#Mission Info

$Version: 0.10
$Name:  XSTR("Pas d'armes", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 08/05/07 at 13:33:21
$Modified: 12/14/21 at 10:40:12
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -4714.542969, 13891.453125, -3557.189941
+Viewer orient:
	0.999998, 0.000000, -0.001883,
	0.001873, 0.100909, 0.994894,
	0.000190, -0.994896, 0.100909


$Load Screen 640: LS-LoA-03-small.tga
$Load Screen 1024: LS-LoA-03-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"Display_Convoy1-warpout"		"0"		"number"
		1		"Display_Convoy2-warpout"		"0"		"number"
		2		"Display_Convoy3-warpout"		"0"		"number"
		3		"Display_Convoy4-warpout"		"0"		"number"
		4		"LoA03-cruiserSA-survived"		"1"		"number"		"save-on-mission-progress"
		5		"LoA03-cruiserSB-survived"		"1"		"number"		"save-on-mission-progress"
		6		"LoA03-cruiserVA-HULL"		"10"		"number"		"save-on-mission-progress"
		7		"LoA03-cruiserVA-survived"		"0"		"number"		"save-on-mission-progress"
		8		"LoA03-cruiserVB-HULL"		"10"		"number"		"save-on-mission-progress"
		9		"LoA03-cruiserVB-survived"		"0"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The $g Vasudan $g Intelligence $g Directorate has supplied us with vital information on the $h Hammer $h of $h Light.  Apparently, their supplies have been depleted since before their blockade of the Ribos Node. This would explain why they did not make use of their anti-ship missiles in recent engagements.

The $h Temple and her battle group have been raiding from vasudan supply depots in $b Beta $b Aquilae in cooperation with local $h HoL groups in that system. Another cargo transfer from $b Beta $b Aquilae to $b Antares has been planned and we intend to intercept it. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2999.172607, 13891.453125, -3560.419189
$camera_orient:
	0.999998, 0.000000, -0.001883,
	0.001882, -0.032931, 0.999456,
	-0.000062, -0.999458, -0.032931
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3000.000000, 550.000000, -4000.000000
$label:  XSTR("Beta Aquilae", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The area surrounding the jump node is contested territory.  $r Shivan $r forces have spent the last 48 hours engaged in attack runs against the node's defenses, be they $h HoL, $g PVN or $f GTA.
Sending a major blockade or assault force to the node with the current state of affairs is out of the question.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1889.186157, 13891.453125, -3569.622803
$camera_orient:
	0.999998, 0.000000, -0.001883,
	0.001882, -0.032931, 0.999456,
	-0.000062, -0.999458, -0.032930
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3000.000000, 550.000000, -4000.000000
$label:  XSTR("Beta Aquilae", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 5683.422852, 562.500000, -4060.347168
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 2902.001953, 67.500000, -5900.604492
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: 3112.549805, 0.000977, -2507.858887
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But we have a different plan to take advantage of the situation: There is an asteroid field near the jump node which $g PVN raiders used as cover when attacking Terran convoys during the Terran-Vasudan war.
This asteroid field will provide a small strike force with enough cover to jump into the sector unnoticed and to attack the convoys passing through.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -7718.205566, 13891.453125, -3551.533691
$camera_orient:
	0.999998, 0.000000, -0.001883,
	0.001875, 0.089928, 0.995947,
	0.000169, -0.995948, 0.089928
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3000.000000, 550.000000, -4000.000000
$label:  XSTR("Beta Aquilae", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -9589.467773, -0.001953, -621.270996
$label:  XSTR("Merlin", -1)
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -10225.053711, 67.502930, -2876.186035
$label:  XSTR("Fighters", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: GTF Apollo
$pos: -7231.873047, 67.501953, -2512.659180
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTSC $f Merlin is vital to this mission.  The $f Merlin will use sophisticated jamming devices to blockade all  communication frequencies used by the $h HoL for the duration of your operation.  Jamming their communications will prevent the $h HoL convoys from calling for reinforcements from the $h Temple.

If the $f Merlin is destroyed the jamming will be lifted and the $h HoL will mount a full counter-offensive against your positions. 
So, make sure this ship stays intact, alright?", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4714.542969, 13891.453125, -3557.189941
$camera_orient:
	0.999998, 0.000000, -0.001883,
	0.001873, 0.100909, 0.994894,
	0.000190, -0.994896, 0.100909
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -3000.000000, 550.000000, -4000.000000
$label:  XSTR("Beta Aquilae", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -9589.467773, -0.001953, -621.270996
$label:  XSTR("Merlin", -1)
+id: 5
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -6677.688965, 67.502930, -218.970459
$label:  XSTR("Fighters", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: GTF Apollo
$pos: -7231.873047, 67.501953, -2512.659180
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( is-goal-incomplete "Merlin" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so.  Cowardice in the face of the enemy will not be tolerated.  You are confined to your quarters pending a Court Martial.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "HoL convoys" 0 ) 
$Multi text
    XSTR("With the destruction of all three Hammer of Light supply convoys, we have delivered a heavy blow against the Temple without engaging it directly.  Now the Temple will be lacking munitions and much needed spare parts for fighters and bombers.  This should help shift the odds in our favor when we attack the Temple directly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "HoL convoys" 0 ) 
$Multi text
    XSTR("The escape of a Hammer of Light convoy ship will provide the HoL with a lot of supplies that we will have to face on the battlefield later.  This will make our job harder when we attack the Temple.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "HoL cruiser" 0 ) 
$Multi text
    XSTR("The destruction of both HoL cruisers is a lucky turn for us.  These ships will no longer interfere with our operations and will further deplete the defenses of the Temple.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Merlin" 0 ) 
$Multi text
    XSTR("Although we kept the Merlin for so long in a hostile envoirment, the ship was able to return from the battlefield with only minimal damage. 
Securing the Merlin's retreat saved us a precious asset for upcoming operations.  You can be proud of yourself, pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Merlin" 0 ) 
$Multi text
    XSTR("The loss of the Merlin has been a blow to our abilities we can not yet fully appreciate.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Ravana" 0 ) 
$Multi text
    XSTR("The destruction of the SC Ravana diminished the Shivans' ability to strike in the vicinity of the Beta Aquilae node.  Excellent Job, Pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Kumbhakarna" 0 ) 
$Multi text
    XSTR("The destruction of the SC Kumbhakarna has deprived the Shivans of a powerful asset.  This will help our long-term operations in Antares greatly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Got a cruiser kill" 
   0 
)
$Multi text
    XSTR("In recognition of your performance above and beyond what has been requested of you on this mission, you have been recommended for the GTA's Legion of Merit.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: HLFr Satis
$Alt: HLC Aten
$Alt: HLFr Bast
$Alt: HLFr Ma'at
$Alt: HLF Anubis
$Alt: HLF Seth
$Alt: HLB Osiris
$Alt: HLF Horus

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	4
	"GTB Athena"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	4
	"Disruptor"	4
	"MX-50"	220
	"Fury"	680
	"Stiletto"	40
	"Phoenix V#MoGW"	24
	"Avenger"	14
)

#Objects		;! 108 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: -79.599998, 85.000000, -110.099998
$Orientation:
	-0.873521, 0.000000, -0.486786,
	0.000000, 1.000000, 0.000000,
	0.486786, 0.000000, -0.873521
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -62.196640, 107.500000, -48.885139
$Orientation:
	-0.873521, 0.000000, -0.486786,
	0.000000, 1.000000, 0.000000,
	0.486786, 0.000000, -0.873521
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: -140.814850, 107.500000, -92.696663
$Orientation:
	-0.873521, 0.000000, -0.486786,
	0.000000, 1.000000, 0.000000,
	0.486786, 0.000000, -0.873521
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: -123.411453, 134.999985, -31.481850
$Orientation:
	-0.873521, 0.000000, -0.486786,
	0.000000, 1.000000, 0.000000,
	0.486786, 0.000000, -0.873521
$AI Behavior: Stay Near
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Merlin		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: 0.000000, -45.000000, -250.000000
$Orientation:
	-0.592037, 0.308220, -0.744643,
	0.461779, 0.886995, 0.000000,
	0.660495, -0.343861, -0.667463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Avenger" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( not 
   ( is-in-box 
      "Merlin" 
      -1500 
      3500 
      -1100 
      1100 
      -1285 
      3500 
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: science01-name
+new: gtsc_merlin

