#Mission Info

$Version: 0.10
$Name:  XSTR("Bildersturm", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 08/10/07 at 16:21:24
$Modified: 12/14/21 at 10:50:28
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: 71.212227, 3111.312012, 244.571838
+Viewer orient:
	0.001536, -0.000000, -0.999999,
	0.999956, -0.009253, 0.001536,
	-0.009253, -0.999957, -0.000014


$Load Screen 640: LS-LoA-05-small.tga
$Load Screen 1024: LS-LoA-05-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"DaedalusHull"		"50"		"number"		"save-on-mission-progress"
		1		"DamoclesHull"		"50"		"number"		"save-on-mission-progress"
		2		"Display_Temple-Myrm"		"0"		"number"
		3		"Flicker_Switch"		"0"		"number"
		4		"GTC_A_survived"		"1"		"number"		"save-on-mission-progress"
		5		"GTC_B_survived"		"1"		"number"		"save-on-mission-progress"
		6		"GTC_C_survived"		"1"		"number"		"save-on-mission-progress"
		7		"IcarusHull"		"50"		"number"		"save-on-mission-progress"
		8		"LoA03-cruiserSA-survived"		"1"		"number"		"save-on-mission-progress"
		9		"LoA03-cruiserSB-survived"		"1"		"number"		"save-on-mission-progress"
		10		"LoA03-cruiserVA-HULL"		"25"		"number"		"save-on-mission-progress"
		11		"LoA03-cruiserVA-survived"		"0"		"number"		"save-on-mission-progress"
		12		"LoA03-cruiserVB-HULL"		"25"		"number"		"save-on-mission-progress"
		13		"LoA03-cruiserVB-survived"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("At 1423 hours yesterday, $h Shivan $h bomber $h wings launching from the $h SD $h Tantalus did us a great favor: They engaged the Hammer of Light command ship $r Temple and drove it away from its blockade position at the $b Ribos node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19089.970703, 47270.285156, 4200.410156
$camera_orient:
	0.002349, 0.000001, -0.999997,
	0.997601, 0.069192, 0.002344,
	0.069192, -0.997603, 0.000162
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: PVD Typhon
$pos: 15180.933594, -650.000000, -10791.737305
$label:  XSTR("Temple", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: SD Demon
$pos: 27822.164063, -650.000000, 18452.656250
$label:  XSTR("Tantalus", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 22175.699219, 2654.621094, 7928.588379
$label:  XSTR("Shivan Bombers", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("An attack of the $g Intrepid and the $g Pinnacle on the $h Tantalus was able to contain the $h Shivan threat around the Beta Aquilae Jump Node. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 19034.451172, 47270.285156, 27809.292969
$camera_orient:
	0.002349, 0.000001, -0.999997,
	0.981495, 0.191476, 0.002306,
	0.191476, -0.981497, 0.000449
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Neutral
$class: SD Demon
$pos: 27822.164063, -650.000000, 18452.656250
$label:  XSTR("Tantalus", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 23313.851563, -650.000000, 42206.101563
$label:  XSTR("Pinnacle", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: 34455.968750, -649.781250, 42076.437500
$label:  XSTR("Intrepid", -1)
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("With both hostile destroyers out of action for the moment, the $f Myrmidon's path to Ribos is clear and we will depart for the Jump Node at once.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 469.430054, 3098.000488, -191.428497
$camera_orient:
	-1.000000, 0.000000, -0.000598,
	0.000592, -0.140564, -0.990071,
	-0.000084, -0.990072, 0.140564
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1037.211792, 1200.000122, 81.599335
$label:  XSTR("Myrmidon", -1)
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -214.195251, 925.000000, 127.745361
$label:  XSTR("Ribos", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 22175.699219, 2654.621094, 7928.588379
$label:  XSTR("Shivan Bombers", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Due to various navigational hazards, a subspace jump from our current location to the Node is not possible.  It will take us approximately 60 minutes to reach a location from where we can safely jump.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 469.430054, 3098.000488, -191.428497
$camera_orient:
	-1.000000, 0.000000, -0.000598,
	0.000592, -0.140564, -0.990071,
	-0.000084, -0.990072, 0.140564
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1037.211792, 1200.000122, 81.599335
$label:  XSTR("Myrmidon", -1)
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -214.195251, 925.000000, 127.745361
$label:  XSTR("Ribos", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: Terran NavBuoy
$pos: 414.448334, 925.000000, 120.736664
$label:  XSTR("Navigational Hazards", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 22175.699219, 2654.621094, 7928.588379
$label:  XSTR("Shivan Bombers", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In the meantime, the $f Myrmidon is a good target for attack by either $h Shivan or $r HoL forces.  Both have been weakened - both are still out there.

For this reason, we will deploy our fighter wings as necessary in flight and before we jump.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1578.433716, 3098.000488, -190.765442
$camera_orient:
	-1.000000, 0.000000, -0.000598,
	0.000592, -0.140564, -0.990071,
	-0.000084, -0.990072, 0.140564
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1037.211792, 1200.000122, 81.599335
$label:  XSTR("Myrmidon", -1)
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: 1690.366333, 1449.999756, -122.233261
$label:  XSTR("Shivans?", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: PVF Anubis
$pos: 1898.596680, 1412.500000, 167.179291
$label:  XSTR("Hammer of Light?", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 22175.699219, 2654.621094, 7928.588379
$label:  XSTR("Shivan Bombers", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $r HoL is a particular matter of concern. For the last twelve hours, the destroyer $r Temple has not been sighted by allied forces. 
Intelligence has been monitoring communications of an $r HoL group outside Antares. This other group appears to be expecting the $r Temple to make a move.

We must keep in mind that the $r HoL are extremists, and the ''Cult of the Vorpal Swords'' are a particularly radical group - they wouldn't hesitate to sacrifice their own lives if they see an opportunity to disrupt our efforts against the $h Shivans.

That's all.  Now suit up, you are launching in 20 minutes.	
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 71.212227, 3111.312012, 244.571838
$camera_orient:
	0.001536, 0.000000, -0.999999,
	0.999956, -0.009253, 0.001536,
	-0.009253, -0.999957, -0.000014
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Neutral
$class: PVF Anubis
$pos: 1898.596680, 1412.500000, 167.179291
$label:  XSTR("Hammer of Light?", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Neutral
$class: PVD Typhon
$pos: 53.526855, 1200.000000, 244.544556
$label:  XSTR("Temple", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: 22175.699219, 2654.621094, 7928.588379
$label:  XSTR("Shivan Bombers", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 12

$Formula: ( is-destroyed-delay 0 "Myrmidon" ) 
$Multi text
    XSTR("The Myrmidon was destroyed during this mission.  Losing her is the killing blow to our defense against the Shivans and the HoL in this sector.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Temple" 
   "Myrmidon" 
)
$Multi text
    XSTR("Despite the loss of the Myrmidon, you were able to destroy the Temple and thus you have destabilized the HoL presence in Antares.  Well done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-event-incomplete "fade to end" ) 
   ( is-event-incomplete "temple close" ) 
   ( is-event-incomplete "end bad 2" ) 
)
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Direct disobedience of orders will not be tolerated.  You are hereby stripped of your rank and will be Court Martialed for this.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Temple" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("From: Admiral Hellena Mao <CO GTD Myrmidon>
To: Admiralty Board of the GTA <all>, GTA Strategic Planning Division <command level and above>

Subject: Abort of Ribos Operations

It is my duty to report that the Myrmidon has sustained damage in its most recent engagements that necessitates the abort of all combat operations and a return to port. 
Damage to the ship has exceeded the ability of local facilities to repair, and losses among the crew have reached the point at which replenishment at a port is required.

As Commanding Officer of the Myrmidon, I exercise my authority to return the Myrmidon to Delta Serpentis, via Beta Cygni, without consultation of Command. By the time of this report, we should be well underway.

