	0.747841, -0.165845, -0.642829
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Gemini 3		;! Object #73
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5972.840820, 2700.000244, 8579.985352
$Orientation:
	-0.614145, 0.000000, -0.789193,
	0.126504, 0.987069, -0.098445,
	0.778988, -0.160295, -0.606203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 1		;! Object #74
$Class: PVB Amun
$Alt: HLB Amun

$Team: Neutral
$Location: 5.876221, 2579.140137, 5852.695801
$Orientation:
	0.047045, 0.000000, 0.998893,
	-0.465730, 0.884655, 0.021935,
	-0.883675, -0.466247, 0.041619
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda#Salvo" "Barracuda#Salvo" "Barracuda#Salvo" )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
$Texture Replace:
+old: htl-amun
+new: holamun
+old: htl-amun-glow
+new: holamun-glow
+old: htl-amun-normal
+new: holamun-normal
+old: htl-amun-shine
+new: holamun-shine

$Name: Virgo 2		;! Object #75
$Class: PVB Amun
$Alt: HLB Amun

$Team: Neutral
$Location: 7.500000, 2450.000000, 6026.500000
$Orientation:
	-0.164009, 0.000000, 0.986459,
	-0.336698, 0.939947, -0.055980,
	-0.927219, -0.341320, -0.154160
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Barracuda#Salvo" "Barracuda#Salvo" "Barracuda#Salvo" )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
$Texture Replace:
+old: htl-amun
+new: holamun
+old: htl-amun-glow
+new: holamun-glow
+old: htl-amun-normal
+new: holamun-normal
+old: htl-amun-shine
+new: holamun-shine

$Name: Beta 1		;! Object #76
$Class: GTF Apollo
$Team: Friendly
$Location: -3772.198730, -0.000125, 880.709351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #77
$Class: GTF Apollo
$Team: Friendly
$Location: -3759.805908, 0.000141, 792.475037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #78
$Class: GTF Apollo
$Team: Friendly
$Location: -3774.165283, 0.000206, 699.056885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #79
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5394.896484, 1800.000244, 8570.256836
$Orientation:
	-0.702911, 0.000000, -0.711277,
	-0.083934, 0.993013, 0.082947,
	0.706308, 0.118005, -0.698000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Leo 2		;! Object #80
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5530.886719, 1800.000000, 8582.570313
$Orientation:
	-0.682390, 0.000000, -0.730988,
	-0.083286, 0.993488, 0.077749,
	0.726228, 0.113937, -0.677946
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Leo 3		;! Object #81
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5424.700195, 1800.000000, 8685.299805
$Orientation:
	-0.716978, 0.000000, -0.697096,
	-0.079526, 0.993471, 0.081794,
	0.692545, 0.114082, -0.712297
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 1		;! Object #82
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5970.798340, 3200.000000, 8082.359863
$Orientation:
	-0.509722, 0.000000, -0.860339,
	0.275655, 0.947281, -0.163317,
	0.814983, -0.320403, -0.482850
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 2		;! Object #83
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -6140.443359, 3200.000000, 8098.305664
$Orientation:
	-0.490391, 0.000000, -0.871503,
	0.267238, 0.951825, -0.150374,
	0.829518, -0.306640, -0.466767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 3		;! Object #84
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -5992.500000, 3200.000000, 8203.799805
$Orientation:
	-0.534727, 0.000000, -0.845025,
	0.264476, 0.949760, -0.167359,
	0.802570, -0.312980, -0.507862
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl-shine
+new: holanubis-shine
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal

$Name: My 7		;! Object #85
$Class: PVT Isis
$Team: Friendly
$Location: -4642.193848, 0.000218, 4092.922363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "My 7 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
+Primary Banks: ( "" )
$Arrival Location: Docking Bay
+Arrival Distance: 1500
$Arrival Anchor: Luxor
+Arrival Paths: ( "$Bay03" "$Bay04" )
$Arrival Cue: ( is-event-true-delay 
   "traffic pattern - My 7" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$Bay03" "$Bay04" )
$Departure Cue: ( are-waypoints-done-delay 
   "My 7" 
   "My 7 WP" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: My 8		;! Object #86
$Class: PVT Isis
$Team: Friendly
$Location: -4755.312500, 0.000213, 4102.691406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "My 8 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
+Primary Banks: ( "" )
$Arrival Location: Docking Bay
+Arrival Distance: 1500
$Arrival Anchor: Luxor
+Arrival Paths: ( "$Bay05" "$Bay06" )
$Arrival Cue: ( is-event-true-delay 
   "traffic pattern - My 8" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$Bay05" "$Bay06" )
$Departure Cue: ( are-waypoints-done-delay 
   "My 8" 
   "My 8 WP" 
   0 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ny 1		;! Object #87
$Class: PVFr Ma'at
$Team: Friendly
$Location: -526.512817, 1950.000000, 1015.688416
$Orientation:
	0.892307, -0.000001, 0.451429,
	0.014680, 0.999471, -0.029017,
	-0.451191, 0.032519, 0.891835
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret03
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "traffic pattern - Ny" 
   0 
)
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$Bay03" "$Bay04" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: VCo 48-9		;! Object #88
$Class: VAC 4
$Team: Friendly
$Location: -519.556824, 1958.103638, 1004.246765
$Orientation:
	0.892307, -0.000001, 0.451430,
	0.030409, 0.997729, -0.060106,
	-0.450405, 0.067361, 0.890280
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Ny 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Ny 2		;! Object #89
$Class: PVFr Ma'at
$Team: Friendly
$Location: -231.547653, 1949.998413, 893.356384
$Orientation:
	0.877218, 0.000000, 0.480092,
	0.015016, 0.999511, -0.027437,
	-0.479857, 0.031277, 0.876789
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret03
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ny 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$Bay03" "$Bay04" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: VCo 49-1		;! Object #90
$Class: VAC 4
$Team: Friendly
$Location: -224.229599, 1958.118530, 882.154907
$Orientation:
	0.877218, 0.000000, 0.480092,
	0.031744, 0.997812, -0.058003,
	-0.479042, 0.066122, 0.875298
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Ny 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Ny 3		;! Object #91
$Class: PVFr Ma'at
$Team: Friendly
$Location: -625.339233, 1949.999268, 672.902588
$Orientation:
	0.908834, 0.000000, 0.417158,
	0.013006, 0.999514, -0.028336,
	-0.416956, 0.031178, 0.908392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret03
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ny 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$Bay03" "$Bay04" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: VCo 49-2		;! Object #92
$Class: VAC 4
$Team: Friendly
$Location: -618.828064, 1958.120728, 661.214539
$Orientation:
	0.908834, 0.000001, 0.417159,
	0.027541, 0.997818, -0.060003,
	-0.416249, 0.066022, 0.906851
$AI Behavior: None
$Cargo 1:  XSTR("Vasudan Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Ny 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Xi 1		;! Object #93
$Class: PVFr Satis
$Team: Friendly
$Location: -10985.000000, 3150.000000, 5025.000000
$Orientation:
	0.540930, 0.000000, -0.841068,
	-0.033764, 0.999194, -0.021715,
	0.840390, 0.040144, 0.540494
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Luxor" "docking point" "dock-top2" 89 ) )
$Cargo 1:  XSTR("Vasudan Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "traffic pattern - Xi" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Xi 2		;! Object #94
$Class: PVFr Bast
$Team: Friendly
$Location: -11090.310547, 3199.999512, 4854.926758
$Orientation:
	0.550137, 0.000011, -0.835074,
	-0.027695, 0.999450, -0.018231,
	0.834615, 0.033157, 0.549835
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Xi 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$bay01" "$Bay02" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 39-7		;! Object #95
$Class: VC 3
$Team: Friendly
$Location: -11087.491211, 3201.522217, 4856.780273
$Orientation:
	0.550137, 0.000010, -0.835074,
	-0.027697, 0.999450, -0.018233,
	0.834615, 0.033160, 0.549835
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Xi 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Xi 3		;! Object #96
$Class: PVFr Bast
$Team: Friendly
$Location: -11108.586914, 3199.999512, 5049.646484
$Orientation:
	0.532294, 0.000015, -0.846559,
	-0.028389, 0.999438, -0.017833,
	0.846083, 0.033525, 0.531996
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Xi 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$bay01" "$Bay02" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 39-8		;! Object #97
$Class: VC 3
$Team: Friendly
$Location: -11105.730469, 3201.523438, 5051.439941
$Orientation:
	0.532294, 0.000016, -0.846559,
	-0.028392, 0.999438, -0.017834,
	0.846083, 0.033528, 0.531996
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Xi 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Xi 4		;! Object #98
$Class: PVFr Bast
$Team: Friendly
$Location: -11166.237305, 3199.999512, 4932.890137
$Orientation:
	0.538819, 0.000000, -0.842421,
	-0.027860, 0.999453, -0.017819,
	0.841960, 0.033071, 0.538525
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Xi 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
+Departure Paths: ( "$bay01" "$Bay02" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 39-9		;! Object #99
$Class: VC 3
$Team: Friendly
$Location: -11163.394531, 3201.521973, 4934.706055
$Orientation:
	0.538819, 0.000001, -0.842421,
	-0.027863, 0.999453, -0.017820,
	0.841960, 0.033074, 0.538525
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Xi 4
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cruiser Dock A#1		;! Object #100
$Class: PVI Shah Extension
$Team: Friendly
$Location: 300.000000, 3600.000000, 4000.000000
$Orientation:
	-0.000000, 1.000000, 0.000000,
	-0.710913, -0.000000, -0.703279,
	-0.703279, -0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scenery Cruiser Dock A#2		;! Object #101
$Class: PVI Shah Pylon
$Team: Friendly
$Location: 18.715454, 3600.000000, 4284.352051
$Orientation:
	-0.000000, 1.000000, 0.000000,
	-0.710914, -0.000000, -0.703279,
	-0.703279, -0.000000, 0.710914
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scenery Cruiser Dock B#1		;! Object #102
$Class: PVI Shah Extension
$Team: Friendly
$Location: 913.052002, 4200.000000, 2121.310547
$Orientation:
	-0.000000, 1.000000, -0.000000,
	-0.696707, -0.000000, 0.717356,
	0.717356, 0.000000, 0.696707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scenery Cruiser Dock B#2		;! Object #103
$Class: PVI Shah Pylon
$Team: Friendly
$Location: 1200.000000, 4200.000000, 2400.000000
$Orientation:
	-0.000000, 1.000000, 0.000000,
	-0.696707, -0.000000, 0.717356,
	0.717356, 0.000000, 0.696707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scenery Cruiser Dock C#1		;! Object #104
$Class: PVI Shah Extension
$Team: Friendly
$Location: 2618.219238, 5000.000000, 1483.932739
$Orientation:
	-0.000000, 1.000000, 0.000000,
	0.709793, 0.000000, 0.704411,
	0.704411, 0.000000, -0.709793
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scenery Cruiser Dock C#2		;! Object #105
$Class: PVI Shah Pylon
$Team: Friendly
$Location: 2900.000000, 5000.000000, 1200.000000
$Orientation:
	-0.000000, 1.000000, 0.000000,
	0.709793, 0.000000, 0.704411,
	0.704411, 0.000000, -0.709793
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scenery Cargo#1		;! Object #106
$Class: VM Cannister
$Team: Friendly
$Location: 950.000000, 4150.000000, 2250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#2		;! Object #107
$Class: VM Cannister
$Team: Friendly
$Location: 850.000000, 4150.000000, 2150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#3		;! Object #108
$Class: VM Cannister
$Team: Friendly
$Location: 1050.000000, 4150.000000, 2150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#4		;! Object #109
$Class: VM Cannister
$Team: Friendly
$Location: 950.000000, 4150.000000, 2050.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Duat#1		;! Object #110
$Class: PVM Duat
$Team: Friendly
$Location: 185.000000, 3610.000000, 3815.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primaries-locked" "secondaries-locked" "lock-all-turrets" "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 150