$Name: Beta 1		;! Object #5
$Class: GTF Apollo
$Team: Friendly
$Location: 325.899994, 100.000000, -24.299999
$Orientation:
	-0.820391, 0.000000, 0.571803,
	0.000000, 1.000000, 0.000000,
	-0.571803, 0.000000, -0.820391
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #6
$Class: GTF Apollo
$Team: Friendly
$Location: 343.321716, 122.499763, 28.959459
$Orientation:
	-0.824790, 0.000000, 0.565439,
	-0.006089, 0.999942, -0.008882,
	-0.565407, -0.010769, -0.824742
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #7
$Class: GTF Apollo
$Team: Friendly
$Location: 368.614807, 122.499756, -37.950577
$Orientation:
	-0.808255, 0.000000, 0.588832,
	-0.006465, 0.999940, -0.008874,
	-0.588797, -0.010979, -0.808207
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Maricha		;! Object #8
$Class: SC Cain
$Team: Hostile
$Location: 7647.250000, 625.000000, -8671.143555
$Orientation:
	-0.443235, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443235
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Hidimva		;! Object #9
$Class: SFr Mephisto
$Team: Hostile
$Location: 7879.950195, 500.000000, -9021.143555
$Orientation:
	-0.443235, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443235
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: SCo 51-6
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: SCo 51-5
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: SCo 51-4
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: SCo 51-3
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SCo 51-3		;! Object #10
$Class: SC 5
$Team: Hostile
$Location: 7885.784180, 508.835327, -9014.931641
$Orientation:
	-0.896407, 0.000000, 0.443233,
	0.313413, 0.707107, 0.633855,
	-0.313413, 0.707107, -0.633856
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hidimva
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SCo 51-4		;! Object #11
$Class: SC 5
$Team: Hostile
$Location: 7878.593750, 509.009521, -9029.472656
$Orientation:
	-0.896406, -0.000003, 0.443236,
	-0.313418, 0.707104, -0.633856,
	-0.313412, -0.707109, -0.633853
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hidimva
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SCo 51-5		;! Object #12
$Class: SC 5
$Team: Hostile
$Location: 7878.529785, 492.649628, -9029.603516
$Orientation:
	-0.896406, -0.000002, 0.443235,
	-0.313412, -0.707109, -0.633853,
	0.313417, -0.707105, 0.633856
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hidimva
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: SCo 51-6		;! Object #13
$Class: SC 5
$Team: Hostile
$Location: 7885.715820, 492.520691, -9015.070313
$Orientation:
	-0.896406, -0.000002, 0.443236,
	0.313417, -0.707106, 0.633855,
	0.313414, 0.707108, 0.633854
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Hidimva
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vaka		;! Object #14
$Class: SFr Asmodeus
$Team: Hostile
$Location: 7665.649902, 575.000000, -9084.343750
$Orientation:
	-0.443234, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443234
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SCo 21-7		;! Object #15
$Class: SAC 2
$Team: Hostile
$Location: 7665.219238, 587.462219, -9105.421875
$Orientation:
	-0.394929, -0.453992, -0.798701,
	-0.201225, 0.891006, -0.406961,
	0.896404, -0.000002, -0.443238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vaka
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Kirmira		;! Object #16
$Class: SFr Asmodeus
$Team: Hostile
$Location: 7554.361328, 500.000000, -8860.141602
$Orientation:
	-0.443235, 0.000000, -0.896406,
	0.000000, 1.000000, 0.000000,
	0.896406, 0.000000, -0.443235
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 7
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SCo 21-8		;! Object #17
$Class: SAC 2
$Team: Hostile
$Location: 7553.930664, 512.462280, -8881.219727
$Orientation:
	-0.394929, -0.453992, -0.798701,
	-0.201226, 0.891006, -0.406961,
	0.896404, -0.000001, -0.443239
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kirmira
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Ravana		;! Object #18
$Class: SC Lilith
$Team: Hostile
$Location: -2725.000000, 885.000000, -5455.000000
$Orientation:
	0.794162, 0.000000, -0.607706,
	0.097348, 0.987086, 0.127216,
	0.599859, -0.160190, 0.783906
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Ravana WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 381
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( destroyed-or-departed-delay 
      30 
      "Merlin" 
   )
   ( < ( hits-left "Ravana" ) 10 ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Priest		;! Object #19
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: -3020.000000, 655.000000, -4185.000000
$Orientation:
	-0.483077, 0.000000, -0.875578,
	0.000000, 1.000000, 0.000000,
	0.875578, 0.000000, -0.483077
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Priest WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 36
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 11 "Kumbhakarna" ) 
   ( < ( hits-left "Priest" ) 10 ) 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-normal
+new: hol_aten-normal
+old: htl_aten-shine
+new: hol_aten-shine

$Name: Gemini 1		;! Object #20
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -2800.040527, 499.999817, -4195.016602
$Orientation:
	-0.422433, 0.000000, -0.906394,
	-0.014668, 0.999869, 0.006836,
	0.906275, 0.016183, -0.422378
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Gemini 2		;! Object #21
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -2801.075195, 500.000183, -3987.106934
$Orientation:
	-0.475225, 0.000000, -0.879864,
	-0.013817, 0.999877, 0.007463,
	0.879756, 0.015704, -0.475166
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Gemini 3		;! Object #22
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -2988.899902, 500.000000, -4042.800049
$Orientation:
	-0.438229, 0.000000, -0.898863,
	-0.013514, 0.999887, 0.006589,
	0.898762, 0.015035, -0.438180
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Illuminated		;! Object #23
$Class: PVC Aten
$Alt: HLC Aten

$Team: Neutral
$Location: -2832.100098, 750.000000, -3612.399902
$Orientation:
	-0.309026, 0.000000, -0.951054,
	-0.027566, 0.999580, 0.008957,
	0.950654, 0.028985, -0.308896
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Illuminated WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 256
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 13 "Kumbhakarna" ) 
   ( < ( hits-left "Illuminated" ) 10 ) 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-normal
+new: hol_aten-normal
+old: htl_aten-shine
+new: hol_aten-shine

$Name: Capricon 1		;! Object #24
$Class: PVFr Bast
$Alt: HLFr Bast

$Team: Neutral
$Location: -3027.612793, 535.000000, -3795.561279
$Orientation:
	-0.522135, 0.000005, -0.852862,
	0.008534, 0.999950, -0.005219,
	0.852820, -0.010004, -0.522109
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 34-2		;! Object #25
$Class: VC 3
$Team: Neutral
$Location: -3024.683838, 536.375732, -3797.357666
$Orientation:
	-0.522135, 0.000005, -0.852862,
	0.008532, 0.999950, -0.005218,
	0.852820, -0.010002, -0.522109
$AI Behavior: None
$Cargo 1:  XSTR("Spare parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Capricon 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capricon 2		;! Object #26
$Class: PVFr Bast
$Alt: HLFr Bast

$Team: Neutral
$Location: -2933.082764, 534.999939, -3881.478760
$Orientation:
	-0.515906, 0.000001, -0.856645,
	0.008888, 0.999946, -0.005351,
	0.856599, -0.010376, -0.515879
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 34-3		;! Object #27
$Class: VC 3
$Team: Neutral
$Location: -2930.140137, 536.374390, -3883.253662
$Orientation:
	-0.515906, 0.000001, -0.856645,
	0.008886, 0.999946, -0.005350,
	0.856599, -0.010374, -0.515879
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Capricon 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capricon 3		;! Object #28
$Class: PVFr Bast
$Alt: HLFr Bast

$Team: Neutral
$Location: -3107.909668, 534.999695, -3914.676270
$Orientation:
	-0.486505, -0.000002, -0.873678,
	0.008716, 0.999950, -0.004856,
	0.873634, -0.009977, -0.486481
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: VCo 34-4		;! Object #29
$Class: VC 3
$Team: Neutral
$Location: -3104.908936, 536.375488, -3916.350098
$Orientation:
	-0.486505, -0.000002, -0.873678,
	0.008713, 0.999950, -0.004855,
	0.873634, -0.009974, -0.486481
$AI Behavior: None
$Cargo 1:  XSTR("Munitions", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Capricon 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scorpio 1		;! Object #30
$Class: PVFr Ma'at
$Alt: HLFr Ma'at