While we were unable to complete our orders to reinforce Tombaugh Station, we return victorious. It is my privilege to report that the Myrmidon was able to destroy the Hammer of Light-destroyer Temple, the former PVD Tempest. The destruction of the Temple has ended the threat of organized Hammer of Light operations in Antares.
As per the report of the SD Tantalus departure from the system, Antares will now be secure for GTA and PVN operations.

Victory did not come without cost.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Damocles" ) 
   ( = @GTC_A_survived[1] 1 ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("It is my sad duty to report the loss of the GTC Damocles and all hands aboard. Her crew served with distinction until the very end, giving their lives to ensure that the Temple could be destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( = @GTC_A_survived[1] 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("It is my sad duty to report the loss of the GTC Damocles and all hands aboard. The ship was lost during a mission to eliminate the Temple's air group. Without their sacrifice, the Temple might have emerged victorious in battle.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( = @GTC_B_survived[1] 1 ) 
   ( is-destroyed-delay 0 "Daedalus" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("During the battle with the Temple, the GTC Daedalus and her crew were lost. Their contributions to the operations against the Temple as well as their attack on the destroyer were invaluable in achieving victory.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( = @GTC_B_survived[1] 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("The GTC Daedalus was lost during operations against the Temple. Her crew did not fail it is duties.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( = @GTC_C_survived[1] 1 ) 
   ( is-destroyed-delay 0 "Icarus" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("In the fight against an opposiong force composed of both Shivans and Vasudans, we lost the GTC Icarus. Her crew did the service proud with exceptional courage in a difficult situation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( = @GTC_C_survived[1] 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("During our operations against the Temple, the GTC Icarus was destroyed - her entire crew was lost. Their sacrfice, however, made victory possible.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Temple" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
$Multi text
    XSTR("The Myrmidon's air group was severely depleted in our final engagement. More than seventy percent of our pilots are either killed or missing in action. Medical is still updating the casualty list with pilots that will not be able to return to service on account of injuries sustained. Their projection for a total is at seventy-four percent.

I hereby request that Myrmidon's mission to reinforce GTA forces in Ribos be reassigned. Our victory should free allied forces from anti-Hammer of Light operations for the time being, if not permanently.

Signed,
Admiral Hellena Mao, GTD Myrmidon", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-goal-true-delay 
      "Temple never got close" 
      0 
   )
   ( is-goal-true-delay 
      "Alpha 1 scores cruiser kill" 
      0 
   )
)
$Multi text
    XSTR("ps. Attached to this report is a list of pilots that served with distinction, including recommendations for which dedications may apply.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: HLD Typhon
$Alt: HLF Anubis
$Alt: HLF Seth
$Alt: HLF Horus
$Alt: HLC Aten
$Alt: HLFr Ma'at

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	4
	"GTB Athena"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	4
	"Disruptor"	4
	"Avenger"	25
	"Fury"	600
	"Stiletto"	30
	"Phoenix V#MoGW"	30
	"MX-50"	180
	"Interceptor"	40
)

#Objects		;! 90 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 6.004926, 1114.999756, -190.091141
$Orientation:
	0.238476, 0.000000, -0.971148,
	0.087285, 0.995952, 0.021434,
	0.967218, -0.089879, 0.237511
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: 16.736643, 1114.999756, -233.794098
$Orientation:
	0.238476, 0.000000, -0.971148,
	0.087285, 0.995953, 0.021434,
	0.967218, -0.089879, 0.237511
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: -41.297813, 1120.392578, -248.045105
$Orientation:
	0.238476, 0.000000, -0.971148,
	0.087285, 0.995953, 0.021434,
	0.967218, -0.089879, 0.237511
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -52.029793, 1120.392578, -204.342285
$Orientation:
	0.238476, 0.000000, -0.971148,
	0.087285, 0.995953, 0.021434,
	0.967218, -0.089879, 0.237511
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Myrmidon		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 1200.000000, 0.000000
$Orientation:
	0.242536, 0.000000, -0.970142,
	0.093678, 0.995327, 0.023419,
	0.965609, -0.096561, 0.241402
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Myrmidon WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: nameplate
+new: gtd_myrmidon

$Name: Beta 1		;! Object #5
$Class: GTF Valkyrie
$Team: Friendly
$Location: -126.300003, 360.000000, 842.799988
$Orientation:
	0.032988, 0.000000, -0.999456,
	-0.970822, 0.237651, -0.032043,
	0.237522, 0.971351, 0.007840
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 2" 89 ) ( ai-chase "Virgo 6" 85 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #6
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1410.400024, 2100.000000, -756.200012
$Orientation:
	0.800829, 0.000000, -0.598893,
	0.408737, 0.730898, 0.546555,
	0.437730, -0.682487, 0.585324
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #7
$Class: GTF Valkyrie
$Team: Friendly
$Location: 778.004761, 888.000183, -527.683289
$Orientation:
	0.063642, 0.000000, 0.997973,
	-0.482721, 0.875233, 0.030784,
	-0.873459, -0.483702, 0.055702
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Temple		;! Object #8
$Class: PVD Typhon
$Alt: HLD Typhon

$Team: Neutral
$Location: 13250.000000, -650.000000, 5850.000000
$Orientation:
	-0.796178, -0.370266, 0.478545,
	-0.283775, 0.927026, 0.245141,
	-0.534391, 0.059377, -0.843150
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Temple WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: engine
$Damage: 75
$Arrival Location: Hyperspace
+Arrival Delay: 14
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: typhon
+new: typhonhol
+old: typhon-glow
+new: typhonhol-glow
+old: typhon-shine
+new: typhonhol-shine

$Name: Beta 4		;! Object #9
$Class: GTF Valkyrie
$Team: Friendly
$Location: -375.000000, 480.000000, 895.000000
$Orientation:
	-0.036421, 0.000000, -0.999337,
	-0.940365, 0.338436, 0.034272,
	0.338212, 0.940989, -0.012326
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 2" 89 ) ( ai-chase "Virgo 6" 85 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Damocles		;! Object #10
$Class: GTC Fenris
$Team: Friendly
$Location: 1005.400024, 1450.000000, 925.200012
$Orientation:
	0.244270, 0.000000, -0.969707,
	0.158357, 0.986576, 0.039890,
	0.956690, -0.163304, 0.240991
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fenris 1 WP A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( = @GTC_A_survived[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_damocles

$Name: Daedalus		;! Object #11
$Class: GTC Fenris
$Team: Friendly
$Location: -475.000000, 760.000000, -600.000000
$Orientation:
	0.165592, 0.000000, -0.986194,
	0.068784, 0.997565, 0.011549,
	0.983793, -0.069746, 0.165189
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fenris 2 WP A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( = @GTC_B_survived[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_Daedalus

$Name: Icarus		;! Object #12
$Class: GTC Fenris
$Team: Friendly
$Location: -850.000000, 890.000000, 180.000000
$Orientation:
	0.216887, 0.000000, -0.976197,
	0.077320, 0.996858, 0.017179,
	0.973130, -0.079205, 0.216206
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Fenris 3 WP A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( = @GTC_C_survived[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_icarus