$Name: Scenery Duat#2		;! Object #111
$Class: PVM Duat
$Team: Friendly
$Location: 365.681030, 3610.000000, 4249.679199
$Orientation:
	0.707107, 0.000000, -0.707107,
	0.000000, 1.000000, 0.000000,
	0.707107, -0.000000, 0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primaries-locked" "secondaries-locked" "lock-all-turrets" "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Scenery Satis		;! Object #112
$Class: PVFr Satis
$Team: Friendly
$Location: 2372.330322, 5050.000000, 1459.045898
$Orientation:
	0.707107, -0.000000, -0.707107,
	-0.000000, -1.000000, 0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primaries-locked" "secondaries-locked" "lock-all-turrets" "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Scenery Cargo#5		;! Object #113
$Class: VC 3
$Team: Friendly
$Location: 2621.205811, 5000.000000, 1578.450439
$Orientation:
	0.710913, 0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#6		;! Object #114
$Class: VC 3
$Team: Friendly
$Location: 2514.656250, 5000.000000, 1467.533325
$Orientation:
	0.710913, -0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#7		;! Object #115
$Class: VC 3
$Team: Friendly
$Location: 2691.533447, 5000.000000, 1507.358398
$Orientation:
	0.710913, -0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#8		;! Object #116
$Class: VC 3
$Team: Friendly
$Location: 2584.984375, 5000.000000, 1396.441772
$Orientation:
	0.710913, -0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#9		;! Object #117
$Class: VC 3
$Team: Friendly
$Location: 2761.862793, 5000.000000, 1436.267090
$Orientation:
	0.710913, -0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Cargo#10		;! Object #118
$Class: VC 3
$Team: Friendly
$Location: 2655.314697, 5000.000000, 1325.350098
$Orientation:
	0.710913, -0.000000, 0.703279,
	0.000000, 1.000000, 0.000000,
	-0.703279, 0.000000, 0.710913
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 18 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( has-arrived-delay 0 "Zeta" ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Theta 1" 50 ) )
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Luxor
$Departure Cue: ( has-arrived-delay 0 "Eta" ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-waypoints "Patrol 1" 50 ) )
+Flags: ( )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Luxor
+Arrival Paths: ( "$bay01" "$Bay02" )
$Arrival Cue: ( is-goal-true-delay "HoL" 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
)
$AI Goals: ( goals ( ai-waypoints "Patrol 1" 50 ) )
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Myrmidon
$Arrival Cue: ( is-goal-true-delay "HoL" 32 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Eta 1" 89 ) )
+Flags: ( )

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
+Arrival delay: 76
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand-multiple 106 112 ) 
   "Brahma" 
   "Rama" 
)
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
+Arrival delay: 77
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand-multiple 106 112 ) 
   "Brahma" 
   "Rama" 
)
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: In front of ship
+Arrival Distance: 750
$Arrival Anchor: Gaap
$Arrival Cue: ( has-arrived-delay 0 "Gaap" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: In front of ship
+Arrival Distance: 750
$Arrival Anchor: Gaap
$Arrival Cue: ( has-arrived-delay 0 "Gaap" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: In front of ship
+Arrival Distance: 750
$Arrival Anchor: Gaap
$Arrival Cue: ( has-arrived-delay 0 "Gaap" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )

$Name: Omega
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Docking Bay
+Arrival Distance: 200
$Arrival Anchor: Pinnacle
+Arrival Paths: ( "$bay01" "$bay02" "$bay03" )
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 70 80 ) 
   "Fury" 
)
$Departure Location: Docking Bay
$Departure Anchor: Pinnacle
$Departure Cue: ( has-arrived-delay 0 "Zeta" ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
$AI Goals: ( goals ( ai-chase "Gaap" 89 ) ( ai-chase "Fury" 85 ) ( ai-chase "Dogma" 80 ) ( ai-chase-any 55 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: Fury
$Arrival Cue: ( has-arrived-delay 0 "Fury" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: Dogma
$Arrival Cue: ( has-arrived-delay 0 "Dogma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 11 18 ) 
   "Aries" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 11 18 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Fury" 
   "Dogma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 24 42 ) 
   "Luxor" 
)
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-waypoints-once "into Luxor" 89 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Myrmidon
$Arrival Cue: ( has-arrived-delay 20 "Fury" ) 
$Departure Location: Docking Bay
$Departure Anchor: Myrmidon
$Departure Cue: ( has-arrived-delay 0 "Zeta" ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Fury" 89 ) ( ai-ignore-new "Dogma" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Leo 3
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 25 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 25 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Luxor" 
)
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Luxor" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