$Team: Neutral
$Location: -2953.315430, 524.996765, -4333.991211
$Orientation:
	-0.404805, -0.000002, -0.914404,
	0.007184, 0.999969, -0.003182,
	0.914375, -0.007856, -0.404792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret03
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: VCo 43-9		;! Object #31
$Class: VAC 4
$Team: Neutral
$Location: -2965.635010, 533.632690, -4329.676758
$Orientation:
	-0.404805, -0.000002, -0.914404,
	-0.024714, 0.999635, 0.010939,
	0.914069, 0.027028, -0.404656
$AI Behavior: None
$Cargo 1:  XSTR("Spare parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Scorpio 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Scorpio 2		;! Object #32
$Class: PVFr Ma'at
$Alt: HLFr Ma'at

$Team: Neutral
$Location: -3078.807617, 524.996643, -4399.607910
$Orientation:
	-0.373375, 0.000001, -0.927681,
	0.007086, 0.999971, -0.002852,
	0.927653, -0.007639, -0.373364
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret03
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: VCo 44-1		;! Object #33
$Class: VAC 4
$Team: Neutral
$Location: -3091.268799, 533.629700, -4395.715820
$Orientation:
	-0.373374, 0.000001, -0.927681,
	-0.025275, 0.999629, 0.010173,
	0.927336, 0.027245, -0.373236
$AI Behavior: None
$Cargo 1:  XSTR("Spare parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Scorpio 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Virgo 1		;! Object #34
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -2925.000000, 565.000000, -3810.000000
$Orientation:
	-0.500278, 0.000000, -0.865865,
	0.016657, 0.999815, -0.009624,
	0.865705, -0.019238, -0.500185
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Virgo 2		;! Object #35
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -3053.490479, 565.000000, -3679.119141
$Orientation:
	-0.512175, 0.000000, -0.858881,
	0.015700, 0.999833, -0.009363,
	0.858738, -0.018280, -0.512089
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Virgo 3		;! Object #36
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -3127.436768, 565.000488, -3872.351563
$Orientation:
	-0.461661, 0.000000, -0.887056,
	0.016351, 0.999830, -0.008510,
	0.886906, -0.018433, -0.461583
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Virgo 4		;! Object #37
$Class: PVFr Satis
$Alt: HLFr Satis

$Team: Neutral
$Location: -3253.105713, 564.999817, -3731.902344
$Orientation:
	-0.477535, 0.000000, -0.878613,
	0.015422, 0.999846, -0.008382,
	0.878477, -0.017553, -0.477462
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret04
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret05
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Hotkey: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
$Texture Replace:
+old: freighter04-01
+new: holsatis
+old: freighter04-01-glow
+new: holsatis-glow
+old: freighter04-01-normal
+new: holsatis-normal
+old: freighter04-01-shine
+new: holsatis-shine

$Name: Aries 1		;! Object #38
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2618.100098, 450.000000, -3992.399902
$Orientation:
	-0.499016, 0.000000, -0.866593,
	-0.014340, 0.999863, 0.008258,
	0.866474, 0.016548, -0.498948
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 2		;! Object #39
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2690.420410, 450.000244, -4026.273193
$Orientation:
	-0.480415, 0.000000, -0.877041,
	-0.014293, 0.999867, 0.007829,
	0.876925, 0.016297, -0.480351
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aries 3		;! Object #40
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2684.950195, 450.000031, -3895.549316
$Orientation:
	-0.512962, 0.000000, -0.858411,
	-0.013720, 0.999872, 0.008199,
	0.858301, 0.015984, -0.512897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 1		;! Object #41
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2795.208740, 549.999878, -4383.568359
$Orientation:
	-0.370918, 0.000000, -0.928666,
	0.015425, 0.999862, -0.006161,
	0.928538, -0.016609, -0.370866
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 2		;! Object #42
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2858.714111, 549.999878, -4461.038086
$Orientation:
	-0.341577, 0.000000, -0.939854,
	0.015448, 0.999865, -0.005614,
	0.939727, -0.016436, -0.341531
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Aquarius 3		;! Object #43
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2840.133057, 549.999878, -4295.269531
$Orientation:
	-0.390502, 0.000000, -0.920602,
	0.014918, 0.999869, -0.006328,
	0.920481, -0.016205, -0.390451
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Cancer 1		;! Object #44
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -2800.300049, 625.000000, -4120.500000
$Orientation:
	-0.441914, 0.000000, -0.897058,
	0.035892, 0.999199, -0.017681,
	0.896339, -0.040011, -0.441560
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Cancer 2		;! Object #45
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -2887.705811, 625.000061, -4129.946777
$Orientation:
	-0.428647, 0.000000, -0.903472,
	0.035307, 0.999236, -0.016751,
	0.902782, -0.039079, -0.428319
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Cancer 3		;! Object #46
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2823.374268, 625.000122, -4012.984375
$Orientation:
	-0.465999, 0.000000, -0.884785,
	0.034633, 0.999234, -0.018240,
	0.884107, -0.039142, -0.465642
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Libra 1		;! Object #47
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Neutral
$Location: -2864.600098, 515.000000, -3621.899902
$Orientation:
	-0.548290, 0.000000, -0.836288,
	0.003662, 0.999990, -0.002401,
	0.836280, -0.004379, -0.548285
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Fang" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: Turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Libra 2		;! Object #48
$Class: PVB Osiris
$Alt: HLB Osiris

$Team: Neutral
$Location: -2955.653076, 515.000061, -3536.287109
$Orientation:
	-0.553388, 0.000000, -0.832924,
	0.003521, 0.999991, -0.002339,
	0.832916, -0.004227, -0.553383
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Fang" "Fang" )
+Subsystem: Turret01
+Primary Banks: ( "Vasudan Light Laser" )
+Subsystem: Turret02
+Primary Banks: ( "Vasudan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl-osiris
+new: holosiris
+old: htl-osiris-glow
+new: holosiris-glow
+old: htl-osiris-normal
+new: holosiris-normal
+old: htl-osiris-shine
+new: holosiris-shine

$Name: Leo 1		;! Object #49
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -2980.600098, 565.000000, -4280.000000
$Orientation:
	-0.378809, 0.000000, -0.925475,
	0.018675, 0.999796, -0.007644,
	0.925286, -0.020178, -0.378732
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Leo 2		;! Object #50
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3063.301025, 565.000061, -4347.139648
$Orientation:
	-0.352227, 0.000000, -0.935914,
	0.018583, 0.999803, -0.006994,
	0.935730, -0.019855, -0.352158
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Leo 3		;! Object #51
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3074.392090, 565.000000, -4224.926270
$Orientation:
	-0.383099, 0.000000, -0.923707,
	0.018036, 0.999809, -0.007480,
	0.923531, -0.019526, -0.383025
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Leo 4		;! Object #52
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3143.259766, 565.000061, -4297.584473
$Orientation:
	-0.357288, 0.000000, -0.933994,
	0.018036, 0.999813, -0.006899,
	0.933820, -0.019311, -0.357221
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 1		;! Object #53
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3141.800049, 725.000000, -3691.800049
$Orientation:
	-0.498816, 0.000000, -0.866708,
	0.053693, 0.998079, -0.030902,
	0.865043, -0.061950, -0.497858
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 2		;! Object #54
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3200.481201, 725.000061, -3725.579834
$Orientation:
	-0.484886, 0.000000, -0.874577,
	0.053672, 0.998115, -0.029757,
	0.872929, -0.061369, -0.483972
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 3		;! Object #55
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3198.928955, 724.999939, -3656.415283
$Orientation:
	-0.499326, 0.000000, -0.866414,
	0.052702, 0.998148, -0.030373,
	0.864810, -0.060827, -0.498401
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Pisces 4		;! Object #56
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3260.844727, 725.000000, -3697.788330
$Orientation:
	-0.483720, 0.000000, -0.875223,
	0.052759, 0.998181, -0.029159,
	0.873631, -0.060281, -0.482841
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 1		;! Object #57
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: -3310.600098, 455.000000, -4225.500000
$Orientation:
	-0.359272, 0.000000, -0.933233,
	-0.011837, 0.999920, 0.004557,
	0.933158, 0.012684, -0.359243
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Saggitarius 2		;! Object #58
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3419.415527, 454.998840, -4232.055176
$Orientation:
	-0.347675, 0.000000, -0.937615,
	-0.011569, 0.999924, 0.004290,
	0.937544, 0.012339, -0.347648
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Saggitarius 3		;! Object #59
$Class: PVF Anubis
$Alt: HLF Anubis