$Name: Gamma 1		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: 796.900024, 1600.000000, -491.899994
$Orientation:
	0.309170, 0.000000, -0.951007,
	0.155130, 0.986606, 0.050432,
	0.938269, -0.163122, 0.305028
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: 552.500000, 1000.000000, -623.000000
$Orientation:
	0.500460, 0.000000, 0.865760,
	-0.711254, 0.570154, 0.411147,
	-0.493617, -0.821537, 0.285340
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: -723.299988, 950.000000, 690.700012
$Orientation:
	-0.903835, 0.000000, -0.427882,
	0.174667, 0.912887, -0.368956,
	0.390608, -0.408212, -0.825099
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #16
$Class: GTF Apollo
$Team: Friendly
$Location: 66.300003, 1725.000000, 1126.000000
$Orientation:
	-0.522665, 0.000000, -0.852538,
	-0.783837, 0.393288, 0.480546,
	0.335293, 0.919415, -0.205558
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "Virgo 2" 89 ) ( ai-chase "Virgo 6" 85 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #17
$Class: GTF Apollo
$Team: Friendly
$Location: 163.957077, 0.004730, -912.561890
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #18
$Class: GTF Apollo
$Team: Friendly
$Location: 143.001251, 0.004702, -908.958313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #19
$Class: GTF Apollo
$Team: Friendly
$Location: 118.525131, 0.004771, -905.647949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: 161.507034, 0.004707, -946.839050
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #21
$Class: GTF Apollo
$Team: Friendly
$Location: 137.777695, 0.004883, -942.964294
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #22
$Class: GTF Apollo
$Team: Friendly
$Location: 117.304985, 0.004978, -942.433228
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #23
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 339.200012, 645.000000, -499.700012
$Orientation:
	-0.500460, 0.000000, -0.865760,
	-0.711254, 0.570154, 0.411147,
	0.493617, 0.821537, -0.285340
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Gamma 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 2		;! Object #24
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 494.799988, 2900.000000, 863.299988
$Orientation:
	0.120349, 0.000000, -0.992732,
	0.935614, 0.334307, 0.113424,
	0.331877, -0.942464, 0.040233
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 3		;! Object #25
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -570.200012, 790.000000, 367.299988
$Orientation:
	-0.556276, 0.000000, 0.830998,
	0.236590, 0.958615, 0.158375,
	-0.796607, 0.284706, -0.533254
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Icarus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 4		;! Object #26
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -742.700012, 1600.000000, -832.700012
$Orientation:
	0.113828, 0.000000, 0.993500,
	0.593021, 0.802315, -0.067944,
	-0.797101, 0.596900, 0.091326
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Beta 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 5		;! Object #27
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 252.500000, 1150.000000, -179.399994
$Orientation:
	0.675568, 0.093188, 0.731385,
	-0.208010, 0.975774, 0.067808,
	-0.707347, -0.197944, 0.678586
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Virgo 6		;! Object #28
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 1024.400024, 2850.000000, 409.600006
$Orientation:
	0.999322, 0.000000, 0.036825,
	-0.034553, 0.345800, 0.937672,
	-0.012734, -0.938308, 0.345565
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 1		;! Object #29
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 3053.800049, 3175.000000, 2126.699951
$Orientation:
	-0.571484, 0.000000, 0.820613,
	-0.384695, 0.883310, -0.267906,
	-0.724856, -0.468790, -0.504797
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 2		;! Object #30
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 3247.857422, 3200.000244, 2145.792236
$Orientation:
	-0.551237, 0.000000, 0.834349,
	-0.381293, 0.889469, -0.251913,
	-0.742127, -0.456995, -0.490308
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 3		;! Object #31
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 3048.848145, 3199.999756, 2272.693604
$Orientation:
	-0.597651, 0.000000, 0.801756,
	-0.373207, 0.885055, -0.278198,
	-0.709599, -0.465486, -0.528954
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 4		;! Object #32
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 3215.893066, 3225.000000, 2292.186523
$Orientation:
	-0.580420, 0.000000, 0.814318,
	-0.371554, 0.889838, -0.264832,
	-0.724611, -0.456277, -0.516479
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 5		;! Object #33
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 3403.660889, 3224.999512, 2188.905029
$Orientation:
	-0.540904, 0.000000, 0.841084,
	-0.376386, 0.894284, -0.242055,
	-0.752168, -0.447500, -0.483722
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 6		;! Object #34
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 3059.494141, 3224.999756, 2365.486328
$Orientation:
	-0.611663, 0.000000, 0.791118,
	-0.366981, 0.885900, -0.283736,
	-0.700852, -0.463876, -0.541873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 1		;! Object #35
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 12643.749023, -0.001141, 4058.894775
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 2		;! Object #36
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 12741.373047, -0.000973, 4062.644287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 3		;! Object #37
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 12645.081055, -0.001047, 4121.772461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-shine
+old: htl_seth-shine
+new: holseth-shine

$Name: Aquarius 1		;! Object #38
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 11415.964844, -0.000972, 4705.457031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-shine
+old: htl_seth-shine
+new: holseth-shine

$Name: Aquarius 2		;! Object #39
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 11403.270508, -0.000927, 4588.893066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-shine
+old: htl_seth-shine
+new: holseth-shine

$Name: Aquarius 3		;! Object #40
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: 11547.750977, -0.000933, 4582.422852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Taurus 1		;! Object #41
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 12773.865234, 0.002127, 5511.580566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-shine
+old: htl_seth-shine
+new: holseth-shine

$Name: Taurus 2		;! Object #42
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 12725.079102, 0.002230, 5509.749512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-shine
+old: htl_seth-shine
+new: holseth-shine

$Name: Taurus 3		;! Object #43
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 12647.970703, 0.002247, 5509.631348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-shine
+old: htl_seth-shine
+new: holseth-shine

$Name: Leo 1		;! Object #44
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: 12799.605469, 0.002258, 5712.438477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Leo 2		;! Object #45
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: 12720.509766, 0.002264, 5708.129883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Leo 3		;! Object #46
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: 12640.219727, 0.002218, 5712.089844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Zeta 1		;! Object #47
$Class: GTF Valkyrie
$Team: Friendly
$Location: 116.008041, -0.002184, -972.793152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #48
$Class: GTF Valkyrie
$Team: Friendly
$Location: 140.765579, -0.002187, -971.430237
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #49
$Class: GTF Valkyrie
$Team: Friendly
$Location: 159.107101, -0.002186, -970.136353
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Summoner 3		;! Object #50
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: 4979.175293, 2700.001465, -2184.711670
$Orientation:
	0.985965, 0.155764, 0.060108,
	-0.155578, 0.987793, -0.007779,
	-0.060586, -0.001682, 0.998161
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Myrmidon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 11
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: engine
$Damage: 90
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 2 self-destructs" 
   ( rand-multiple 60 90 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 1000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-normal
+new: hol_aten-normal
+old: htl_aten-shine
+new: hol_aten-shine

$Name: Summoner 2		;! Object #51
$Class: PVFr Ma'at
$Alt: HLFr Ma'at

$Team: Neutral
$Location: 7825.000000, -360.000000, 180.000000
$Orientation:
	-0.174193, -0.808975, 0.561442,
	0.091496, 0.554396, 0.827209,
	-0.980452, 0.195464, -0.022554
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Myrmidon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 1 self-destructs" 
   ( rand-multiple 60 90 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Summoner 1		;! Object #52
$Class: PVFr Ma'at
$Alt: HLFr Ma'at