#Events		;! 78 total

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Myrmidon" 
      "Hull" 
      @MymHull[100] 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Myrmidon" 
      "Docking Bay" 
      "Myrmidon" 
      "GTS Centaur" 
      -1 
   )
   ( friendly-stealth-invisible 
      "Luxor Dock A 1" 
      "Luxor Dock A 2" 
      "Luxor Dock A 3" 
      "Luxor Dock A 4" 
      "Luxor Dock A 5" 
      "Luxor Dock A 6" 
      "Luxor Dock B 1" 
      "Luxor Dock B 2" 
      "Luxor Dock B 3" 
      "Luxor Dock B 4" 
      "Luxor Dock B 5" 
      "Luxor Dock B 6" 
      "Luxor Reactor" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Luxor" 
      "Docking Bay" 
      "Luxor" 
      "PVS Scarab" 
      -1 
   )
   ( ship-guardian 
      "Theta 1" 
      "Luxor" 
      "Luxor Reactor" 
      "Alpha 2" 
      "Theta 2" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Myrmidon" 
      "High" 
      "mym - form up" 
      0 
      "Alpha 2" 
      "High" 
      "a2 - yessir" 
      7500 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 77 ) 
   ( do-nothing ) 
)
+Name: d patrol 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Patrol with Theta wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-arrived-delay 0 "Brahma" ) 
   ( validate-goal "Shivans" ) 
   ( clear-goals "Alpha" "Theta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Rama" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-chase "Brahma" 89 ) 
   )
   ( add-remove-escort "Theta 1" 0 ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - Shivan arrive" 
   )
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: Shivan scouts arrive
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( add-goal 
      "Theta" 
      ( ai-chase-any 89 ) 
   )
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
)
+Name: d rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Damocles" ) 
   ( send-message-list 
      "Damocles" 
      "High" 
      "dam - arrived" 
      0 
      "Alpha 2" 
      "High" 
      "a2 - no need" 
      7500 
   )
   ( ship-guardian "Damocles" ) 
)
+Name: damocles arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 136 ) 
   ( ship-invisible 
      "Kappa 3-27" 
      "VCo 19-7" 
   )
)
+Name: traitor drone invisible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Brahma" 
      "Rama" 
   )
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - Shivan scouts down" 
   )
   ( change-soundtrack "FS1-3: Chaser" ) 
)
+Name: Shivan scouts down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 
      16 
      "Brahma" 
      "Rama" 
   )
   ( send-message-list 
      "Theta 2" 
      "High" 
      "t2 - Shivan scouts escaped" 
      0 
      "Theta 1" 
      "High" 
      "t1 - be back" 
      7500 
   )
)
+Name: Shivan scouts departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Brahma" 
      "Rama" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Theta 1" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-waypoints-once "Patrol 2" 89 ) 
   )
   ( add-remove-escort "Theta 1" 6 ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-time-elapsed 270 ) 
      ( has-arrived-delay 0 "Gaap" ) 
   )
   ( do-nothing ) 
)
+Name: d patrol 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Patrol with Theta wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gaap" ) 
   ( validate-goal "Shivan Attack" ) 
   ( add-remove-escort "Theta 1" 0 ) 
   ( clear-goals "Alpha" "Theta" ) 
   ( add-goal 
      "Theta" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 89 ) 
   )
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - Shivan attackers arrive" 
   )
)
+Name: Shivan attack force arrives
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "HoL attack force arrives" 
         0 
      )
   )
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: music change a
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gaap" ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - cain down" 
   )
)
+Name: d cain
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Gaap", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d sfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d sfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d sfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 270 ) 
   ( explosion-effect 
      -3100 
      2150 
      6500 
      0 
      0 
      10 
      1000 
      3000 
      60 
      2 
      7 
      1000 
      30 
   )
   ( self-destruct 
      "Kappa 3-27" 
      "VCo 19-7" 
   )
   ( turret-lock-all "Luxor" ) 
   ( invalidate-goal "Patrol" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - EMP" 
      0 
      "Theta 1" 
      "High" 
      "t1 - EMP" 
      7500 
      "Luxor" 
      "High" 
      "lux - static" 
      7500 
      "Theta 1" 
      "High" 
      "t1 - luxor out" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - ambush" 
      7500 
      "Theta 2" 
      "High" 
      "t2 - joke" 
      7500 
   )
   ( validate-goal "Placeholder" ) 
)
+Name: EM Pulse
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 277 ) 
   ( deactivate-glow-points 
      "Luxor" 
      "Luxor Reactor" 
   )
   ( deactivate-glow-maps 
      "Luxor" 
      "Luxor Reactor" 
   )
)
+Name: power down luxor
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Fury" "Dogma" ) 
   ( validate-goal "HoL" ) 
   ( ship-no-guardian 
      "Theta 2" 
      "Alpha 2" 
   )
   ( clear-goals "Alpha" "Theta" ) 
   ( add-goal 
      "Theta" 
      ( ai-chase-any 80 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 80 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-ignore-new "Fury" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-ignore-new "Dogma" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore-new "Fury" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-ignore-new "Dogma" 89 ) 
   )
   ( add-remove-escort "Theta 1" 0 ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - HoL arrive" 
   )
   ( invalidate-goal "Placeholder" ) 
)
+Name: HoL attack force arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-incomplete 
      "Shivan attack force arrives" 
   )
   ( change-soundtrack "FS1-6: Haunted" ) 
)
+Name: music change b
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Fury" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "o1 - aten a down" 
   )
)
+Name: d aten a
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Fury", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Dogma" ) 
   ( send-message 
      "Omega 1" 
      "High" 
      "o1 - aten b down" 
   )
)
+Name: d aten b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Dogma", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 0 "Beta" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - beta" 
   )
)
+Name: announce beta
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 60 "Fury" ) 
   ( send-message 
      "Pinnacle" 
      "High" 
      "pin - bombers" 
   )
)
+Name: announce omega
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 0 "Icarus" ) 
   ( send-message-list 
      "Icarus" 
      "High" 
      "ica - arrived" 
      0 
      "Daedalus" 
      "High" 
      "ded - arrived" 
      7500 
   )
)
+Name: icarus arrives
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "Luxor" 
      "High" 
      "lux - back online" 
   )
   ( activate-glow-points 
      "Luxor" 
      "Luxor Reactor" 
   )
   ( activate-glow-maps 
      "Luxor" 
      "Luxor Reactor" 
   )
   ( turret-free-all "Luxor" ) 
)
+Name: luxor back online
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 22 "Virgo" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Virgo" 89 ) 
   )
   ( ship-no-guardian "Luxor Reactor" ) 
   ( send-message 
      "Luxor" 
      "High" 
      "lux - virgo" 
   )
   ( add-remove-escort "Virgo 1" 6 ) 
   ( add-remove-escort "Virgo 2" 6 ) 
)
+Name: virgo heads into luxor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( ship-guardian "Luxor Reactor" ) 
   ( send-message 
      "Luxor" 
      "High" 
      "lux - virgo down" 
   )
)
+Name: d virgo
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Intercept Virgo wing", -1)
+Team: 0