$Team: Neutral
$Location: -3371.869629, 454.999146, -4139.843262
$Orientation:
	-0.374094, 0.000000, -0.927391,
	-0.011477, 0.999923, 0.004630,
	0.927320, 0.012376, -0.374066
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
$Texture Replace:
+old: anubishtl
+new: holanubis
+old: anubishtl-glow
+new: holanubis-glow
+old: anubishtl-normal
+new: holanubis-normal
+old: anubishtl-shine
+new: holanubis-shine

$Name: Brahma 1		;! Object #60
$Class: SF Manticore
$Team: Hostile
$Location: 882.299988, 1245.000000, -6756.600098
$Orientation:
	0.578945, 0.000000, 0.815366,
	-0.122738, 0.988605, 0.087149,
	-0.806076, -0.150531, 0.572348
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2		;! Object #61
$Class: SF Manticore
$Team: Hostile
$Location: 1001.278931, 1274.999878, -6772.366211
$Orientation:
	0.569522, 0.000000, 0.821976,
	-0.121086, 0.989090, 0.083897,
	-0.813008, -0.147311, 0.563309
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 3		;! Object #62
$Class: SF Manticore
$Team: Hostile
$Location: 899.585938, 1275.000000, -6849.737305
$Orientation:
	0.590022, 0.000000, 0.807387,
	-0.119852, 0.988921, 0.087585,
	-0.798442, -0.148444, 0.583485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #63
$Class: SB Shaitan
$Team: Hostile
$Location: 1050.000000, 365.000000, -5685.000000
$Orientation:
	0.384130, 0.000000, 0.923279,
	0.038904, 0.999112, -0.016186,
	-0.922459, 0.042137, 0.383789
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2		;! Object #64
$Class: SB Shaitan
$Team: Hostile
$Location: 1128.722900, 364.999939, -5590.241211
$Orientation:
	0.359426, 0.000000, 0.933174,
	0.038985, 0.999127, -0.015016,
	-0.932359, 0.041777, 0.359112
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Kumbhakarna		;! Object #65
$Class: SC Lilith
$Team: Hostile
$Location: -3125.000000, 685.000000, -3545.000000
$Orientation:
	-0.277275, 0.000000, -0.960791,
	-0.179546, 0.982384, 0.051815,
	0.943865, 0.186873, -0.272391
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Kumbhakarna WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( destroyed-or-departed-delay 
      30 
      "Merlin" 
   )
   ( < ( hits-left "Kumbhakarna" ) 10 ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Taurus 1		;! Object #66
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 830.000000, 1575.000000, -3360.000000
$Orientation:
	-0.709793, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709793
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Taurus 2		;! Object #67
$Class: PVF Seth
$Alt: HLF Seth

$Team: Neutral
$Location: 1029.627441, 1575.000610, -3344.871338
$Orientation:
	-0.709793, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709793
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
$Texture Replace:
+old: htl_seth
+new: holseth
+old: htl_seth-glow
+new: holseth-glow
+old: htl_seth-normal
+new: holseth-normal
+old: htl_seth-shine
+new: holseth-shine

$Name: Taurus 3		;! Object #68
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: 799.694946, 1600.000244, -3320.135254
$Orientation:
	-0.709793, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709793
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Taurus 4		;! Object #69
$Class: PVF Horus
$Alt: HLF Horus

$Team: Neutral
$Location: 864.036011, 1600.000732, -3099.768799
$Orientation:
	-0.709793, 0.000000, 0.704411,
	0.000000, 1.000000, 0.000000,
	-0.704411, 0.000000, -0.709793
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: fighter08-01
+new: holhorus
+old: fighter08-01-glow
+new: holhorus-glow
+old: fighter08-01-normal
+new: holhorus-normal
+old: fighter08-01-shine
+new: holhorus-shine

$Name: Kali 1		;! Object #70
$Class: SB Nephilim
$Team: Hostile
$Location: -3073.600098, 850.000000, -3805.100098
$Orientation:
	-0.482885, 0.000000, -0.875684,
	0.086889, 0.995065, -0.047914,
	0.871362, -0.099225, -0.480502
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Kali 2		;! Object #71
$Class: SB Nephilim
$Team: Hostile
$Location: -3042.292480, 850.000122, -3935.483154
$Orientation:
	-0.457327, 0.000000, -0.889299,
	0.090511, 0.994807, -0.046546,
	0.884681, -0.101778, -0.454952
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 18