$Team: Neutral
$Location: 5820.000000, 1655.000000, 2885.000000
$Orientation:
	0.334693, 0.553680, -0.762508,
	0.298585, -0.829793, -0.471477,
	-0.893771, -0.069874, -0.443047
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Myrmidon" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hol fighters down" 
   26 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 200
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #53
$Class: SF Basilisk
$Team: Hostile
$Location: 5842.799805, 1745.000000, 2908.199951
$Orientation:
	-0.445595, 0.000000, 0.895235,
	-0.073140, 0.996657, -0.036405,
	-0.892242, -0.081699, -0.444105
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #54
$Class: SF Basilisk
$Team: Hostile
$Location: 5854.016602, 1735.000000, 3001.938477
$Orientation:
	-0.451793, 0.000000, 0.892123,
	-0.072579, 0.996685, -0.036756,
	-0.889165, -0.081355, -0.450296
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #55
$Class: SF Basilisk
$Team: Hostile
$Location: 5910.195801, 1735.000000, 2911.630859
$Orientation:
	-0.441928, 0.000000, 0.897051,
	-0.072604, 0.996719, -0.035768,
	-0.894108, -0.080936, -0.440478
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 1		;! Object #56
$Class: SF Manticore
$Team: Hostile
$Location: 5895.000000, 1565.000000, 2635.000000
$Orientation:
	-0.408081, 0.000000, 0.912946,
	-0.054337, 0.998227, -0.024288,
	-0.911327, -0.059519, -0.407358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2		;! Object #57
$Class: SF Manticore
$Team: Hostile
$Location: 5896.299805, 1585.000000, 2674.100098
$Orientation:
	-0.413030, 0.000000, 0.910717,
	-0.054061, 0.998237, -0.024518,
	-0.909111, -0.059361, -0.412302
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 3		;! Object #58
$Class: SF Manticore
$Team: Hostile
$Location: 5936.463379, 1585.000000, 2610.402832
$Orientation:
	-0.402527, 0.000000, 0.915408,
	-0.054250, 0.998242, -0.023855,
	-0.913799, -0.059263, -0.401819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #59
$Class: SB Shaitan
$Team: Hostile
$Location: 5735.000000, 1665.000000, 3045.000000
$Orientation:
	-0.468949, 0.000000, 0.883225,
	-0.063089, 0.997446, -0.033497,
	-0.880969, -0.071430, -0.467751
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2		;! Object #60
$Class: SB Shaitan
$Team: Hostile
$Location: 5739.534180, 1680.000000, 3067.474854
$Orientation:
	-0.471353, 0.000000, 0.881945,
	-0.064874, 0.997291, -0.034672,
	-0.879556, -0.073558, -0.470076
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 1		;! Object #61
$Class: SB Shaitan
$Team: Hostile
$Location: 7870.399902, -370.000000, 262.299988
$Orientation:
	-0.033309, 0.000000, 0.999445,
	0.195414, 0.980699, 0.006513,
	-0.980155, 0.195523, -0.032666
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 2		;! Object #62
$Class: SB Shaitan
$Team: Hostile
$Location: 7908.461914, -389.999573, 259.584229
$Orientation:
	-0.032806, 0.000000, 0.999462,
	0.196898, 0.980403, 0.006463,
	-0.979875, 0.197004, -0.032163
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Vishnu 1		;! Object #63
$Class: SF Basilisk
$Team: Hostile
$Location: 7856.500000, -365.000000, 148.399994
$Orientation:
	-0.018885, 0.000000, 0.999822,
	0.195292, 0.980738, 0.003689,
	-0.980563, 0.195326, -0.018522
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #64
$Class: SF Basilisk
$Team: Hostile
$Location: 7903.799805, -345.000000, 161.300003
$Orientation:
	-0.020404, 0.000000, 0.999792,
	0.191766, 0.981433, 0.003914,
	-0.981229, 0.191806, -0.020025
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #65
$Class: SF Basilisk
$Team: Hostile
$Location: 7876.000000, -355.000000, 112.900002
$Orientation:
	-0.014333, 0.000000, 0.999897,
	0.193657, 0.981065, 0.002776,
	-0.980965, 0.193677, -0.014062
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #66
$Class: SF Scorpion
$Team: Hostile
$Location: 7905.000000, -320.000000, 275.000000
$Orientation:
	-0.034007, 0.000000, 0.999422,
	0.188734, 0.982007, 0.006422,
	-0.981439, 0.188843, -0.033395
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2		;! Object #67
$Class: SF Scorpion
$Team: Hostile
$Location: 7935.000000, -310.000000, 295.000000
$Orientation:
	-0.039038, 0.000000, 0.999238,
	0.186663, 0.982397, 0.007293,
	-0.981648, 0.186805, -0.038351
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3		;! Object #68
$Class: SF Scorpion
$Team: Hostile
$Location: 7930.753418, -330.000000, 248.804474
$Orientation:
	-0.030597, 0.000000, 0.999532,
	0.189377, 0.981887, 0.005797,
	-0.981428, 0.189466, -0.030043
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Maricha		;! Object #69
$Class: SC Cain
$Team: Hostile
$Location: 4445.836914, 2679.471680, -3061.771973
$Orientation:
	0.997502, 0.038784, -0.059041,
	-0.038691, 0.999247, 0.002710,
	0.059102, -0.000419, 0.998252
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Myrmidon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Summoner 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Ravana		;! Object #70
$Class: SC Lilith
$Team: Hostile
$Location: 5697.131348, 2857.704590, -2489.096191
$Orientation:
	0.989493, 0.051996, -0.134908,
	-0.051443, 0.998647, 0.007581,
	0.135119, -0.000561, 0.990829
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Temple" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Maricha" ) 
   ( = @LoA03-cruiserSA-survived[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Kumbhakarna		;! Object #71
$Class: SC Lilith
$Team: Hostile
$Location: 5462.908203, 2487.025146, -3273.564453
$Orientation:
	0.997310, 0.048614, -0.054857,
	-0.048512, 0.998817, 0.003195,
	0.054948, -0.000525, 0.998489
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Myrmidon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 0 "Maricha" ) 
   ( = @LoA03-cruiserSB-survived[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Vibhishana		;! Object #72
$Class: SC Lilith
$Team: Hostile
$Location: 5306.369629, 2588.545654, -2834.300537
$Orientation:
	0.996084, 0.045544, -0.075779,
	-0.045376, 0.998962, 0.003946,
	0.075880, -0.000492, 0.997117
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Myrmidon" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 2 "Maricha" ) 
   ( not 
      ( has-arrived-delay 
         0 
         "Ravana" 
         "Kumbhakarna" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Kali 1		;! Object #73
$Class: SB Nephilim
$Team: Hostile
$Location: 5323.587891, 2667.437744, -2714.697021
$Orientation:
	0.985079, 0.146812, 0.089814,
	-0.146350, 0.989163, -0.011734,
	-0.090563, -0.001585, 0.995889
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #74
$Class: SB Nephilim
$Team: Hostile
$Location: 5382.435059, 2668.291260, -2761.624023
$Orientation:
	0.984698, 0.146061, 0.095053,
	-0.145539, 0.989274, -0.012447,
	-0.095851, -0.001577, 0.995394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 3		;! Object #75
$Class: SB Nephilim
$Team: Hostile
$Location: 5187.177246, 2640.947510, -2752.550049
$Orientation:
	0.986298, 0.146433, 0.075984,
	-0.146123, 0.989219, -0.009654,
	-0.076578, -0.001581, 0.997062
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Deva 1		;! Object #76
$Class: SB Nephilim
$Team: Hostile
$Location: 4873.546875, 2586.298584, -2986.012451
$Orientation:
	0.988126, 0.147243, 0.043883,
	-0.147169, 0.989099, -0.004927,
	-0.044130, -0.001590, 0.999025
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Deva 2		;! Object #77
$Class: SB Nephilim
$Team: Hostile
$Location: 4951.985352, 2587.957520, -3045.450928
$Orientation:
	0.987915, 0.146355, 0.051039,
	-0.146242, 0.989231, -0.005956,
	-0.051361, -0.001580, 0.998679
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Deva 3		;! Object #78
$Class: SB Nephilim
$Team: Hostile
$Location: 4743.482910, 2553.674072, -3066.168457
$Orientation:
	0.988776, 0.146185, 0.030858,
	-0.146164, 0.989256, -0.002965,
	-0.030960, -0.001579, 0.999519
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Eta 1		;! Object #79
$Class: GTB Athena
$Team: Friendly
$Location: 119.401070, 0.000000, -992.066711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Eta 2		;! Object #80
$Class: GTB Athena
$Team: Friendly
$Location: 140.107010, 0.000000, -994.279663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Eta 3		;! Object #81
$Class: GTB Athena
$Team: Friendly
$Location: 159.138855, -0.000017, -995.209900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Eta 4		;! Object #82
$Class: GTB Athena
$Team: Friendly
$Location: 179.806442, 0.000000, -995.251160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Arjuna 1		;! Object #83
$Class: SF Dragon
$Team: Hostile
$Location: 5363.212891, 0.000003, 311.369690
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 2		;! Object #84
$Class: SF Dragon
$Team: Hostile
$Location: 5405.946777, -0.000003, 262.946991
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 3		;! Object #85
$Class: SF Dragon
$Team: Hostile
$Location: 5312.459473, -0.000010, 270.119202
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Indra 3		;! Object #86
$Class: SB Shaitan
$Team: Hostile
$Location: 5783.204590, 1680.000000, 3057.393311
$Orientation:
	-0.467374, 0.000000, 0.884060,
	-0.064695, 0.997319, -0.034202,
	-0.881689, -0.073179, -0.466121
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 3		;! Object #87
$Class: SB Shaitan
$Team: Hostile
$Location: 7900.667480, -390.001038, 295.227051
$Orientation:
	-0.037341, 0.000000, 0.999303,
	0.197024, 0.980371, 0.007362,
	-0.979687, 0.197161, -0.036608
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Illuminated		;! Object #88
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: 13050.000000, 400.000000, -500.000000
$Orientation:
	0.473001, 0.565734, 0.675436,
	-0.188718, 0.813879, -0.549534,
	-0.860613, 0.132463, 0.491729
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 4 7 ) 
      "Temple" 
   )
   ( = @LoA03-cruiserVB-survived[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150
$Texture Replace:
+old: htl_aten
+new: holaten
+old: htl_aten-glow
+new: holaten-glow
+old: htl_aten-normal
+new: holaten-normal
+old: htl_aten-shine
+new: holaten-shine