$Formula: ( when-argument 
   ( any-of "Virgo 1" "Virgo 2" ) 
   ( < 
      ( distance 
         "<argument>" 
         "Luxor Reactor" 
      )
      550 
   )
   ( clear-goals "Virgo" ) 
   ( add-goal 
      "Virgo" 
      ( ai-chase "Luxor Reactor" 89 ) 
   )
   ( good-secondary-time 
      "Neutral" 
      100 
      "Barracuda#Salvo" 
      "Luxor Reactor" 
   )
   ( send-message 
      "Luxor" 
      "High" 
      "lux - virgo at core" 
   )
   ( kamikaze 1000 "Virgo 1" "Virgo 2" ) 
)
+Name: virgo destroy luxor
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Luxor Reactor" 
   )
   ( self-destruct "Luxor" ) 
)
+Name: luxor core down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( explosion-effect 
      -3300 
      2150 
      6500 
      10000000 
      500 
      2000 
      5000 
      10000 
      100 
      2 
      7 
   )
)
+Name: big bang - end bad
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-goal-true-delay 
      "Shivan Attack" 
      0 
   )
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - all Shivans down" 
   )
)
+Name: All Shivans down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-goal-true-delay "HoL" 5 ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "t1 - all HoL down" 
   )
)
+Name: All HoL down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "HoL" 15 ) 
      ( or 
         ( is-goal-true-delay "Shivans" 15 ) 
         ( is-goal-true-delay 
            "Shivan Attack" 
            15 
         )
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - rtb good" 
   )
   ( change-soundtrack "FS1-3: Chaser" ) 
)
+Name: end good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Alpha 1" ) 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Myrmidon" 
            "fighterbay" 
         )
         150 
      )
   )
   ( end-mission ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Land on the Myrmidon", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d vfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: d vfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d vfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d vfw 4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: d vfw 5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: d vfw 6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pices wing", -1)

$Formula: ( when 
   ( has-undocked-delay 
      "Sigma" 
      "Luxor" 
      1 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-waypoints-once 
         "Dock with Pin WP" 
         89 
      )
   )
)
+Name: sigma - traffic 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma" 
      "Dock with Pin WP" 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-dock 
         "Pinnacle" 
         "docking point" 
         "topside dock" 
         89 
      )
   )
)
+Name: sigma - traffic 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma" 
      "Pinnacle" 
      1 
      60 
   )
   ( add-goal "Sigma" ( ai-undock 89 ) ) 
)
+Name: sigma - traffic 3
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-undocked-delay 
      "Sigma" 
      "Pinnacle" 
      1 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-waypoints-once 
         "Undock Pin WP" 
         89 
      )
   )
)
+Name: sigma - traffic 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Sigma" 
      "Undock Pin WP" 
      0 
   )
   ( add-goal 
      "Sigma" 
      ( ai-dock 
         "Luxor" 
         "docking point" 
         "dock-top3" 
         89 
      )
   )
)
+Name: sigma - traffic 5
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-departed-delay 0 "Iota 9-11" ) 
   ( ship-vanish "VCo 32-8" ) 
)
+Name: remove vco 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Iota 9-11³" ) 
   ( ship-vanish "VCo 32-9" ) 
)
+Name: remove vco 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Ny 1" ) 
   ( ship-vanish "VCo 48-9" ) 
)
+Name: remove vco 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Ny 2" ) 
   ( ship-vanish "VCo 49-1" ) 
)
+Name: remove vco 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Ny 3" ) 
   ( ship-vanish "VCo 49-2" ) 
)
+Name: remove vco 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Xi 2" ) 
   ( ship-vanish "VCo 39-7" ) 
)
+Name: remove vco 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Xi 3" ) 
   ( ship-vanish "VCo 39-8" ) 
)
+Name: remove vco 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Xi 4" ) 
   ( ship-vanish "VCo 39-9" ) 
)
+Name: remove vco 8
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ----------------------NEW STUFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 23 "Virgo" ) 
   ( add-nav-waypoint 
      "Ventilation Shaft A" 
      "Entrance A" 
      1 
   )
   ( add-nav-waypoint 
      "Ventilation Shaft B" 
      "Entrance B" 
      1 
   )
   ( add-nav-waypoint 
      "Ventilation Shaft C" 
      "Entrance C" 
      1 
   )
)
+Name: create navs venitlation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 24 "Virgo" ) 
   ( when 
      ( or 
         ( < 
            ( distance "Alpha 1" "Entrance A:1" ) 
            ( distance "Alpha 1" "Entrance B:1" ) 
         )
         ( < 
            ( distance "Alpha 1" "Entrance A:1" ) 
            ( distance "Alpha 1" "Entrance C:1" ) 
         )
      )
      ( select-nav "Ventilation Shaft A" ) 
   )
   ( when 
      ( or 
         ( < 
            ( distance "Alpha 1" "Entrance B:1" ) 
            ( distance "Alpha 1" "Entrance A:1" ) 
         )
         ( < 
            ( distance "Alpha 1" "Entrance B:1" ) 
            ( distance "Alpha 1" "Entrance C:1" ) 
         )
      )
      ( select-nav "Ventilation Shaft B" ) 
   )
   ( when 
      ( or 
         ( < 
            ( distance "Alpha 1" "Entrance C:1" ) 
            ( distance "Alpha 1" "Entrance A:1" ) 
         )
         ( < 
            ( distance "Alpha 1" "Entrance C:1" ) 
            ( distance "Alpha 1" "Entrance A:1" ) 
         )
      )
      ( select-nav "Ventilation Shaft C" ) 
   )
)
+Name: pick nav to highlight
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Alpha 1" "Entrance A:1" ) 
         200 
      )
      ( < 
         ( distance "Alpha 1" "Entrance B:1" ) 
         200 
      )
      ( < 
         ( distance "Alpha 1" "Entrance C:1" ) 
         200 
      )
   )
   ( unselect-nav ) 
   ( del-nav "Ventilation Shaft A" ) 
   ( del-nav "Ventilation Shaft B" ) 
   ( del-nav "Ventilation Shaft C" ) 
)
+Name: delete navs ventilation
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @Traffic-My7[0] 
      ( rand-multiple 1 720 ) 
   )
   ( modify-variable 
      @Traffic-My8[0] 
      ( rand-multiple 21 720 ) 
   )
   ( modify-variable 
      @Traffic-Ny[0] 
      ( rand-multiple 16 720 ) 
   )
   ( modify-variable 
      @Traffic-Xi[0] 
      ( rand-multiple 36 720 ) 
   )
)
+Name: traffic pattern randomizer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Gaap" ) 
   ( modify-variable @Traffic-Logic[1] 0 ) 
)
+Name: traffic logic off - shivans
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 0 "Gaap" ) 
      ( not ( has-arrived-delay 0 "Fury" ) ) 
   )
   ( modify-variable @Traffic-Logic[1] 1 ) 
)
+Name: re-enable - shivans
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Fury" ) 
   ( modify-variable @Traffic-Logic[1] 0 ) 
)
+Name: traffic logic off - HoL
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 0 "Fury" "Dogma" ) 
      ( or 
         ( is-goal-true-delay "Shivans" 0 ) 
         ( is-goal-true-delay 
            "Shivan Attack" 
            0 
         )
      )
   )
   ( modify-variable @Traffic-Logic[1] 1 ) 
)
+Name: re-enable - HoL
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed @Traffic-My7[0] ) 
      ( > @Traffic-Logic[1] 0 ) 
   )
   ( do-nothing ) 
)
+Name: traffic pattern - My 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @Traffic-My8[0] ) 
      ( > @Traffic-Logic[1] 0 ) 
   )
   ( do-nothing ) 
)
+Name: traffic pattern - My 8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @Traffic-Ny[0] ) 
      ( > @Traffic-Logic[1] 0 ) 
   )
   ( do-nothing ) 
)
+Name: traffic pattern - Ny
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @Traffic-Xi[0] ) 
      ( > @Traffic-Logic[1] 0 ) 
   )
   ( do-nothing ) 
)
+Name: traffic pattern - Xi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: blocker counter virgo
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Virgo" 
         )
         ( is-destroyed-delay 
            0 
            "Luxor Reactor" 
         )
      )
   )
   ( modify-variable 
      @Display_Virgo-Target[0] 
      ( distance "Virgo" "Luxor Reactor" ) 
   )
)
+Name: counter virgo
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 27 "Virgo" ) 
   ( do-nothing ) 
)
+Name: blocker directive counter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Virgo" 
      )
      ( directive-value 
         @Display_Virgo-Target[0] 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: d distance counter virgo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Virgo wing, distance to target:", -1)