$Name: Asura 1		;! Object #72
$Class: SF Manticore
$Team: Hostile
$Location: -3060.000000, 465.000000, -3990.000000
$Orientation:
	-0.442519, 0.000000, -0.896759,
	-0.009198, 0.999947, 0.004539,
	0.896712, 0.010257, -0.442495
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Asura 2		;! Object #73
$Class: SF Manticore
$Team: Hostile
$Location: -3139.705322, 465.000092, -4003.776367
$Orientation:
	-0.430197, 0.000000, -0.902735,
	-0.009084, 0.999949, 0.004329,
	0.902689, 0.010063, -0.430176
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Asura 3		;! Object #74
$Class: SF Scorpion
$Team: Hostile
$Location: -3091.874023, 465.000122, -3918.174805
$Orientation:
	-0.455461, 0.000000, -0.890256,
	-0.008971, 0.999949, 0.004590,
	0.890210, 0.010077, -0.455438
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Asura 4		;! Object #75
$Class: SF Scorpion
$Team: Hostile
$Location: -3126.401611, 465.000061, -3857.795654
$Orientation:
	-0.465021, 0.000000, -0.885300,
	-0.008774, 0.999951, 0.004609,
	0.885256, 0.009910, -0.464998
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Vishnu 1		;! Object #76
$Class: SF Basilisk
$Team: Hostile
$Location: -2352.600098, 1200.000000, -5539.500000
$Orientation:
	0.924869, 0.000000, -0.380286,
	0.144880, 0.924585, 0.352353,
	0.351607, -0.380977, 0.855119
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #77
$Class: SF Basilisk
$Team: Hostile
$Location: -2461.600830, 1200.000000, -5551.424316
$Orientation:
	0.896321, 0.000000, -0.443406,
	0.163081, 0.929909, 0.329658,
	0.412327, -0.367791, 0.833497
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Fury#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #78
$Class: GTF Valkyrie
$Team: Friendly
$Location: 157.343170, -124.999992, -164.802551
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #79
$Class: GTF Valkyrie
$Team: Friendly
$Location: 122.099998, -125.000000, -96.400002
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #80
$Class: GTF Valkyrie
$Team: Friendly
$Location: 213.285233, -124.999992, -95.073814
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1		;! Object #81
$Class: SF Scorpion
$Team: Hostile
$Location: -450.000000, -125.000000, -7085.000000
$Orientation:
	0.961981, 0.000000, -0.273118,
	-0.096867, 0.934991, -0.341186,
	0.255363, 0.354670, 0.899444
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #82
$Class: SF Scorpion
$Team: Hostile
$Location: -397.100891, -125.000160, -7185.701172
$Orientation:
	0.973357, 0.000000, -0.229294,
	-0.077836, 0.940621, -0.330414,
	0.215679, 0.339458, 0.915560
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arjuna 1		;! Object #83
$Class: SF Manticore
$Team: Hostile
$Location: 274.000000, 200.000000, 830.700012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #84
$Class: SF Manticore
$Team: Hostile
$Location: 214.224213, 199.999893, 886.849548
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 1		;! Object #85
$Class: SB Shaitan
$Team: Hostile
$Location: -796.200012, -230.000000, -5705.500000
$Orientation:
	0.989517, 0.000000, -0.144415,
	-0.006019, 0.999131, -0.041244,
	0.144289, 0.041681, 0.988657
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 2		;! Object #86
$Class: SB Shaitan
$Team: Hostile
$Location: -670.000000, -250.000000, -5915.000000
$Orientation:
	0.993079, 0.000000, -0.117451,
	-0.005142, 0.999041, -0.043480,
	0.117339, 0.043783, 0.992126
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Krishna 1		;! Object #87
$Class: SF Basilisk
$Team: Hostile
$Location: 110.000000, 2450.000000, -6165.000000
$Orientation:
	0.880103, 0.000000, 0.474782,
	-0.132264, 0.960414, 0.245177,
	-0.455988, -0.278578, 0.845263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #88
$Class: SF Basilisk
$Team: Hostile
$Location: 119.489059, 2450.000000, -6282.181641
$Orientation:
	0.883453, 0.000000, 0.468520,
	-0.128566, 0.961613, 0.242428,
	-0.450535, -0.274409, 0.849540
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scenery Asteroid		;! Object #89
$Class: PropAsteroid#1
$Team: Wreckage
$Location: 2400.000000, -700.000000, 465.000000
$Orientation:
	-0.462780, 0.636685, -0.616822,
	-0.878720, -0.421306, 0.224400,
	-0.116998, 0.645861, 0.754440
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scenery Asteroid Field#1		;! Object #90
$Class: Asteroid Field A
$Team: Wreckage
$Location: 451.700012, -135.000000, 1548.800049
$Orientation:
	0.932760, 0.109027, -0.343614,
	0.147731, 0.753856, 0.640217,
	0.328836, -0.647932, 0.687060
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#2		;! Object #91
$Class: Asteroid Field B
$Team: Wreckage
$Location: 590.000000, 245.000000, 2375.000000
$Orientation:
	0.277606, 0.932643, -0.230483,
	-0.733619, 0.360697, 0.575943,
	0.620281, 0.009200, 0.784333
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#3		;! Object #92
$Class: Asteroid Field C
$Team: Wreckage
$Location: -344.136230, 999.999146, 4191.317383
$Orientation:
	0.771623, 0.548467, -0.322163,
	0.579712, -0.814826, 0.001280,
	-0.261806, -0.187748, -0.946689
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#4		;! Object #93
$Class: Asteroid Field B
$Team: Wreckage
$Location: 1395.211670, 1819.706787, 4181.294922
$Orientation:
	-0.047808, 0.242632, -0.968940,
	-0.974009, -0.226347, -0.008622,
	-0.221409, 0.943344, 0.247146
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#5		;! Object #94
$Class: Asteroid Field A
$Team: Wreckage
$Location: 1714.800049, 2200.000000, 5612.000000
$Orientation:
	0.080709, 0.000000, 0.996738,
	-0.917748, 0.390152, 0.074313,
	-0.388879, -0.920752, 0.031489
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#6		;! Object #95
$Class: Asteroid Field A
$Team: Wreckage
$Location: -130.000000, -2100.000000, -755.000000
$Orientation:
	0.964148, 0.172151, -0.201950,
	-0.059460, -0.601525, -0.796638,
	-0.258620, 0.780085, -0.569723
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#7		;! Object #96
$Class: Asteroid Field A
$Team: Wreckage
$Location: -825.000000, -3000.000000, -1295.000000
$Orientation:
	-0.723738, -0.690075, 0.000000,
	0.690075, -0.723738, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#8		;! Object #97
$Class: Asteroid Field A
$Team: Wreckage
$Location: 1960.000000, -140.000000, -500.000000
$Orientation:
	-0.067783, 0.967596, 0.243242,
	-0.950429, 0.011535, -0.310732,
	-0.303468, -0.252245, 0.918848
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#9		;! Object #98
$Class: Asteroid Field A
$Team: Wreckage
$Location: 2817.500000, 80.000000, -520.500000
$Orientation:
	-0.827075, -0.549466, -0.118478,
	0.517602, -0.662309, -0.541698,
	0.219175, -0.509348, 0.832182
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#10		;! Object #99
$Class: Asteroid Field A
$Team: Wreckage
$Location: 3275.000000, 640.000000, 500.000000
$Orientation:
	-0.914223, -0.393920, 0.095016,
	-0.232676, 0.318338, -0.918981,
	0.331758, -0.862260, -0.382687
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#11		;! Object #100
$Class: Asteroid Field A
$Team: Wreckage
$Location: 3495.899902, 870.000000, 1713.900024
$Orientation:
	-0.864574, 0.387367, -0.320095,
	-0.492905, -0.529795, 0.690191,
	0.097773, 0.754497, 0.648981
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#12		;! Object #101
$Class: Asteroid Field B
$Team: Wreckage
$Location: 3580.399902, 890.000000, 2831.300049
$Orientation:
	-0.468541, 0.574667, -0.670991,
	0.317921, 0.818314, 0.478843,
	0.824255, 0.011035, -0.566112
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#13		;! Object #102
$Class: Asteroid Field B
$Team: Wreckage
$Location: -474.200012, -760.000000, -1832.599976
$Orientation:
	0.065906, 0.903651, -0.423171,
	0.223190, -0.426700, -0.876424,
	-0.972548, -0.036687, -0.229808
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#14		;! Object #103
$Class: Asteroid Field A
$Team: Wreckage
$Location: -1029.099976, 480.000000, -2488.899902
$Orientation:
	-0.445887, -0.210527, 0.869984,
	0.472514, 0.770128, 0.428537,
	-0.760216, 0.602157, -0.243910
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#15		;! Object #104
$Class: Asteroid Field A
$Team: Wreckage
$Location: -2100.000000, 680.000000, -2570.000000
$Orientation:
	-0.842252, -0.221375, 0.491534,
	0.072670, -0.950095, -0.303379,
	0.534164, -0.219802, 0.816306
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Scenery Asteroid Field#16		;! Object #105
$Class: Asteroid Field A
$Team: Wreckage
$Location: -2523.800049, 1700.000000, -2534.000000
$Orientation:
	-0.401218, -0.739999, 0.539845,
	0.327728, 0.434375, 0.839000,
	-0.855351, 0.513541, 0.068239
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: NB AS-71p		;! Object #106
$Class: Vasudan NavBuoy
$Team: Unknown
$Location: 8000.000000, 200.000000, -9000.000000
$Orientation:
	0.413519, -0.009996, 0.910441,
	-0.910487, -0.000244, 0.413537,
	-0.003911, -0.999950, -0.009202
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "immobile" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: NB AS-71q		;! Object #107
$Class: Vasudan NavBuoy
$Team: Unknown
$Location: 2445.000000, 200.000000, -6725.000000
$Orientation:
	0.447542, 0.000000, 0.894263,
	0.893765, 0.033371, -0.447293,
	-0.029842, 0.999444, 0.014935
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "immobile" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

#Wings		;! 24 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   3 
   "Merlin" 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Merlin" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   3 
   "Merlin" 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Merlin" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
+Arrival delay: 37
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Gemini" 
   "Node to Jump Point" 
   0 
)
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Node to Jump Point" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Capricon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricon 1
$Arrival Location: Hyperspace
+Arrival delay: 336
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Capricon" 
   "Node to Jump Point" 
   0 
)
$Ships: (		;! 3 total
	"Capricon 1"
	"Capricon 2"
	"Capricon 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Node to Jump Point" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Capricon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Scorpio" 
   "Node to Jump Point" 
   0 
)
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Node to Jump Point" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
+Arrival delay: 431
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Virgo" 
   "Node to Jump Point" 
   0 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Node to Jump Point" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Gemini 1" 89 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-guard "Gemini 2" 89 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 22 36 ) 
   "Aries" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Capricon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 31 34 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Capricon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 31 34 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Saggitarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 50 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Priest" 
   "Illuminated" 
)
$Ships: (		;! 3 total
	"Saggitarius 1"
	"Saggitarius 2"
	"Saggitarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Brahma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 62 74 ) 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Merlin" 
)
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-wing "Aries" 89 ) ( ai-chase-wing "Aquarius" 85 ) ( ai-chase-wing "Cancer" 80 ) ( ai-chase-wing "Gemini" 75 ) ( ai-chase "Priest" 70 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 22
+Wave Delay Max: 44