$Name: Priest		;! Object #89
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: 12635.000000, 160.000000, -705.000000
$Orientation:
	-0.311220, 0.566050, 0.763368,
	-0.043637, 0.793899, -0.606481,
	-0.949336, -0.222060, -0.222377
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 4 7 ) 
      "Temple" 
   )
   ( = @LoA03-cruiserVA-survived[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150
$Texture Replace:
+old: htl_aten-shine
+new: holaten-shine
+old: htl_aten
+new: holaten
+old: htl_aten-glow
+new: holaten-glow
+old: htl_aten-normal
+new: holaten-normal

#Wings		;! 22 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Flags: ( )

$Name: Delta
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Myrmidon
$Arrival Cue: ( has-arrived-delay 17 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Epsilon
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Myrmidon
$Arrival Cue: ( has-arrived-delay 17 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Myrmidon" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
+Hotkey: 2
+Flags: ( )

$Name: Saggitarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 6 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
	"Saggitarius 4"
	"Saggitarius 5"
	"Saggitarius 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: In front of ship
+Arrival Distance: 2650
$Arrival Anchor: Temple
$Arrival Cue: ( has-arrived-delay 2 "Temple" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: In front of ship
+Arrival Distance: 2650
$Arrival Anchor: Temple
$Arrival Cue: ( has-arrived-delay 2 "Temple" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Temple
+Arrival delay: 26
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Aries" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 28

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Temple
+Arrival delay: 48
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Aries" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 28

$Name: Zeta
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Myrmidon
+Arrival delay: 14
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Alpha" 
   "Beta" 
   "Gamma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Krishna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 1 self-destructs" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Fenris" 90 ) ( ai-chase-ship-class "PVC Aten" 80 ) ( ai-chase-any 80 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Brahma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 1 self-destructs" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Indra
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Indra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 1 self-destructs" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Myrmidon" 
   "Temple" 
)
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Fenris" 89 ) ( ai-chase-ship-class "PVC Aten" 85 ) ( ai-chase-ship-class "GTD Orion" 55 ) ( ai-chase-ship-class "PVD Typhon" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 15

$Name: Durga
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Durga 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 2 self-destructs" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Myrmidon" 
   "Temple" 
)
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Fenris" 89 ) ( ai-chase-ship-class "PVC Aten" 85 ) ( ai-chase-ship-class "GTD Orion" 55 ) ( ai-chase-ship-class "PVD Typhon" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 15

$Name: Vishnu
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 2 self-destructs" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "GTC Fenris" 98 ) ( ai-chase-ship-class "PVC Aten" 80 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Rama
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "summoner 2 self-destructs" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 15

$Name: Kali
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Kali 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Maricha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Myrmidon" 
   "Temple" 
)
$Ships: (		;! 3 total
	"Kali 1"
	"Kali 2"
	"Kali 3"
)
$AI Goals: ( goals ( ai-chase "Summoner 3" 89 ) ( ai-chase-ship-class "GTD Orion" 60 ) ( ai-chase-ship-class "PVD Typhon" 50 ) ( ai-chase-ship-class "GTC Fenris" 30 ) ( ai-chase-ship-class "PVC Aten" 25 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 22

$Name: Deva
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Deva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Maricha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Myrmidon" 
   "Temple" 
)
$Ships: (		;! 3 total
	"Deva 1"
	"Deva 2"
	"Deva 3"
)
$AI Goals: ( goals ( ai-chase "Summoner 3" 89 ) ( ai-chase "Myrmidon" 60 ) ( ai-chase "Temple" 50 ) ( ai-chase-ship-class "GTC Fenris" 30 ) ( ai-chase-ship-class "PVC Aten" 25 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 22

$Name: Eta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 100
$Arrival Anchor: Myrmidon
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 35 45 ) 
   "Maricha" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "SC Cain" 90 ) ( ai-chase-ship-class "SC Lilith" 85 ) ( ai-chase-ship-class "PVC Aten" 80 ) ( ai-chase-ship-class "PVD Typhon" 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 22

$Name: Arjuna
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 1850
$Arrival Anchor: <any friendly>
+Arrival delay: 17
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Brahma" 
   "Rama" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Myrmidon" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 24 ) 
      "Temple" 
   )
)
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