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Gaap" ) 
      ( is-destroyed-delay 
         0 
         "Vishnu" 
         "Krishna" 
         "Arjuna" 
         "Gaap" 
      )
      ( is-event-true-delay "end good" 0 ) 
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal "Military Defense" ) 
)
+Name: grant medal a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Virgo" ) 
      ( is-event-incomplete 
         "virgo destroy luxor" 
      )
      ( is-event-true-delay "end good" 0 ) 
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal "Commendation Medal" ) 
)
+Name: grant medal b
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( when 
      ( and 
         ( skill-level-at-least "Very Easy" ) 
         ( not ( skill-level-at-least "Easy" ) ) 
      )
      ( cap-waypoint-speed "Virgo 1" 20 ) 
      ( cap-waypoint-speed "Virgo 2" 20 ) 
   )
   ( when 
      ( and 
         ( skill-level-at-least "Easy" ) 
         ( not 
            ( skill-level-at-least "Medium" ) 
         )
      )
      ( cap-waypoint-speed "Virgo 1" 30 ) 
      ( cap-waypoint-speed "Virgo 2" 30 ) 
   )
   ( when 
      ( skill-level-at-least "Medium" ) 
      ( cap-waypoint-speed "Virgo 1" -1 ) 
      ( cap-waypoint-speed "Virgo 2" -1 ) 
   )
)
+Name: virgo difficulty adjustment
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > ( mission-time-msecs ) 0 ) 
   ( add-to-collision-group2 
      1 
      "Luxor Dock A 1" 
      "Luxor Dock A 2" 
      "Luxor Dock A 3" 
      "Luxor Dock A 4" 
      "Luxor Dock A 5" 
      "Luxor Dock A 6" 
      "Luxor Dock B 1" 
      "Luxor Dock B 2" 
      "Luxor Dock B 3" 
      "Luxor Dock B 4" 
      "Luxor Dock B 5" 
      "Luxor Dock B 6" 
      "Luxor" 
      "Sigma" 
      "Luxor Reactor" 
      "Kappa 3-27" 
      "VCo 19-7" 
      "Scenery Cruiser Dock A#1" 
      "Scenery Cruiser Dock A#2" 
      "Scenery Cruiser Dock B#1" 
      "Scenery Cruiser Dock B#2" 
      "Scenery Cruiser Dock C#1" 
      "Scenery Cruiser Dock C#2" 
      "Scenery Duat#1" 
      "Scenery Duat#2" 
      "Scenery Satis" 
      "Scenery Cargo#1" 
      "Scenery Cargo#2" 
      "Scenery Cargo#3" 
      "Scenery Cargo#4" 
      "Scenery Cargo#5" 
      "Scenery Cargo#6" 
      "Scenery Cargo#7" 
      "Scenery Cargo#8" 
      "Scenery Cargo#9" 
      "Scenery Cargo#10" 
      "Pinnacle" 
   )
   ( turret-lock-all 
      "Scenery Duat#1" 
      "Scenery Duat#2" 
      "Scenery Satis" 
   )
   ( deactivate-glow-maps 
      "Scenery Duat#1" 
      "Scenery Duat#2" 
      "Scenery Satis" 
   )
   ( deactivate-glow-points 
      "Scenery Duat#1" 
      "Scenery Duat#2" 
      "Scenery Satis" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Scenery Duat#1" 
      "Scenery Duat#2" 
      "Scenery Satis" 
   )
)
+Name: scenery rules
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "delete navs ventilation" 
      1 
   )
   ( unselect-nav ) 
   ( del-nav "Ventilation Shaft A" ) 
   ( del-nav "Ventilation Shaft B" ) 
   ( del-nav "Ventilation Shaft C" ) 
)
+Name: double check nav deletion
+Repeat Count: 1
+Interval: 1