$Name: Indra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 5 15 ) 
   "Ravana" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "new orders for shivan bombers" 
   ( rand-multiple 30 90 ) 
)
$Ships: (		;! 2 total
	"Indra 1"
	"Indra 2"
)
$AI Goals: ( goals ( ai-chase "Priest" 89 ) ( ai-chase "Illuminated" 85 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Taurus
$Waves: 20
$Wave Threshold: 2
$Special Ship: 0		;! Taurus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 24 38 ) 
   "Merlin" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Kumbhakarna" 
   "Ravana" 
)
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Kali
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Kumbhakarna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "new orders for shivan bombers" 
   ( rand-multiple 30 90 ) 
)
$Ships: (		;! 2 total
	"Kali 1"
	"Kali 2"
)
$AI Goals: ( goals ( ai-chase "Priest" 89 ) ( ai-chase "Illuminated" 85 ) ( ai-chase "Merlin" 80 ) ( ai-chase-wing "Virgo" 75 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Asura
$Waves: 20
$Wave Threshold: 2
$Special Ship: 0		;! Asura 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Kumbhakarna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Merlin" 
)
$Ships: (		;! 4 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
	"Asura 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Vishnu
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Ravana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Merlin" 
)
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-chase-wing "Leo" 89 ) ( ai-chase-wing "Libra" 85 ) ( ai-chase-wing "Capricon" 80 ) ( ai-chase-wing "Scorpio" 75 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   3 
   "Merlin" 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Merlin" 89 ) )
+Flags: ( )

$Name: Rama
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 22 44 ) 
   "Brahma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Merlin" 
)
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase-wing "Leo" 85 ) ( ai-chase-wing "Libra" 80 ) ( ai-chase-wing "Pisces" 75 ) ( ai-chase-any 70 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 22
+Wave Delay Max: 44

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Merlin
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 22 34 ) 
   "Ravana" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Merlin" 
)
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Durga
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Kumbhakarna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "new orders for shivan bombers" 
   ( rand-multiple 30 90 ) 
)
$Ships: (		;! 2 total
	"Durga 1"
	"Durga 2"
)
$AI Goals: ( goals ( ai-chase "Priest" 89 ) ( ai-chase "Illuminated" 85 ) ( ai-chase "Merlin" 80 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 31 47 ) 
   "Brahma 1" 
   "Brahma 2" 
   "Brahma 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 11 24 ) 
   "Merlin" 
)
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
$AI Goals: ( goals ( ai-chase-wing "Leo" 89 ) ( ai-chase-wing "Libra" 85 ) ( ai-chase-wing "Pisces" 80 ) ( ai-chase-wing "Saggitarius" 75 ) ( ai-chase-any 70 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 22
+Wave Delay Max: 44

#Events		;! 81 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message-list 
      "Merlin" 
      "High" 
      "mer - right in time" 
      0 
      "Merlin" 
      "High" 
      "mer - jammers" 
      7500 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Merlin" 
      "engine" 
      "navigation" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Gemini" 
      "Aries" 
      "Aquarius" 
   )
   ( remove-goal 
      "Alpha" 
      ( ai-guard "Merlin" 50 ) 
   )
   ( remove-goal 
      "Beta" 
      ( ai-guard "Merlin" 50 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Aries" 40 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Aquarius" 40 ) 
   )
   ( send-message-list 
      "Merlin" 
      "High" 
      "mer - convoy 1" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - attack" 
      7500 
   )
   ( change-soundtrack "FS1-2: March" ) 
)
+Name: convoy 1 arrive
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( send-message 
      "Merlin" 
      "High" 
      "mer - convoy 1 down" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 75 ) ) 
)
+Name: d convoy 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Convoy #1", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
   )
   ( < 
      ( distance "<argument>" "Gemini" ) 
      2000 
   )
   ( clear-goals "Aries" "Aquarius" ) 
   ( add-goal 
      "Aries" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-chase-any 89 ) 
   )
)
+Name: alpha approach convoy 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "last repeat" "first trigger" "last trigger" )

$Formula: ( when 
   ( has-arrived-delay 4 "Brahma" ) 
   ( send-message-list 
      "Merlin" 
      "High" 
      "mer - brahma" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - ignore" 
      7500 
   )
)
+Name: Shivans arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Capricon" 
      "Scorpio" 
   )
   ( send-message 
      "Merlin" 
      "High" 
      "mer - convoy 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Leo" 40 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Libra" 40 ) 
   )
)
+Name: convoy 2 arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Capricon" 
      "Scorpio" 
   )
   ( send-message 
      "Merlin" 
      "High" 
      "mer - convoy 2 down" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 75 ) 
   )
   ( add-goal "Beta" ( ai-chase-any 75 ) ) 
)
+Name: d convoy 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Convoy #2", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Illuminated" ) 
   ( send-message 
      "Merlin" 
      "High" 
      "mer - illuminated" 
   )
)
+Name: aten 2 arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Ravana" ) 
   ( send-message-list 
      "Merlin" 
      "High" 
      "mer - ravana" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - neg" 
      7500 
   )
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: ravana arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Arjuna" ) 
   ( send-message-list 
      "Merlin" 
      "High" 
      "mer - arjuna" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - priority" 
      7500 
   )
)
+Name: arjuna arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message 
      "Merlin" 
      "High" 
      "mer - convoy 3" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Pisces" 40 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Pisces" 40 ) 
   )
)
+Name: convoy 3 arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( add-goal "Beta" ( ai-chase-any 75 ) ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase-any 75 ) 
   )
)
+Name: d convoy 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Convoy #3", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Kumbhakarna" ) 
   ( send-message 
      "Merlin" 
      "High" 
      "mer - 2nd sc" 
   )
)
+Name: kumbhakarna arrive
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Gemini" 
         "Capricon" 
         "Scorpio" 
         "Virgo" 
      )
      ( has-arrived-delay 15 "Kumbhakarna" ) 
   )
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Merlin" 40 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Merlin" 40 ) 
   )
   ( add-goal 
      "Merlin" 
      ( ai-waypoints-once 
         "Merlin escape WP" 
         89 
      )
   )
   ( send-message-list 
      "Merlin" 
      "High" 
      "mer - convoy 3 down" 
      0 
      "#Myrmidon" 
      "High" 
      "mym - yes" 
      7500 
   )
   ( unprotect-ship "Merlin" ) 
)
+Name: get out of there
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Merlin" ) 
   ( do-nothing ) 
)
+Name: d merlin
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Protect the Merlin", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( is-in-box 
         "Merlin" 
         -1500 
         3500 
         -1100 
         1100 
         -1285 
         3500 
      )
   )
   ( send-message 
      "Merlin" 
      "High" 
      "mer - wp done" 
   )
)
+Name: mer wp done
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 2 "Merlin" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - mer away" 
   )
)
+Name: merlin away
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Merlin" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - mer down" 
   )
)
+Name: merlin down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Priest" ) 
   ( send-message 
      "Merlin" 
      "High" 
      "mer - aten 1 down" 
   )
)
+Name: d aten 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Priest", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Illuminated" ) 
   ( send-message 
      "Merlin" 
      "High" 
      "mer - aten 2 down" 
   )
)
+Name: d aten 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Illuminated", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Gemini" 
      "Aries" 
      "Aquarius" 
   )
   ( do-nothing ) 
)
+Name: blocker vfw 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Aquarius" 89 ) 
   )
)
+Name: d vfw 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Gemini" 
      "Aries" 
      "Aquarius" 
   )
   ( do-nothing ) 
)
+Name: blocker vfw 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( add-goal 
      "Beta" 
      ( ai-chase "Aries" 89 ) 
   )
)
+Name: d vfw 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d vfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Capricon" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: blocker vfw 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Libra" 89 ) 
   )
)
+Name: d vfw 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo wing", -1)