#Events		;! 90 total

$Formula: ( when 
   ( true ) 
   ( set-support-ship 
      "Docking Bay" 
      "Myrmidon" 
      "Docking Bay" 
      "Myrmidon" 
      "<any support ship class>" 
      -1 
   )
   ( when 
      ( = @GTC_A_survived[1] 1 ) 
      ( set-subsystem-strength 
         "Damocles" 
         "Hull" 
         ( + @DamoclesHull[50] 10 ) 
      )
      ( cap-waypoint-speed "Damocles" 12 ) 
   )
   ( when 
      ( = @GTC_B_survived[1] 1 ) 
      ( set-subsystem-strength 
         "Daedalus" 
         "Hull" 
         ( + @DaedalusHull[50] 10 ) 
      )
      ( cap-waypoint-speed "Daedalus" 12 ) 
   )
   ( when 
      ( = @GTC_C_survived[1] 1 ) 
      ( set-subsystem-strength 
         "Icarus" 
         "Hull" 
         ( + @IcarusHull[50] 10 ) 
      )
      ( cap-waypoint-speed "Icarus" 12 ) 
   )
   ( cap-waypoint-speed "Myrmidon" 5 ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
   ( when 
      ( = @GTC_A_survived[1] 0 ) 
      ( ship-vanish "Damocles" ) 
   )
   ( when 
      ( = @GTC_B_survived[1] 0 ) 
      ( ship-vanish "Daedalus" ) 
   )
   ( when 
      ( = @GTC_C_survived[1] 0 ) 
      ( ship-vanish "Icarus" ) 
   )
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when-argument 
   ( every-of 
      "Virgo 1" 
      "Virgo 2" 
      "Virgo 3" 
      "Virgo 4" 
      "Virgo 5" 
      "Virgo 6" 
   )
   ( has-time-elapsed 0 ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 10 50 ) 
   )
   ( self-destruct "Virgo 5" ) 
)
+Name: randomizer virgo
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when-argument 
   ( any-of 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( has-time-elapsed 0 ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 50 95 ) 
   )
)
+Name: randomizer beta gamma
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Myrmidon" 
      "High" 
      "mym - impact" 
      0 
      "Alpha 2" 
      "High" 
      "a2 - wtf" 
      2500 
      "Myrmidon" 
      "High" 
      "mym - fight" 
      2500 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( add-goal 
      "Beta" 
      ( ai-guard "Myrmidon" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Myrmidon" 89 ) 
   )
)
+Name: virgo down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo wing", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Temple" ) 
   ( set-subsystem-strength 
      "Temple" 
      "Hull" 
      ( rand-multiple 35 45 ) 
   )
   ( subsys-set-random 
      "Temple" 
      10 
      80 
      "engine" 
   )
   ( ship-guardian "Temple" ) 
   ( validate-goal "Temple" ) 
   ( cap-waypoint-speed "Temple" 5 ) 
)
+Name: randomizer temple
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Temple" ) 
   ( add-remove-escort "Temple" 1 ) 
)
+Name: temple elist
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Temple" ) 
   ( send-message-list 
      "Myrmidon" 
      "High" 
      "mym - temple arrives" 
      0 
      "Temple" 
      "High" 
      "tem - temple 1" 
      7500 
      "Temple" 
      "High" 
      "tem - temple 2" 
      5000 
      "Temple" 
      "High" 
      "tem - temple 3" 
      5000 
   )
   ( change-soundtrack "FS1-8: Strike" ) 
)
+Name: temple arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Temple" 0 ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d mym
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Myrmidon", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 62 "Temple" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - collision course" 
   )
)
+Name: collision course
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Myrmidon" "Temple" ) 
      5500 
   )
   ( cap-waypoint-speed "Temple" 10 ) 
)
+Name: collision speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Damocles" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - dam down" 
   )
)
+Name: damocles down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Daedalus" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - ded down" 
   )
)
+Name: Daedalus down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Icarus" ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - ica down" 
   )
)
+Name: icarus down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Myrmidon" ) 50 ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - hull 50" 
   )
)
+Name: mym hull 50
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Myrmidon" ) 20 ) 
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - hull 20" 
   )
)
+Name: mym hull 20
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Temple" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - temple disabled" 
   )
   ( ship-no-guardian "Temple" ) 
)
+Name: temple disabled
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Temple" ) 5 ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
      ( false ) 
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - temple down" 
   )
)
+Name: end good - OFF
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( false ) ( end-mission ) ) 
+Name: end mission 1 - OFF
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Myrmidon" "Temple" ) 
         2500 
      )
      ( not 
         ( is-disabled-delay 0 "Temple" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - temple close" 
   )
   ( clear-goals "Temple" ) 
   ( ship-no-guardian "Temple" ) 
   ( add-goal 
      "Temple" 
      ( ai-chase "Myrmidon" 89 ) 
   )
   ( kamikaze 500000 "Temple" ) 
   ( add-goal 
      "Kali" 
      ( ai-chase "Temple" 89 ) 
   )
   ( add-goal 
      "Deva" 
      ( ai-chase "Temple" 89 ) 
   )
)
+Name: temple close
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Myrmidon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd - mym down" 
   )
)
+Name: end bad 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Myrmidon" ) 
      ( not 
         ( is-destroyed-delay 0 "Temple" ) 
      )
   )
   ( ship-no-guardian "Temple" ) 
)
+Name: no-guardian temple
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Temple" ) 
   ( send-message 
      "#Command" 
      "High" 
      "cmd - temple down" 
   )
)
+Name: d temple
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Temple", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: d sag
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 5 "Temple" ) 
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d aries
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy Aries wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 6 "Temple" ) 
   ( do-nothing ) 
)
+Name: chainblocker b
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: d aqua
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius wing", -1)

$Formula: ( do-nothing ) 
+Name: ----------new stuff------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: d leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: d taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus wing", -1)
+Team: 0

$Formula: ( when-argument 
   ( every-of 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
   )
   ( has-arrived-delay 0 "Aries" ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 1 100 ) 
   )
   ( subsys-set-random 
      "<argument>" 
      10 
      100 
   )
)
+Name: randomizer aries
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( every-of 
      "Aquarius 1" 
      "Aquarius 2" 
      "Aquarius 3" 
   )
   ( has-arrived-delay 0 "Aquarius" ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 1 100 ) 
   )
   ( subsys-set-random 
      "<argument>" 
      10 
      100 
   )
)
+Name: randomizer aquarius
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( every-of "Leo 1" "Leo 2" "Leo 3" ) 
   ( has-arrived-delay 0 "Leo" ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 40 100 ) 
   )
)
+Name: randomizer leo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of 
      "Taurus 1" 
      "Taurus 2" 
      "Taurus 3" 
   )
   ( has-arrived-delay 0 "Taurus" ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 40 100 ) 
   )
)
+Name: randomizer taurus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Summoner 1" ) 
   ( set-subsystem-strength 
      "Summoner 1" 
      "Hull" 
      ( rand 30 70 ) 
   )
   ( subsys-set-random 
      "Summoner 1" 
      30 
      70 
   )
)
+Name: randomizer summoner 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Summoner 2" ) 
   ( set-subsystem-strength 
      "Summoner 2" 
      "Hull" 
      ( rand 30 70 ) 
   )
   ( subsys-set-random 
      "Summoner 2" 
      30 
      70 
   )
)
+Name: randomizer summoner 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Summoner 3" ) 
   ( set-subsystem-strength 
      "Summoner 3" 
      "Hull" 
      ( rand 10 30 ) 
   )
   ( subsys-set-random 
      "Summoner 3" 
      30 
      70 
      "engine" 
   )
)
+Name: randomizer summoner 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Virgo" 
         "Saggitarius" 
         "Aries" 
         "Aquarius" 
         "Taurus" 
         "Leo" 
      )
      ( or 
         ( not 
            ( is-destroyed-delay 0 "Myrmidon" ) 
         )
         ( not 
            ( is-destroyed-delay 0 "Temple" ) 
         )
      )
   )
   ( send-message-list 
      "Myrmidon" 
      "High" 
      "mym - HoL fighters down" 
      0 
      "Temple" 
      "High" 
      "tem - summon 1" 
      7500 
      "Temple" 
      "High" 
      "tem - summon 2" 
      7500 
   )
)
+Name: Hol fighters down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Summoner 1" ) 
   ( send-message-list 
      "<any wingman>" 
      "High" 
      "aw - freighter arrives" 
      0 
      "Myrmidon" 
      "High" 
      "mym - freighter explodes" 
      7500 
   )
)
+Name: summoner 1 arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Summoner 1" ) 
   ( do-nothing ) 
)
+Name: d scan summoner 1
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Scan New Arrival", -1)