#Goals		;! 6 total

$Type: Primary
+Name: Patrol
$MessageNew:  XSTR("Patrol the area around the PVI Luxor", -1)
$end_multi_text
$Formula: ( has-time-elapsed 275 ) 
+No music

$Type: Primary
+Name: HoL
$MessageNew:  XSTR("Eliminate all attacking HoL craft", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Fury" 
   "Dogma" 
   "Aries" 
   "Aquarius" 
   "Cancer" 
   "Gemini" 
   "Virgo" 
   "Leo" 
   "Pisces" 
)
+Invalid
+No music

$Type: Secondary
+Name: Shivans
$MessageNew:  XSTR("Eliminate the Shivan scouts", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Brahma" 
   "Rama" 
)
+Invalid
+No music

$Type: Primary
+Name: Shivan Attack
$MessageNew:  XSTR("Destroy the Shivan attack force", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Vishnu" 
   "Krishna" 
   "Arjuna" 
   "Gaap" 
)
+Invalid
+No music

$Type: Primary
+Name: Placeholder
$MessageNew:  XSTR("Stay Alert!", -1)
$end_multi_text
$Formula: ( has-arrived-delay 20 "Fury" "Dogma" ) 
+Invalid
+No music

$Type: Bonus
+Name: Virgo never got close
$MessageNew:  XSTR("Destroyed Virgo wing before they could reach the reactor", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( is-event-incomplete 
      "virgo destroy luxor" 
   )
   ( is-event-true-delay "end good" 0 ) 
)

#Waypoints		;! 19 lists total

$Name: Myrmidon WP
$List: (		;! 2 points in list
	( -4000.000000, 2650.000000, 1650.000000 )
	( -4000.000000, 2650.000000, 3650.000000 )
)

$Name: into Luxor
$List: (		;! 2 points in list
	( -307.471375, 2150.000000, 5891.002441 )
	( -3100.000000, 2150.000000, 6500.000000 )
)

$Name: Patrol 1
$List: (		;! 16 points in list
	( -7250.000000, 4000.000000, 6000.000000 )
	( -6500.000000, 4000.000000, 3750.000000 )
	( -3500.000000, 4000.000000, 2000.000000 )
	( -499.999969, 4000.000000, 3750.000000 )
	( 250.000000, 4000.000000, 6000.000000 )
	( -500.000000, 4000.000000, 8250.000000 )
	( -3500.000000, 4000.000000, 10000.000000 )
	( -6500.000000, 4000.000000, 8250.000000 )
	( -7250.000000, 0.000000, 6000.000000 )
	( -6500.000000, 0.000000, 3750.000000 )
	( -3500.000000, 0.000000, 2000.000000 )
	( -500.000000, 0.000000, 3750.000000 )
	( 250.000000, 0.000000, 6000.000000 )
	( -500.000000, 0.000000, 8250.000000 )
	( -3500.000000, 0.000000, 10000.000000 )
	( -6500.000000, 0.000000, 8250.000000 )
)

$Name: launch from Luxor bay 1
$List: (		;! 1 points in list
	( -5900.000000, 2150.000000, 7485.000000 )
)

$Name: launch from Pinnacle bay 1
$List: (		;! 1 points in list
	( -5200.000000, 1500.000000, 6800.000000 )
)

$Name: Damocles WP
$List: (		;! 3 points in list
	( -5750.000000, 5750.000000, 5225.000000 )
	( -3000.000000, 3500.000000, 6500.000000 )
	( -5000.000000, 3500.000000, 7500.000000 )
)

$Name: Daedalus WP
$List: (		;! 4 points in list
	( 1100.000000, 680.000000, 6800.000000 )
	( 700.000000, 980.000000, 6800.000000 )
	( -600.000000, 2500.000000, 7400.000000 )
	( -3925.000000, 2750.000000, 6225.000000 )
)

$Name: Icarus WP
$List: (		;! 3 points in list
	( 1030.000000, 320.000000, 6375.000000 )
	( -1135.000000, 680.000000, 5115.000000 )
	( -3730.000000, 680.000000, 5555.000000 )
)

$Name: Cain WP
$List: (		;! 2 points in list
	( -1200.000000, 2950.000000, 8200.000000 )
	( -6000.000000, 2450.000000, 2500.000000 )
)

$Name: Dogma WP
$List: (		;! 4 points in list
	( -4485.000000, 2800.000000, 8235.000000 )
	( -4474.014648, 2799.999512, 6290.553711 )
	( -3190.000000, 2800.000000, 5315.000000 )
	( -2760.000000, 2800.000000, 3670.000000 )
)

$Name: Fury WP
$List: (		;! 3 points in list
	( -4900.000000, 1600.000000, 7615.000000 )
	( -2330.000000, 1650.000000, 7165.000000 )
	( -1500.000000, 1650.000000, 4235.000000 )
)

$Name: Patrol 2
$List: (		;! 16 points in list
	( -3500.000000, 0.000000, 10000.000000 )
	( -6500.000000, 0.000000, 8250.000000 )
	( -7250.000000, 0.000000, 6000.000000 )
	( -6500.000000, 0.000000, 3750.000000 )
	( -3500.000000, 4000.000000, 2000.000000 )
	( -500.000000, 4000.000000, 3750.000000 )
	( 250.000000, 4000.000000, 6000.000000 )
	( -500.000000, 4000.000000, 8250.000000 )
	( -3500.000000, 4000.000000, 10000.000000 )
	( -6500.000000, 4000.000000, 8250.000000 )
	( -7250.000000, 4000.000000, 6000.000000 )
	( -6500.000000, 4000.000000, 3750.000000 )
	( -3500.000000, 0.000000, 2000.000000 )
	( -500.000000, 0.000000, 3750.000000 )
	( 250.000000, 0.000000, 6000.000000 )
	( -500.000000, 0.000000, 8250.000000 )
)