$Formula: ( when 
   ( has-arrived-delay 
      3 
      "Capricon" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: blocker vfw 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( add-goal 
      "Beta" 
      ( ai-chase "Leo" 89 ) 
   )
)
+Name: d vfw 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Virgo" ) 
   ( do-nothing ) 
)
+Name: blocker vfw 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: d vfw 6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: d vfw 7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( false ) 
      ( is-destroyed-delay 
         0 
         "Priest" 
         "Illuminated" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Merlin" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: d sbw 1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Destroy Druga wing", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( false ) 
      ( is-destroyed-delay 
         0 
         "Priest" 
         "Illuminated" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Merlin" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: chainblocker b
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: d sbw 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Destroy Indra wing", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( false ) 
      ( is-destroyed-delay 
         0 
         "Priest" 
         "Illuminated" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Merlin" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: chainblocker c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: d sbw 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kali wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricon 1" ) 
   ( self-destruct "VCo 34-2" ) 
)
+Name: sd vco 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricon 2" ) 
   ( self-destruct "VCo 34-3" ) 
)
+Name: sd vco 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricon 3" ) 
   ( self-destruct "VCo 34-4" ) 
)
+Name: sd vco 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio 1" ) 
   ( self-destruct "VCo 43-9" ) 
)
+Name: sd vco 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio 2" ) 
   ( self-destruct "VCo 44-1" ) 
)
+Name: sd vco 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Ravana" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - ravana down" 
   )
)
+Name: sc 1 down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Kumbhakarna" ) 
   ( send-message 
      "#Myrmidon" 
      "High" 
      "mym - 2nd lilith down" 
   )
)
+Name: sc 2 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aries" 
      "Aquarius" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Gemini" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Gemini" 89 ) 
   )
)
+Name: convoy 1 escort down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" "Libra" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Capricon" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Capricon" 89 ) 
   )
)
+Name: convoy 2 escort down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Leo" 
      "Libra" 
      "Capricon" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Scorpio" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Scorpio" 89 ) 
   )
)
+Name: convoy 2 escort+capri down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Virgo" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Virgo" 89 ) 
   )
)
+Name: convoy 3 escort down
+Repeat Count: 1
+Interval: 1

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      ( rand-multiple 11 22 ) 
      "Illuminated" 
      "Priest" 
   )
   ( clear-goals "Asura" "Vishnu" ) 
   ( add-goal 
      "Asura" 
      ( ai-guard "Kumbhakarna" 89 ) 
   )
   ( add-goal 
      "Vishnu" 
      ( ai-guard "Ravana" 89 ) 
   )
)
+Name: new orders for shivan fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-of 
      "sbw escape route 1" 
      "sbw escape route 2" 
   )
   ( destroyed-or-departed-delay 
      ( rand-multiple 7 14 ) 
      "Illuminated" 
      "Priest" 
   )
   ( clear-goals "Indra" "Durga" "Kali" ) 
   ( add-goal 
      "Indra" 
      ( ai-waypoints-once "<argument>" 89 ) 
   )
   ( add-goal 
      "Durga" 
      ( ai-waypoints-once "<argument>" 89 ) 
   )
   ( add-goal 
      "Kali" 
      ( ai-waypoints-once "<argument>" 89 ) 
   )
)
+Name: new orders for shivan bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( false ) 
      ( has-arrived-delay 
         ( rand-multiple 2 6 ) 
         "Gemini" 
         "Aries" 
         "Aquarius" 
      )
   )
   ( add-nav-waypoint 
      "Projected Jump-Out" 
      "Node to Jump Point" 
      2 
   )
   ( select-nav "Projected Jump-Out" ) 
)
+Name: warp out nav point - OFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( false ) 
      ( destroyed-or-departed-delay 
         0 
         "Gemini" 
         "Capricon" 
         "Scorpio" 
         "Virgo" 
      )
   )
   ( unselect-nav ) 
   ( del-nav "Projected Jump-Out" ) 
)
+Name: remove nav point - OFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: blocker counter 1
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Gemini" 
      )
   )
   ( modify-variable 
      @Display_Convoy1-warpout[0] 
      ( distance 
         "Gemini" 
         "Node to Jump Point:2" 
      )
   )
)
+Name: directive counter 1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Capricon" ) 
   ( do-nothing ) 
)
+Name: blocker counter 2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Capricon" 
      )
   )
   ( modify-variable 
      @Display_Convoy2-warpout[0] 
      ( distance 
         "Capricon" 
         "Node to Jump Point:2" 
      )
   )
)
+Name: directive counter 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: blocker counter 3
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Scorpio" 
      )
   )
   ( modify-variable 
      @Display_Convoy3-warpout[0] 
      ( distance 
         "Scorpio" 
         "Node to Jump Point:2" 
      )
   )
)
+Name: directive counter 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: blocker counter 4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Virgo" 
      )
   )
   ( modify-variable 
      @Display_Convoy4-warpout[0] 
      ( distance 
         "Virgo" 
         "Node to Jump Point:2" 
      )
   )
)
+Name: directive counter 4
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Gemini" 
      "Aries" 
      "Aquarius" 
   )
   ( do-nothing ) 
)
+Name: blocker A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Gemini" 
      )
      ( directive-value 
         @Display_Convoy1-warpout[0] 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: d convoy 1 counter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Gemini, distance to jump:", -1)

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Capricon" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: blocker B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Capricon" 
      )
      ( directive-value 
         @Display_Convoy2-warpout[0] 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: d convoy 2-1 counter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Capricorn, distance to jump:", -1)

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Capricon" 
      "Scorpio" 
   )
   ( do-nothing ) 
)
+Name: blocker C
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Scorpio" 
      )
      ( directive-value 
         @Display_Convoy3-warpout[0] 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: d convoy 2-2 counter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scorpio, distance to jump:", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: blocker D
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Virgo" 
      )
      ( directive-value 
         @Display_Convoy4-warpout[0] 
         ( true ) 
      )
   )
   ( do-nothing ) 
)
+Name: d convoy 3 counter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Virgo, distance to jump:", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Priest" ) 
   ( modify-variable 
      @LoA03-cruiserVA-survived[0] 
      1 
   )
)
+Name: persistence hol cruiser A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 11 "Kumbhakarna" ) 
      ( < ( hits-left "Priest" ) 10 ) 
   )
   ( modify-variable 
      @LoA03-cruiserVA-HULL[10] 
      ( hits-left "Priest" ) 
   )
)
+Name: save hull value aten A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Illuminated" ) 
   ( modify-variable 
      @LoA03-cruiserVB-survived[0] 
      1 
   )
)
+Name: persisitence hol cruiser B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 13 "Kumbhakarna" ) 
      ( < ( hits-left "Illuminated" ) 10 ) 
   )
   ( modify-variable 
      @LoA03-cruiserVB-HULL[10] 
      ( hits-left "Illuminated" ) 
   )
)
+Name: save hull value aten B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ravana" ) 
   ( modify-variable 
      @LoA03-cruiserSA-survived[1] 
      0 
   )
)
+Name: persistence shivan cruiser A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kumbhakarna" ) 
   ( modify-variable 
      @LoA03-cruiserSB-survived[1] 
      0 
   )
)
+Name: persistence shivan cruiser B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "merlin away" 0 ) 
      ( or 
         ( and 
            ( destroyed-or-departed-delay 
               0 
               "Priest" 
               "Illuminated" 
            )
            ( >= 
               ( num_class_kills 
                  "Alpha 1" 
                  "PVC Aten" 
               )
               1 
            )
         )
         ( and 
            ( or 
               ( is-destroyed-delay 0 "Kumbhakarna" ) 
               ( is-destroyed-delay 0 "Ravana" ) 
            )
            ( >= 
               ( num_class_kills 
                  "Alpha 1" 
                  "SC Lilith" 
               )
               1 
            )
         )
      )
      ( not ( player-is-cheating ) ) 
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal "Legion of Merit" ) 
)
+Name: grant medal a
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( add-to-collision-group2 
      1 
      "Scenery Asteroid" 
      "Scenery Asteroid Field#1" 
      "Scenery Asteroid Field#2" 
      "Scenery Asteroid Field#3" 
      "Scenery Asteroid Field#4" 
      "Scenery Asteroid Field#5" 
      "Scenery Asteroid Field#6" 
      "Scenery Asteroid Field#7" 
      "Scenery Asteroid Field#8" 
      "Scenery Asteroid Field#9" 
      "Scenery Asteroid Field#10" 
      "Scenery Asteroid Field#11" 
      "Scenery Asteroid Field#12" 
      "Scenery Asteroid Field#13" 
      "Scenery Asteroid Field#14" 
      "Scenery Asteroid Field#15" 
      "Scenery Asteroid Field#16" 
   )
)
+Name: scenery rules
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( skill-level-at-least "Medium" ) 
   ( ship-stealthy 
      "NB AS-71p" 
      "NB AS-71q" 
   )
)
+Name: obscure nav buoys
+Repeat Count: 1
+Interval: 1

#Goals		;! 6 total

$Type: Primary
+Name: HoL convoys
$MessageNew:  XSTR("Destroy all HoL freighters and transports", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Gemini" 
   "Capricon" 
   "Scorpio" 
   "Virgo" 
)
+No music