$Formula: ( when 
   ( has-arrived-delay 17 "Summoner 1" ) 
   ( self-destruct "Summoner 1" ) 
)
+Name: summoner 1 self-destructs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "Krishna" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - shivans arrive" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Tsunami#Shivan" 
      "Myrmidon" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Megabomb" 
      "Damocles" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Megabomb" 
      "Daedalus" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Unknown Megabomb" 
      "Icarus" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Tsunami#Shivan" 
      "Temple" 
   )
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Summoner 2" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - next summoner" 
   )
)
+Name: summoner 2 arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 17 "Summoner 2" ) 
   ( self-destruct "Summoner 2" ) 
)
+Name: summoner 2 self-destructs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Durga" 
      "Vishnu" 
      "Rama" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - more shivans" 
   )
)
+Name: more shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Summoner 3" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - aten summoner" 
   )
)
+Name: aten summoner arrives
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "Maricha" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - cains" 
   )
)
+Name: SCs arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Deva" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - nephlims" 
   )
)
+Name: nephlims arrive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         ( rand-multiple 20 35 ) 
         "Maricha" 
      )
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message-list 
      "Myrmidon" 
      "High" 
      "mym - distress call" 
      0 
      "#Intrepid" 
      "High" 
      "int - negative" 
      15500 
      "#Pinnacle" 
      "High" 
      "pin - negative" 
      15500 
   )
)
+Name: distress call
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Eta" ) 
   ( send-message-list 
      "Eta 1" 
      "High" 
      "eta 1 - eta arrived" 
      0 
      "Myrmidon" 
      "High" 
      "mym - eta arrived" 
      7500 
   )
)
+Name: eta arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: d indra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Indra wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: d durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Durga wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: d Kali
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Kali wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( do-nothing ) 
)
+Name: d deva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Deva wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Maricha" ) 
   ( do-nothing ) 
)
+Name: d SC 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Maricha", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vibhishana" ) 
   ( do-nothing ) 
)
+Name: d SC 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Vibhishana", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Kumbhakarna" ) 
   ( do-nothing ) 
)
+Name: d SC 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Kumbhakarna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ravana" ) 
   ( do-nothing ) 
)
+Name: d SC 4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Ravana", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Temple" "Damocles" ) 
      1000 
   )
   ( clear-goals "Damocles" ) 
   ( add-goal 
      "Damocles" 
      ( ai-waypoints-once 
         "Fenris 1 WP B" 
         89 
      )
   )
)
+Name: Fenris 1 WP ajust
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Temple" "Daedalus" ) 
      1000 
   )
   ( clear-goals "Daedalus" ) 
   ( add-goal 
      "Daedalus" 
      ( ai-waypoints-once 
         "Fenris 2 WP B" 
         89 
      )
   )
)
+Name: Fenris 2 WP ajust
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Temple" "Icarus" ) 
      1000 
   )
   ( clear-goals "Icarus" ) 
   ( add-goal 
      "Icarus" 
      ( ai-waypoints-once 
         "Fenris 3 WP B" 
         89 
      )
   )
)
+Name: Fenris 3 WP ajust
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "temple close" 
      5 
   )
   ( do-nothing ) 
)
+Name: chainblocker c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "Temple" ) 
   ( do-nothing ) 
)
+Name: d disable Temple
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable the Temple", -1)
+Team: 0

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( false ) 
      ( is-event-true-delay 
         "temple close" 
         0 
      )
   )
   ( change-ship-class 
      "PVD Typhon#kamikaze" 
      "Temple" 
   )
   ( ship-change-alt-name 
      "HLD Typhon" 
      "Temple" 
   )
)
+Name: temple class change - OFF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "collision course" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker counter
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Myrmidon" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Temple" 
         )
      )
   )
   ( modify-variable 
      @Display_Temple-Myrm[0] 
      ( distance "Myrmidon" "Temple" ) 
   )
)
+Name: counter distance destroyers
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "collision course" 
      1 
   )
   ( do-nothing ) 
)
+Name: blocker directive counter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Temple" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Myrmidon" 
         )
      )
      ( directive-value 
         @Display_Temple-Myrm[0] 
      )
   )
   ( do-nothing ) 
)
+Name: d distance counter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Temple, distance to Myrmidon:", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Priest" ) 
   ( set-subsystem-strength 
      "Priest" 
      "Hull" 
      @LoA03-cruiserVA-HULL[25] 
   )
   ( subsys-set-random 
      "Priest" 
      20 
      80 
      "turret01a" 
      "turret02a" 
      "engine" 
   )
)
+Name: hol aten A import
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Priest" ) 
   ( when 
      ( = @GTC_A_survived[1] 1 ) 
      ( add-goal 
         "Priest" 
         ( ai-chase "Damocles" 120 ) 
      )
   )
   ( when 
      ( = @GTC_B_survived[1] 1 ) 
      ( add-goal 
         "Priest" 
         ( ai-chase "Daedalus" 140 ) 
      )
   )
   ( when 
      ( = @GTC_C_survived[1] 1 ) 
      ( add-goal 
         "Priest" 
         ( ai-chase "Icarus" 120 ) 
      )
   )
   ( add-goal 
      "Priest" 
      ( ai-chase "Myrmidon" 160 ) 
   )
)
+Name: hol aten A orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Illuminated" ) 
   ( set-subsystem-strength 
      "Illuminated" 
      "Hull" 
      @LoA03-cruiserVB-HULL[25] 
   )
   ( subsys-set-random 
      "Illuminated" 
      20 
      80 
      "turret01a" 
      "turret02a" 
      "engine" 
   )
)
+Name: hol aten B import
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Illuminated" ) 
   ( when 
      ( = @GTC_A_survived[1] 1 ) 
      ( add-goal 
         "Illuminated" 
         ( ai-chase "Damocles" 160 ) 
      )
   )
   ( when 
      ( = @GTC_B_survived[1] 1 ) 
      ( add-goal 
         "Illuminated" 
         ( ai-chase "Daedalus" 140 ) 
      )
   )
   ( when 
      ( = @GTC_C_survived[1] 1 ) 
      ( add-goal 
         "Illuminated" 
         ( ai-chase "Icarus" 120 ) 
      )
   )
   ( add-goal 
      "Illuminated" 
      ( ai-chase "Myrmidon" 100 ) 
   )
)
+Name: hol aten B orders
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: ------------------------NEW END
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Temple" ) 5 ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( send-message 
      "Myrmidon" 
      "High" 
      "mym - temple down" 
   )
   ( ship-no-guardian "Temple" ) 
)
+Name: no-guardian good
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 30 "Temple" ) 
   ( ship-guardian "Alpha 1" ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( fade-out 2000 ) 
)
+Name: fade to end
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "fade to end" 2 ) 
   ( end-mission ) 
)
+Name: end no rtb
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Temple" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
      ( is-event-incomplete "temple close" ) 
      ( is-event-incomplete 
         "temple disabled" 
      )
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal "Meritorious Unit" ) 
)
+Name: grant medal a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Temple" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Maricha" ) 
         ( is-destroyed-delay 0 "Ravana" ) 
         ( is-destroyed-delay 0 "Kumbhakarna" ) 
         ( is-destroyed-delay 0 "Maricha" ) 
      )
      ( or 
         ( >= 
            ( num_class_kills "Alpha 1" "SC Cain" ) 
            1 
         )
         ( >= 
            ( num_class_kills 
               "Alpha 1" 
               "SC Lilith" 
            )
            1 
         )
      )
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal 
      "Distinguished Service Cross" 
   )
)
+Name: grant medal b
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 1 "Temple" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( ship-guardian "Myrmidon" ) 
)
+Name: debris protection
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Temple" ) 5 ) 
      ( not 
         ( is-destroyed-delay 0 "Temple" ) 
      )
   )
   ( modify-variable 
      @Flicker_Switch[0] 
      ( rand-multiple 1 2 ) 
   )
   ( when 
      ( = @Flicker_Switch[0] 1 ) 
      ( deactivate-glow-maps "Temple" ) 
      ( deactivate-glow-points "Temple" ) 
   )
   ( when 
      ( = @Flicker_Switch[0] 2 ) 
      ( activate-glow-maps "Temple" ) 
      ( activate-glow-points "Temple" ) 
   )
)
+Name: temple flickering
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "Temple" ) 
      ( not 
         ( is-destroyed-delay 0 "Myrmidon" ) 
      )
   )
   ( do-nothing ) 
)
+Name: end good
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance-bbox-to-subsystem 
            "Alpha 1" 
            "Temple" 
            "fighterbay 1" 
         )
         10 
      )
      ( < 
         ( distance-bbox-to-subsystem 
            "Alpha 1" 
            "Temple" 
            "fighterbay 1" 
         )
         10 
      )
   )
   ( set-object-position 
      "Alpha 1" 
      0 
      600 
      0 
   )
   ( set-object-facing 
      "Alpha 1" 
      13250 
      -650 
      5850 
   )
)
+Name: exploit prevention
+Repeat Count: -1
+Trigger Count: 9999999
+Interval: 1

#Goals		;! 5 total

$Type: Primary
+Name: Temple
$MessageNew:  XSTR("Destroy the HoL destroyer Temple!", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Temple" ) 
+Invalid
+No music

$Type: Primary
+Name: Myrmidon
$MessageNew:  XSTR("Escort the GTD Myrmidon", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Temple" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
)
+No music