$Name: My 7 WP
$List: (		;! 2 points in list
	( -1490.000000, 2500.000000, 8430.000000 )
	( -2450.000000, 2500.000000, 3640.000000 )
)

$Name: My 8 WP
$List: (		;! 2 points in list
	( -2450.000000, 1800.000000, 3640.000000 )
	( -1490.000000, 1800.000000, 8430.000000 )
)

$Name: Dock with Pin WP
$List: (		;! 2 points in list
	( -6200.000000, 1300.000000, 5275.000000 )
	( -5695.000000, 1100.000000, 5555.000000 )
)

$Name: Undock Pin WP
$List: (		;! 2 points in list
	( -5695.000000, 1100.000000, 5555.000000 )
	( -6200.000000, 1300.000000, 5275.000000 )
)

$Name: Entrance A
$List: (		;! 1 points in list
	( -4015.298584, 2150.000977, 8636.539063 )
)

$Name: Entrance B
$List: (		;! 1 points in list
	( -1105.083862, 2150.000000, 6046.867188 )
)

$Name: Entrance C
$List: (		;! 1 points in list
	( -4801.213379, 2150.000000, 4809.253418 )
)

#Messages		;! 30 total

$Command Sender: Myrmidon

$Name: mym - form up
$Team: -1
$MessageNew:  XSTR("Alpha, form up with Theta for your patrol.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: a2 - yessir
$Team: -1
$MessageNew:  XSTR("Yessir, commencing patrol.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: t1 - Shivan arrive
$Team: -1
$MessageNew:  XSTR("Shivan fighter wings have entered the station's perimeter!  Alpha, you will engage Rama wing.  Theta, we will engage Brahma wing.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: t1 - Shivan scouts down
$Team: -1
$MessageNew:  XSTR("Shivan fighters have been destroyed.  Resuming patrol pattern.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: t2 - Shivan scouts escaped
$Team: -1
$MessageNew:  XSTR("The Shivan fighters managed to escape, Sir.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: t1 - be back
$Team: -1
$MessageNew:  XSTR("They will return with a strike force no doubt.  All pilots, keep your eyes open.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: dam - arrived
$Team: -1
$MessageNew:  XSTR("Damocles here.  Looks like we arrived just in time for a little party.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: a2 - no need
$Team: -1
$MessageNew:  XSTR("No need to help us out, Damocles.  We can handle these Shivans.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: t1 - Shivan attackers arrive
$Team: -1
$MessageNew:  XSTR("As I suspected.  Shivan forces exiting subspace at the perimeter.  Engage and destroy!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: t1 - HoL arrive
$Team: -1
$MessageNew:  XSTR("Hammer of Light ships entering the area!  All pilots, intercept and destroy!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: pin - bombers
$Team: -1
$MessageNew:  XSTR("Pilots, we are preparing Omega wing to assist you with the cruisers.  Please stand by.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: a2 - EMP
$Team: -1
$MessageNew:  XSTR("Theta, I'm getting some strange readings from the station...", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: t1 - EMP
$Team: -1
$MessageNew:  XSTR("An EM-Blast!  Luxor, are you receiving us?", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: lux - static
$Team: -1
$MessageNew:  XSTR("<static> Lu--- -tation- --quest--- assis-----. ---ctor fail---. ener-- ---- <static>", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: t1 - luxor out
$Team: -1
$MessageNew:  XSTR("Luxor station has been disabled.  Be more vigilant, pilots!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: a2 - ambush
$Team: -1
$MessageNew:  XSTR("This smells like an ambush.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: t2 - joke
$Team: -1
$MessageNew:  XSTR("I'm unable to detect any chemical substances causing the odor you mentioned, Alpha 2.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: lux - back online
$Team: -1
$MessageNew:  XSTR("Luxor Station here.  Reactor Core is back online.  Reactivating turrets!", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: lux - virgo
$Team: -1
$MessageNew:  XSTR("Pilots, we have detected two Hammer of Light bombers that are heading into one of the ventilation tunnels!  Stop them before they reach the reactor core!", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: lux - virgo at core
$Team: -1
$MessageNew:  XSTR("Virgo has almost reached the reactor core!  Stop them!", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: lux - virgo down
$Team: -1
$MessageNew:  XSTR("Virgo wing has been eliminated.  Damage to the reactor is minimal.  Well done, pilots!", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: t1 - all HoL down
$Team: -1
$MessageNew:  XSTR("All Hammer of Light forces have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: t1 - all Shivans down
$Team: -1
$MessageNew:  XSTR("All Shivan forces have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: mym - rtb good
$Team: -1
$MessageNew:  XSTR("Area secure.  Alpha and Theta, we are deploying new fighters to take care of the patrol.  You are clear to return.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - beta
$Team: -1
$MessageNew:  XSTR("Beta wing launching!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: ica - arrived
$Team: -1
$MessageNew:  XSTR("Icarus here.  We have arrived and are moving in to join the fight!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: ded - arrived
$Team: -1
$MessageNew:  XSTR("Deadlus moving in to secure upper sector of Luxor station.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: o1 - aten a down
$Team: -1
$MessageNew:  XSTR("The Fury has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: o1 - aten b down
$Team: -1
$MessageNew:  XSTR("Dogma objective has been neutralized.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: t1 - cain down
$Team: -1
$MessageNew:  XSTR("The Shivan cruiser has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 80 total

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#Asteroid Fields

#Music

$Event Music: FS1-3: Chaser
$Briefing Music: FS1-BRIEF5

#End