$Type: Secondary
+Name: HoL cruiser
$MessageNew:  XSTR("Destroy HoL cruisers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Priest" 
   "Illuminated" 
)
+No music

$Type: Primary
+Name: Merlin
$MessageNew:  XSTR("The Merlin must survive", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Merlin" ) 

$Type: Bonus
+Name: Ravana
$MessageNew:  XSTR("The SC Ravana has been destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Ravana" ) 
+No music

$Type: Bonus
+Name: Kumbhakarna
$MessageNew:  XSTR("The SC Kumbhakarna has been destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Kumbhakarna" ) 
+No music

$Type: Bonus
+Name: Got a cruiser kill
$MessageNew:  XSTR("Destroyed any cruiser yourself", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "merlin away" 0 ) 
   ( or 
      ( and 
         ( destroyed-or-departed-delay 
            0 
            "Priest" 
            "Illuminated" 
         )
         ( >= 
            ( num_class_kills 
               "Alpha 1" 
               "PVC Aten" 
            )
            1 
         )
      )
      ( and 
         ( or 
            ( is-destroyed-delay 0 "Kumbhakarna" ) 
            ( is-destroyed-delay 0 "Ravana" ) 
         )
         ( >= 
            ( num_class_kills 
               "Alpha 1" 
               "SC Lilith" 
            )
            1 
         )
      )
   )
)

#Waypoints		;! 8 lists total


$Jump Node: -3000.000000, 550.000000, -4000.000000
$Jump Node Name: Beta Aquilae
$Name: Node to Jump Point
$List: (		;! 2 points in list
	( 0.000000, 500.000000, -5500.000000 )
	( 8000.000000, 500.000000, -9000.000000 )
)

$Name: Ravana WP
$List: (		;! 2 points in list
	( -1845.000000, 650.000000, -4305.000000 )
	( -45.000000, 550.000000, -4955.000000 )
)

$Name: Priest WP
$List: (		;! 2 points in list
	( -1860.000000, 655.000000, -4825.000000 )
	( 0.000000, 655.000000, -6040.000000 )
)

$Name: Illuminated WP
$List: (		;! 2 points in list
	( -1848.149170, 780.000061, -3932.115479 )
	( 455.000000, 780.000000, -5345.000000 )
)

$Name: Kumbhakarna WP
$List: (		;! 2 points in list
	( -1635.000000, 980.000000, -3975.000000 )
	( 1335.000000, 980.000000, -5115.000000 )
)

$Name: Merlin escape WP
$List: (		;! 2 points in list
	( -2250.000000, -140.000000, -250.000000 )
	( -2750.000000, -140.000000, -250.000000 )
)

$Name: sbw escape route 1
$List: (		;! 1 points in list
	( 8000.000000, 5000.000000, -5000.000000 )
)

$Name: sbw escape route 2
$List: (		;! 1 points in list
	( 1000.000000, -5000.000000, -12000.000000 )
)

#Messages		;! 26 total

$Command Sender: Myrmidon

$Name: mer - right in time
$Team: -1
$MessageNew:  XSTR("Right on time, Alpha.  The first HoL convoy should leave subspace soon.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - jammers
$Team: -1
$MessageNew:  XSTR("Jammers are online.  As long as nothing happens to us the HoL will believe everything is alright.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - convoy 1
$Team: -1
$MessageNew:  XSTR("Myrmidon, first convoy has arrived.  Three freighters, six escort fighters and a cruiser.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mym - attack
$Team: -1
$MessageNew:  XSTR("Roger, Merlin.  Pilots, execute the attack plan.  Target escort fighters and freighters first! Destroy the cruiser if possible.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mer - brahma
$Team: -1
$MessageNew:  XSTR("Looks like the HoL attracted some Shivan attention, Myrmidon.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mym - ignore
$Team: -1
$MessageNew:  XSTR("Alpha, Beta, ignore the Shivans and focus on your objectives.  None of these freighters must survive!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mer - illuminated
$Team: -1
$MessageNew:  XSTR("The cruiser Illuminated has emerged from Beta Aquilae!  Pilots, you know what to do.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - convoy 2
$Team: -1
$MessageNew:  XSTR("Second convoy has arrived.  Five loaded freighters and six escort craft.  Intercept and destroy!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - ravana
$Team: -1
$MessageNew:  XSTR("Myrmidon, the Shivans sortied a Lilith-class cruiser.  Shall we abort?", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mym - neg
$Team: -1
$MessageNew:  XSTR("Negative, Merlin.  These HoL convoys have to be destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mer - convoy 3
$Team: -1
$MessageNew:  XSTR("Third HoL convoy has arrived.  Four Satis freighters plus escort!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - arjuna
$Team: -1
$MessageNew:  XSTR("Shivan fighters have emerged from subspace less than two clicks from our position!  Requesting permission to withdraw, Myrmidon.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mym - priority
$Team: -1
$MessageNew:  XSTR("The convoys have priority, Merlin.  Keep that jamming in place until they are down!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mer - convoy 3 down
$Team: -1
$MessageNew:  XSTR("All convoys accounted for, Myrmidon.  We are getting out of here now!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mym - yes
$Team: -1
$MessageNew:  XSTR("Acknowledged, Merlin.  All fighters, cover the Merlin until the ship can jump out safely.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - mer away
$Team: -1
$MessageNew:  XSTR("The Merlin has departed.  Now get out of there pilots!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - mer down
$Team: -1
$MessageNew:  XSTR("The Merlin has been destroyed!  All fighters, evacuate the area at once!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mer - 2nd sc
$Team: -1
$MessageNew:  XSTR("Another Shivan cruiser has jumped in from Beta Aquilae!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - wp done
$Team: -1
$MessageNew:  XSTR("We have exited the asteroid field.  Jumping out now!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: mer - convoy 1 down
$Team: -1
$MessageNew:  XSTR("First convoy has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - convoy 2 down
$Team: -1
$MessageNew:  XSTR("Second convoy has been destroyed.  Keep it up, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - aten 1 down
$Team: -1
$MessageNew:  XSTR("The Priest has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mer - aten 2 down
$Team: -1
$MessageNew:  XSTR("HoL cruiser down!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: mym - ravana down
$Team: -1
$MessageNew:  XSTR("Ravana objective has been neutralized!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: mym - 2nd lilith down
$Team: -1
$MessageNew:  XSTR("Shivan cruiser destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: <new message>
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 80 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
$Sun: SunGold
+Angles: 0.750492 0.000000 5.532694
+Scale: 0.950000
$Starbitmap: NebulH2-Main
+Angles: 6.073746 0.000000 0.191986
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$Starbitmap: nebulH3-main
+Angles: 5.811942 0.000000 0.349066
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$Starbitmap: nebulH4-whisp
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$Starbitmap: nebulH5-whisp
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$Starbitmap: nebulH7-whisp
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+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 0.087266 0.977384 0.750491
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH10-whisp
+Angles: 6.143554 3.141590 1.064650
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.488692 0.000000 1.256636
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH8-whisp
+Angles: 3.420843 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 0.680678 0.000000 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.986475 0.000000 2.705258
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 6.056288 0.000000 3.071777
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 0.000000 0.000000 3.246310
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC4-whisp
+Angles: 0.174533 0.000000 3.054324
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.349066 0.000000 3.281216
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC6-whisp
+Angles: 5.951568 0.000000 3.351030
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.794488 0.000000 3.298670
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC8-whisp
+Angles: 5.637409 0.000000 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.061451 3.141590 4.014254
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC10-whisp
+Angles: 5.201077 0.436332 3.804815
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.288343 1.308996 3.700095
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC3-whisp
+Angles: 5.515236 3.735002 3.595376
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC5-whisp
+Angles: 0.698131 3.141590 2.879791
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH2-main
+Angles: 0.872664 4.712385 2.809978
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC1-main
+Angles: 1.012290 2.199113 2.984511
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH3-main
+Angles: 1.256636 0.000000 2.687805
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 1.448622 0.000000 2.478366
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulH11-whisp
+Angles: 1.151916 3.141590 2.600538
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.628319 0.000000 2.234021
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-1: Fortress
$Briefing Music: FS1-BRIEF5

#End