$Type: Bonus
+Name: Scan Summoner
$MessageNew:  XSTR("Summoing Vessel Scanned", -1)
$end_multi_text
$Formula: ( or 
   ( is-cargo-known-delay 0 "Summoner 3" ) 
   ( is-cargo-known-delay 0 "Summoner 2" ) 
   ( is-cargo-known-delay 0 "Summoner 1" ) 
)
+No music

$Type: Bonus
+Name: Temple never got close
$MessageNew:  XSTR("The Temple was destroyed before she got close to the Myrmidon", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Temple" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
   ( is-event-incomplete "temple close" ) 
   ( is-event-incomplete 
      "temple disabled" 
   )
)

$Type: Bonus
+Name: Alpha 1 scores cruiser kill
$MessageNew:  XSTR("Scored a kill on at least one shivan cruiser", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Temple" ) 
   ( not 
      ( is-destroyed-delay 0 "Myrmidon" ) 
   )
   ( or 
      ( is-destroyed-delay 0 "Maricha" ) 
      ( is-destroyed-delay 0 "Ravana" ) 
      ( is-destroyed-delay 0 "Kumbhakarna" ) 
      ( is-destroyed-delay 0 "Maricha" ) 
   )
   ( or 
      ( >= 
         ( num_class_kills "Alpha 1" "SC Cain" ) 
         1 
      )
      ( >= 
         ( num_class_kills 
            "Alpha 1" 
            "SC Lilith" 
         )
         1 
      )
   )
)

#Waypoints		;! 8 lists total

$Name: Myrmidon WP
$List: (		;! 2 points in list
	( 1000.000000, 1100.000000, 250.000000 )
	( 10000.000000, 0.000000, 2500.000000 )
)

$Name: Temple WP
$List: (		;! 2 points in list
	( 11000.000000, -400.000000, 2300.000000 )
	( 1000.000000, 925.000000, 650.000000 )
)

$Name: Fenris 1 WP A
$List: (		;! 1 points in list
	( 9500.000000, 0.000000, 3065.000000 )
)

$Name: Fenris 2 WP A
$List: (		;! 1 points in list
	( 10245.000000, 0.000000, 1200.000000 )
)

$Name: Fenris 3 WP A
$List: (		;! 1 points in list
	( 10084.636719, 0.002442, 2609.408691 )
)

$Name: Fenris 1 WP B
$List: (		;! 2 points in list
	( 6000.000000, 450.000000, 3265.000000 )
	( 9500.000000, 150.000000, 3065.000000 )
)

$Name: Fenris 2 WP B
$List: (		;! 2 points in list
	( 7000.000000, 450.000000, -400.000000 )
	( 10245.000000, 150.000000, 1200.000000 )
)

$Name: Fenris 3 WP B
$List: (		;! 2 points in list
	( 6250.000000, 1300.000000, 2000.000000 )
	( 11000.000000, 730.000000, 2600.000000 )
)

#Messages		;! 35 total

$Command Sender: Myrmidon

$Name: mym - impact
$Team: -1
$MessageNew:  XSTR("... Decks 8 and 9 brace for impact!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: a2 - wtf
$Team: -1
$MessageNew:  XSTR("What the...", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: mym - fight
$Team: -1
$MessageNew:  XSTR("Stop picnicking on the landing deck and fight, Alpha! - This is an ambush!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - temple arrives
$Team: -1
$MessageNew:  XSTR("Vasudan destroyer warping in ahead! - It's the Temple!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: tem - temple 1
$Team: -1
$MessageNew:  XSTR("We are the Hammer of Light!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: tem - temple 2
$Team: -1
$MessageNew:  XSTR("The Scrolls fortell this day and our victory!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: tem - temple 3
$Team: -1
$MessageNew:  XSTR("Let us render onto the First Shape of the Never-Be what belongs to it!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: mym - collision course
$Team: -1
$MessageNew:  XSTR("Pilots, the Temple is on a collision course!  Stop it at all costs!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - dam down
$Team: -1
$MessageNew:  XSTR("The Damocles has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - ded down
$Team: -1
$MessageNew:  XSTR("We lost the Daedalus!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - ica down
$Team: -1
$MessageNew:  XSTR("The Icarus has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - temple down
$Team: -1
$MessageNew:  XSTR("The Temple has suffered severe damage!  We are reading power fluctuations...", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - temple close
$Team: -1
$MessageNew:  XSTR("The Temple is accelerating to ramming speed!  Pilots, disable that destroyer before it impacts!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: alarm.wav

$Name: mym - hull 50
$Team: -1
$MessageNew:  XSTR("We have taken severe damage!  Cover us, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - hull 20
$Team: -1
$MessageNew:  XSTR("Severe hull breaches all over the ship!  We are not going to make it if this goes on!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - temple disabled
$Team: -1
$MessageNew:  XSTR("The Temple's drive systems have failed! Now finish her!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: cmd - mym down
$Team: -1
$MessageNew:  XSTR("The Myrmidon has been destroyed!  All fighters, regroup at these coordinates!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - temple down
$Team: -1
$MessageNew:  XSTR("The Temple has been destroyed.  Good work!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: mym - HoL fighters down
$Team: -1
$MessageNew:  XSTR("Temple, your fighters have been destroyed. You are defenseless. Surrender or be destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: tem - summon 1
$Team: -1
$MessageNew:  XSTR("We have come to set the universe back on its true path, unbeliever. We will not be deterred by such triffles.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: tem - summon 2
$Team: -1
$MessageNew:  XSTR("Enlight the beacons, my brothers and sisters! Lead the destroyers our way!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: aw - freighter arrives
$Team: -1
$MessageNew:  XSTR("A ship is jumping in. - It's just a freighter.  IFF Hammer of Light.  I thought we vaporized all those for good...", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: mym - freighter explodes
$Team: -1
$MessageNew:  XSTR("That's not important. We detected a power surge in the freighters jump drives - cause unknown.  Pilots, obtain a scan of that ship ASAP.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: aw - freighter explodes
$Team: -1
$MessageNew:  XSTR("And there it goes.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: mym - shivans arrive
$Team: -1
$MessageNew:  XSTR("Multiple jump signatures hostile configuration!  Shivan wings inbound!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - next summoner
$Team: -1
$MessageNew:  XSTR("Another HoL freighter has arrived.  We are reading the same disturbances in its jump drives.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: aw - more shivans
$Team: -1
$MessageNew:  XSTR("More Shivans!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: mym - aten summoner
$Team: -1
$MessageNew:  XSTR("A Hammer Of Light cruiser has arrived.  It is emitting the same energy fluctuations as the other ships!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - cains
$Team: -1
$MessageNew:  XSTR("Shivan cruisers jumping in!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: aw - nephlims
$Team: -1
$MessageNew:  XSTR("Looks like they brought some friends along too! Nephilim bombers closing in fast!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: mym - distress call
$Team: -1
$MessageNew:  XSTR("This is the GTD Myrmidon to all ships in the Antares system. We are under attack by Shivan and Hammer of Light forces - Requesting assistance!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: int - negative
$Team: -1
$MessageNew:  XSTR("Myrmidon, this is the Intrepid. We are engaged with the shivans ourselves and cannot scramble any craft. Hold down the fort until we can clear our situation.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: msgstart.wav

$Name: pin - negative
$Team: -1
$MessageNew:  XSTR("Terran, we cannot come to your assistance. The Shivans are attacking Luxor Station thus we are unable to send any craft.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: eta 1 - eta arrived
$Team: -1
$MessageNew:  XSTR("Eta wing joining the dance!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: mym - eta arrived
$Team: -1
$MessageNew:  XSTR("Eta, eliminate those cruisers. We need to focus all firepower for the Temple!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 80 total

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$Ambient light level: 65793

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#Asteroid Fields

#Music

$Event Music: FS1-1: Fortress
$Briefing Music: FS1-BRIEF6
$Debriefing Success Music: FS1-Cinema

#End

